Tämä on vanhempi versio. Uusin versio on 2022.3.62f3. Unity 2022 2022.3.62f3 · Julkaistu:
2022.2.8f1 kuuluu julkaisusarjaan 2022.2, jonka tuki päättyi 12. kesäkuuta 2023. Versio ei enää saa tietoturvakorjauksia. endoflife.date
Asennustiedostot 2022.2.8f1
| Arkkitehtuuri | Tyyppi | Laajuus | Tiedostokoko | Lataus | SHA256 |
|---|---|---|---|---|---|
| 64-bittinen | EXE (NSIS) | Kaikki käyttäjät | — | download.unity3d.com | VirusTotal |
Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.
Muutosloki
Improvements
- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
API Changes
- Graphics: Added: GetVisiblePositions to TrailRenderer. ("UUM-21893")
Fixes
- Asset Pipeline: Fixed indeterministic output for any asset containing script types ("UUM-22077")
- Editor: Fixed an issue with the Shortcuts Manager to catch Shift and Options keypress ("UUM-4083")
- Editor: Fixed component added twice when dragging script asset on inspector window from project window ("UUM-26276")
- Editor: Fixed Overlays not preserving enabled state through domain reloads. ("UUM-20070")
- Editor: Fixed parallel import with Blender on all Editor platforms. Multiple .blend files imported at the same time will produce their own content result instead of a random mesh from one of the files. ("UUM-10036")
- Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. ("UUM-19137")
- Graphics: Fixed vulkan validation layers that come from incorrect barrier management when native plugin is used (UUM-18951)
- Package Manager: Fixed an issue causing Packages to be deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. ("UUM-25376")
- Profiler: Fixed Editor crash when profiler is running on machine with low memory (UUM-14156)
- UI Toolkit: Fixed an issue where an ExposedReference control would not serialize its value. (UUM-25153)
- UI Toolkit: Fixed the InspectorElement so it now applies its disabled state for embedded IMGUI inspectors. (UUM-25149)
- Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. ("UUM-26403")
- Universal RP: Fixed Reflection Probe baking throwing errors with Render Scale set not to 1 ("UUM-24891")
- VFX Graph: Fixed wrong particle count if read before first readback. (UUM-18480)