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GDevelop 5.1.162 다운로드

The fastest, easiest, most powerful no-code game engine.

GDevelop Team IDE 및 코드 편집기 #14 IDE 및 코드 편집기
이전 버전입니다. 현재 최신 버전은 5.6.285입니다. GDevelop 5.6.285 · 출시일:

설치 파일 5.1.162

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 현재 사용자 — github.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

- To help you get started, we have prepared a set of examples that will walk you through the 3D tools and features:
- A racing game
- A shooting gallery
- A sokoban like game
- Watch our full video showing how to use 3D objects on YouTube.
- You can use a 3D Box object (that can be set up with images for each face of the box) and a 3D Model object to create 3D worlds and levels.
- You will also find actions to move the camera in the space.
Efficiency and UX improvements
- Allow to copy and paste effects from one object (or layer) to another object (or layer)
- Allow to copy and paste behaviors from one object to another
- Allow drag and drop or copy and paste of properties in the extension editor
- Rework multiple fields to allow a quick selection (external layouts, animations, effects and effect parameters)
- Show invalid resources errors in the event sheet
- Add possibility to close preview window with Cmd/Ctrl + W
- Allow to lock layers in the editor
New actions, conditions and expressions
- Add an action to focus a text input object
- Useful to let the player type something without having them manually clicking/touching the input on the screen.
- Add support for mouse "Forward" and "Back" buttons (Thanks @st-Wook!)
- Add 2 expressions for the Tiled Sprite to get X & Y offset of the displayed image.
Improvements for extensions
- Add a button to report extension issues
- Allow event extensions to declare variable parameters.
- Add a special object parameter to handle object creation in extensions
- It allows extension users to apply actions to the created objects.
Other improvements
- Add some tooltips in the Events Sheet
- Update to the new forum URL in some part of the interface (Thanks @st-Wook!)
- Add possibility to open events context menu on iOS devices
- Improve command palette on mobile
- Add text field to search in documentation on home page learn section
- In the collision mask and points editors, press space to grab the whole canvas and pan around.
- It also fixes the Physics2 polygon editor that wasn't refreshed when dragging a vertex.
- Allow deleting your account from the profile, if you want to leave the GDevelop community forever (this can't be undone).
- Set collision mask zoom bounds relatively to the default zoom
- Improve errors when registering game with translations
- Check other scenes for conflicts when creating or manipulating global objects and groups
- Allow to open or download resources of a cloud project from the Resources tab of a project
Reviewed extensions
- [Advanced Projectile]
- Controls how a projectile moves including speed, acceleration, distance, and lifetime.
- [Mouse Pointer Lock]
- Fixed to return more accurate travel distance.
- [RenderToSprite]
- Fix:
Respect project scale mode.
The render to sprite extension would always use linear scaling instead of the scale mode set in the project settings, this ensures that the project's scale mode is respected.
- [Bounce]
- Add "Bounce Count" property (and simplified wording)
- [Button states] Use any object as a button
- Tracks player interaction with an object, including "hovered", "pressed", and "clicked".
- [Gamepad]
- Handle advanced vibrations to vibrate controllers separately (Thanks @lhphr, @ZachjuKamashi, @Bouh!)
- Add a 4-players game example link in the description.
- Add the support of rumble for each player.
Community extensions
- New extensions
- [Poki games SDK] Use this extension to be able to publish your game on Poki platform
- [Joint Connector] Create and manage physics joints between two objects (thanks @tristanbob, @arthuro555)
- Update [Curved movement]
- Handle the exponential notation for numbers in SVG paths
- Add an help page
- Fix SVG paths with relative lines
New free asset packs:
- Beatscapes, including 3 musics by @yunnieXx.
- Sunny and Snowy Village Tileset
- Green Plains Tileset
- Fortress Tileset
- Abandoned Mines Tileset
- Farming Character Sprites
- OMA Sidearm Weapons
- OMA Grenade Weapons
- OMA Large Ballistic Weapons
- OMA Large Energy Weapons
- OMA Secondary Weapons
- Heroic Fantasy Character
- Cyberpunk Neon World GUI and Icons
- SciFi Space Village Animals And Enemies
- SciFi Space Village Characters and Icons
- Planet Icon Pack 1
🕹 Examples
- New examples
- Advanced Projectile:
Control how a projectile object moves including speed, acceleration, distance, and lifetime thanks to the new "Advanced projectile" extension.
- Joint connector:
Test the "Joint connector" extension.
- Candy Shake:
Test the "Swipe gesture" extension.
- Buttons:
Update to use "Button States" extension and panel sprite buttons.
- Update examples with the latest version of the Gamepad extension v0.5.0
🐛 Bug fixes
- Fix the tile map scale action
- Operators +=, -=, \*= and /= were making previews crash.
- Fix TextInput having extra margins on iOS
- Fix generated .exe not working if the project name contains special characters
- Fix collision mask editor image border size
- Fix long touch not working on the project list on iOS
- Prevent loss of focus when editing the value of an object variable in the instance properties panel
- Correctly detect project manager open to fix some stall guided lessons
- Fix editor crashing when deleting an object or a layer for which an instance was selected
- Fix layers being locked off when adding a new one
- Fix 3D objects being cut off around Z = 0.
🛠 Internal changes (for developers)
- Improve bug report template on GitHub (Thanks @st-Wook!)
- Clean markdown files and fix typos (Thanks @st-Wook!)
- Change Bug report issue template to Github Forms (Thanks @st-Wook!)
- Remove an error in the console about updating the state of an unmounted component
- Upgrade Posthog

https://github.com/4ian/GDevelop/releases/tag/v5.1.162

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