이전 버전입니다. 현재 최신 버전은 5.6.285입니다. GDevelop 5.6.285 · 출시일:
설치 파일 5.5.238
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | EXE (NSIS) | 현재 사용자 | — | github.com | VirusTotal |
| 64비트 | EXE (NSIS) | 모든 사용자 | — | github.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
🪟 Separate side panel for "Ask AI"
The "Ask AI" tab is now shown as a separate pane (or a drawer on small screens):
This allows you to continue working or easily follow what is done by the AI on the game:
💝 Improvements
- Improvements to the "variants" of custom objects:
- Add a deprecation message for custom objects using old "configuration overriding" (this is replaced by support for "variants")
- Allow to select a custom object variant in the properties panel
- Also show a dialog to duplicate a variant before opening them if necessary.
🐛 Bug fixes
- Fix the legacy turning back mode for the top-down movement behavior.
- Various fixes for variants:
- Forbid to edit the default variant of published extensions
- Hide the children configuration from the side panel when a variant is used
- Fix the Z-order of nested custom objects in the editor
- Fix a memory crash when updating an extension where behaviors must be removed from child-objects
- Fix selection of face orientation in 3D Cube editor
- Fix button labels not refreshing when modified from the side panel
- Fix Send icon color
⚙️ Extensions
- [Community] [Chat bubble] Fix the bubble color
- [Reviewed] [Button] Use anchor behaviors in buttons
- [Reviewed] [Slider and Toggle] Allow to create variants
🎨 Assets
- Add a new SFX audio pack: Clean UI Sound Effects by Liminal Creations
- Migrate the buttons, sliders and switches to variants
🕹 Examples
- Use "variants" for buttons, sliders, toggles in all examples
🕹 Premium Game Templates
- [Impostor Alert] Bugs fixes & new tileset:
- Fixed a bug, when the impostor kills everyone it shows DEFEAT screen to everyone including the impostor (now it shows DEFEAT for the crewmates and VICTORY for the impostor).
- Fixed a bug, if a player has disconnected during the match, and crewmates has finished all their tasks, no victory happens because the disconnected player didn't finish his tasks, (now even if a player has disconnected, the game will auto update its tasks' data to the new number of players currently in the match, and trigger victory when all tasks have finished).
- Quests bar will auto update if a player has disconnected during the match.
- Included the game map tileset in the Assets folder, in case the user want to change/update the map.