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LOOT: vanhemmat versiot ja versiohistoria

The Load Order Optimisation Tool

LOOT Team Pelikäynnistimet ja modit #8 Pelikäynnistimet ja modit

LOOT-ohjelmasta on luettelossa 24 versiota, ensimmäinen 24. toukokuuta 2021 ja uusin 0.29.2. Jokainen versio linkittää julkaisijan omiin asennustiedostoihin.

2021: 2 2 21 2022: 4 4 22 2023: 6 6 23 2024: 4 4 24 2025: 5 5 25 2026: 3 3 26

24 versiota 5 vuoden aikana · noin 4,6 vuodessa

VersioPäivämääräKokoTiedostot
0.29.2Uusin 16. elokuuta 2026 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Support for detecting OpenMW v0.51.0 using its Windows Registry key.
- A new dialog for comparing current and sorted load orders. The dialog can be accessed from the Game menu or the toolbar while LOOT is displaying an unapplied sorted load order.
- When a masterlist update removes groups that are referenced by user metadata (directly or indirectly), LOOT will now recover those groups as user metadata, appending (Recovered) to their original names. User metadata for installed plugins is also updated to use the new group names, and a general warning message is displayed for each recovered group to inform the user of the change, so that they can update their user metadata as necessary. A separate warning message is displayed after loading metadata if there are any groups with names ending in (Recovered).
Fixed
- A crash that could occur when enabling the official plugin cleaning message filter for Fallout 4, Skyrim VR or Nehrim.
- When LOOT was run through MO2 for a game install path that included a symlink, plugins installed by MO2 would not appear in LOOT. Note that although such plugins are now displayed in LOOT, it's a known issue that MO2's virtual filesystem does not work with symlinks, so there may be other negative effects when they are used together.
- When regenerating state-based general messages in response to state changes (e.g. loading data or sorting), LOOT now only removes the existing messages that are relevant to the state that has changed before generating any new messages. For example, if there is a message about a metadata parsing error, it will no longer be removed when loading plugins.
- It was not possible to select the toolbar buttons (e.g. sort plugins, update masterlist) using the keyboard. They can now be selected using the Tab key.
- When LOOT was running as a Flatpak application and OpenMW was not installed as a Flatpak application and the host did not have the XDG_CONFIG_HOME and/or XDG_DATA_HOME environment variables defined, LOOT would incorrectly look for OpenMW's default user config and user data directories inside its own Flatpak data directory instead of in the host's home directory. Via libloot.
Changed
- The search dialog has been replaced by a toolbar, making it accessible when using only a keyboard. In addition, the find next and find previous buttons now support the desktop's standard keyboard shortcuts for those operations (e.g. F3 and Shift+F3 respectively on Windows, KDE and GNOME).
- When multiple versions of OpenMW are installed, LOOT can now detect them all using their Windows Registry keys instead of stopping at the first version it finds.
- The dropdown list of plugins displayed by the plugin metadata editor when editing filename values for requirements, incompatibilities or "load after" metadata no longer includes the plugin that is having its metadata edited.
- When reading BSAs and BA2s, LOOT now uses asset paths instead of hashes of those paths. This improves the accuracy of asset overlap checks performed during sorting, as the hashes used by BSAs are relatively collision-prone.
This means that BSAs are now required to include folder and file names, and any that don't will be skipped with an error logged for each. All official BSAs and BSAs created using the official tools include folder and file names. Via libloot.
- Updated libloot to v0.29.6.
- Updated Qt to v6.11.1. This may impact users running LOOT through Wine, as it means that LOOT's installer no longer packages icuuc.dll: instead, it is provided by Wine as of v11.5.
- Updated the Bulgarian translation.
- Updated the Russian translation.
- Updated the Tamil translation.
0.29.1 18. huhtikuuta 2026 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Warning messages are now displayed for Starfield plugins if:
- they are a blueprint plugin (i.e. they have the blueprint flag set) but are not a master file
- their filename starts with BlueprintShips- but does not have the .esm file extension
- their filename starts with BlueprintShips- but the plugin does not have the blueprint flag set.
Such plugins are unsupported and should be avoided, as it's not possible to reliably activate them and may not be possible to give them a consistent load order position.
Fixed
- The Flatpak could crash on startup or when opening the Groups Editor due to the OGDF dependency being built targeting the instruction set of the machine that the Flatpak was built on, so the code could try to use functionality that is not present in older CPUs. It now targets the x86-64 CPU type, which is supported by almost all AMD and Intel CPUs released in the last 20 years. This change was also applied in a post-release update to the v0.29.0 Flatpak on Flathub.
- The installer did not include icuuc.dll, causing a crash on startup when LOOT was run using Wine.
- The installer did not install the Tamil translation.
- The uninstaller did not remove the empty Turkish translation directories after removing the translation files.
- When loading a load order that contained an inactive master, one or more blueprint masters and no non-master plugins, the inactive master was incorrectly positioned after the blueprint masters if it had a more recent modification timestamp. Via libloot.
- The wrong fallback filename ordering behaviour was used when loading a load order and ordering plugins by timestamp and two plugins had the same modification timestamp. Via libloot.
- When loading a Starfield load order, sTestFile entries were ordered differently to how they're ordered by Starfield v1.16.236.0. Via libloot.
Changed
- When setting a Starfield load order, blueprint plugins and plugins with names that start with BlueprintShips- are no longer written to plugins.txt. This means that it is effectively no longer possible to explicitly activate such plugins, or to give them consistent load order positions unless they are blueprint masters. Via libloot.
- Added some error handling for when opening various files fails, including masterlists during masterlist update, Qt stylesheets, Epic Games Store manifest files, Heroic Games Launcher files and load order backup files.
- The Flatpak is now built with more debug info. This change was also applied in a post-release update to the v0.29.0 Flatpak on Flathub.
- Updated libloot to v0.29.4.
- Updated the German translation.
Removed
- qtuiotouchplugin.dll is no longer included in the release archive, as it's not used by LOOT.
0.29.0 11. huhtikuuta 2026 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Support for Starfield v1.16.236.0's new SFBGS00D.esm and SFBGS047.esm plugins and the Terran Armada DLC's new SFBGS050.esm plugin, which have hardcoded load order positions.
- Support for adding multiple plugins to the same group at once, using a new multi-select list in the Groups Editor.
- Support for detecting OpenMW v0.50.0 using its Windows Registry key.
- Support for building LOOT using a prebuilt copy of minizip-ng without its minizip compatibility layer. minizip and minizip-ng with its minizip compatibility layer were already supported.
- A debug-level log message is now written when a plugin is successfully loaded. Via libloot.
Fixed
- Warnings about ambiguous load orders when Starfield blueprint plugins or BlueprintShips plugins are installed (aside from BlueprintShips-Starfield.esm, which was already handled as a special case). The Terran Armada DLC and "Trackers Alliance: The Complete Bounty Series" Creation include such plugins.
- Starfield BlueprintShips plugins are now correctly displayed as active when there is an active plugin that matches the BlueprintShips plugin's suffix. For example, if a plugin named example.esp is active, then BlueprintShips-example.esm is also active if the latter is installed.
- An error that occurred when saving settings when there is no current game (e.g. because LOOT could not detect any installed games).
- When switching theme from "default (dark)" or "default (light)" to "default", the colour scheme override was not removed, which led to the wrong colours being used until LOOT was restarted.
- The general information card's hidden messages icon colour was not updated on changing between light-coloured and dark-coloured themes until LOOT was restarted.
- Depending on the Qt style used, switching themes could lead to the general information and plugin cards changing size, causing their layout to be wrong until LOOT was restarted.
- Switching themes did not reliably update the styling of the last card that the user moused over before switching themes.
- After deleting a game in the Settings dialog, the displayed game settings would be for the game below the selected game, until another game was selected.
- LOOT leaked memory whenever a plugin card's content changed in a way that could affect its height (e.g. by adding a message to the plugin).
- When detecting an installed copy of a game that has its different languages installed side-by-side (e.g. Fallout 3 from the Epic Games Store), LOOT attempts to select the same language as the preferred system language(s), but on Linux it was often unable to determine what the preferred languages were.
- On Linux the LOOT window icon was displayed with a bright green border.
- Building LOOT using CMake's Ninja generator on Windows.
- Various compilation, linking and packaging errors encountered when cross-compiling LOOT for Windows using mingw-w64.
Changed
- When LOOT sets the load order, it now writes the timestamps of Starfield blueprint masters to match their load order, in addition to including them in plugins.txt. This is so that when Starfield launches and removes the blueprint masters from plugins.txt, it will still use the same load order for those plugins for subsequent launches.
- The "Copy Load Order" Game menu action is no longer disabled while there is an unapplied sorted load order. In that state, the action copies the unapplied load order, rather than the game's current saved load order.
- Qt's fusion style is now the default on Windows 10 and Windows 11, instead of the windowsvista style. Unlike windowsvista, fusion allows LOOT's default theme to be used in dark or light variants, and those variants can be used following the system colour scheme or independent of it.
- Improved the contrast of some text and border colours in the dark colour scheme variant of the default theme.
- Windows 11 users can now override the Qt style that LOOT uses by default using Qt's -style CLI argument.
- The default behaviour on Windows wit
0.28.0 11. lokakuuta 2025 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Version 0.27.x was skipped to keep LOOT's minor version equal to libloot's.
Added
- Support for hiding individual general and plugin messages using context menu and application menu actions. Hidden messages can be unhidden globally or per card.
- A "Show only new messages" filter that hides all messages that existed the last time LOOT ran for the current game, before its content was last refreshed, or before its masterlist was last updated while it was the current game.
- Support for paths longer than 260 characters on Windows. This requires Windows 10 v1607 or later and a Registry value to be set to enable long paths in Windows, though LOOT may work with long paths on Windows 11 without setting the Registry value. See Microsoft's documentation_ for details. The 260-character limit is specific to Windows, so Linux builds were unaffected.
- Support for plugin and archive symlinks when the game is Oblivion Remastered or OpenMW on Windows, and for all games on Linux.
- Support for the DLC install paths used by the Microsoft Store's distribution of Starfield (via libloot).
.. _Microsoft's documentation: https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry#enable-long-paths-in-windows-10-version-1607-and-later
Fixed
- Detection of OpenMW on Linux.
- Cyclic interaction error messages will no longer report blueprint master edges as unknown edges.
- Building with Qt 6.4, which is the version of Qt provided by Debian 12 and Ubuntu 24.04.
Changed
- The "Empty Plugin" icon is now |empty_plugin_icon| and its old |has_hidden_messages_icon| icon is now used to indicate that a card has hidden messages.
- Search input and content filtering regular expressions now support Unicode.
- Message filters are now also applied to general messages, not just plugin messages.
- Metadata parsing error messages now distinguish between prelude/masterlist errors and user metadata errors.
- Updated LOOT's documentation, which had outdated descriptions of the sorting process and cycles involving group metadata, and was missing information about file constraint metadata and a few newer LOOT settings.
- It's now possible to build libloot from source as part of building LOOT.
- Updated fmt to v12.0.0.
- Updated libloot to v0.28.2.
- Updated Qt to v6.9.1.
- Updated Brazilian Portuguese translation.
- Updated Bulgarian translation.
- Updated German translation.
- Updated Portuguese translation.
- Updated Russian translation.
- Updated Simplified Chinese translation.
- Updated Swedish translation.
- Updated Tamil translation.
.. |empty_plugin_icon| image:: ../../resources/icons/material-icons/draft_black_48dp.svg :scale: 45% .. |has_hidden_messages_icon| image:: ../../resources/icons/material-icons/visibility_off_black_48dp.svg :scale: 45%
0.26.1 7. kesäkuuta 2025 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- A "Show only plugins with load after metadata" filter.
- A "Show only plugins with load after user metadata" filter.
- A "Show only plugins without load order metadata" filter, where load order metadata are load after, requirement or group metadata. It is mutually exclusive with the other two new filters.
- Support for manual load order backups, via a new "Back Up Load Order…" action in the Game menu. LOOT already creates a load order backup whenever it's about to set the load order, but this allows a backup to be created at any time with a custom name.
- Support for restoring load order backups, via a new "Restore Load Order…" action in the Game menu. This does not support backups created by earlier versions of LOOT, as they lack the required metadata. The Restore Load Order dialog also allows selected backups to be deleted.
Fixed
- Saving settings with OpenMW installed, which was accidentally broken in LOOT v0.26.0.
- The wrong colours were used in the groups editor's graph, which could lead to very low contrast.
- Plugin card shadows are now drawn correctly when using the dark theme.
- Qt printed some debug console output when launching LOOT relating to layouts and some files not being found.
Changed
- Qt's windows11 style is now overridden with Qt's windowsvista style, as the former is relatively unpolished and looks particularly bad when using the default LOOT theme with a dark Windows colour scheme.
- The Bash Tags group box on plugin cards now uses a style that's consistent across Windows 10 and 11, with sharp border corners and border colour that's slightly darker than it was on Windows 10 and lighter than it was on Windows 11.
- Improve the contrast of UI colours used in the default and dark themes.
- Improve the consistency of the colour palette used for the dark theme.
- The format of LOOT's load order backups has changed to allow metadata to be recorded along with the plugin filenames.
- Load order backups are now created within a backups subdirectory of the relevant game's LOOT folder instead of directly within the folder itself.
- The maximum number of automatic load order backups that are retained per game has been increased from 3 to 10.
- Updated the German translation.
- Updated the Brazilian Portuguese translation.
- Updated the Bulgarian translation.
- Updated the Russian translation.
- Updated fmt to v11.2.0.
- Updated libloot to v0.26.3.
- Updated minizip-ng to v4.0.10.
- Updated spdlog to v1.15.3.
Removed
- The ability to provide a LOOT Folder name when adding a game in the settings dialog, as it was a relatively common source of confusion. LOOT will now automatically generate a suitable folder name instead.
0.26.0 2. toukokuuta 2025 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Support for TES IV: Oblivion Remastered.
- Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim Special Edition), so LOOT will similarly read and write a loadorder.txt in the same directory as Plugins.txt.
- Like OpenMW, Oblivion Remastered does not force master plugins to load before other plugins: all plugins are treated as non-masters.
- The tables in the plugin metadata editor's Load After, Requirements and Incompatibilities tabs have gained a Constraint column as part of supporting v0.26 of the metadata syntax.
Fixed
- Plugin validity checks did not consider filter patches' embedded Bash Tags, so LOOT would incorrectly display errors about missing masters for them.
- A crash could occur when creating a game handle for an OpenMW install that does not define any user config paths. An error now occurs instead. Via libloot.
- The description_contains() metadata condition function did not read the description field of OpenMW plugins. Via libloot.
Changed
- Official LOOT releases now require the MSVC 2022 redistributable, which LOOT's installer will automatically download and install if necessary.
- Skyrim VR and Fallout 4 VR now default to the same masterlist sources as Skyrim SE and Fallout 4 respectively, as their masterlists have been merged.
- LOOT now supports v0.26 of the metadata syntax.
- Updated fmt to v11.1.14.
- Updated libloot to v0.26.1.
- Updated Qt to v6.9.0.
- Updated spdlog to v1.15.2.
- Updated ValveFileVDF to v1.1.1.
- Updated the Bulgarian translation.
- Updated the German translation.
- Updated the Portuguese translation.
- Updated the Russian translation.
Removed
- File metadata display names are no longer quoted in messages.
- Paths in condition strings are no longer restricted to staying within the directory tree that starts one level above the game’s main plugins directory (usually the Data directory). Via libloot.
- The audio permission from LOOT's Flatpak manifest, as it was unused.
0.25.2 16. maaliskuuta 2025 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Fixed
- LOOT v0.25.1 broke loading plugins for Morrowind, OpenMW and Starfield. Via libloot.
Changed
- Updated libloot to v0.25.5.
0.25.0 24. helmikuuta 2025 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Support for OpenMW. OpenMW differs from other games in a few ways:
- Master-flagged plugins are not forced to load before other plugins.
- There can be more than 255 plugins active at the same time (up to 2147483646 active plugins).
- It's not possible to persist changes to the load order positions of inactive plugins, so if you apply a sorted load order and then reload LOOT or view the load order in another application you may not see the load order that you applied.
- LOOT does not support ghosted plugins for OpenMW.
- The Registry keys that LOOT uses to detect OpenMW installs on Windows are version-specific, and LOOT is only aware of OpenMW 0.48.0 and 0.49.0 (the latter is unreleased at time of writing). Other versions of OpenMW may be compatible, but LOOT will not automatically detect their install paths.
- A Tamil translation by TamilNeram.
Fixed
- The groups editor graph's background was white when using the dark theme.
- Low contrast text in the group editor's graph when using the dark theme.
- Switching from the dark theme back to the default theme would not correctly apply the default theme on Windows until LOOT was relaunched.
- Several cases where plugin group memberships would cause cyclic interaction errors during sorting. Via libloot.
Changed
- The application of plugin groups as part of the sorting process has been overhauled. As well as fixing several known bugs, the new approach avoids causing cyclic interaction errors, handles groups more consistently and is easier to understand. As a result of these changes, sorting may now give different results compared to v0.24.1 and earlier. Via libloot.
- Sorting performance has significantly improved, particularly for larger load orders and load orders with more groups: over 2x 0.24.1's performance has been observed. Via libloot.
- When building LOOT from source for Linux, the build process no longer falls back to downloading a precompiled libloot release if libloot is not found.
- Updated Boost to v1.87.0.
- Updated fmt to v11.1.3.
- Updated libloot to v0.25.3.
- Updated minizip-ng to v4.0.8.
- Updated Qt to v6.8.2.
- Updated spdlog to v1.15.1.
- Updated TBB to v2022.0.0.
- Updated ValveFileVDF to v1.1.0.
- LOOT's translations are now licensed under the Creative Commons Zero 1.0 license. Some Chinese, French, and Polish translations have been removed as their authors did not respond to requests to relicense their contributions.
- LOOT's installer now uses official Korean and Swedish Inno Setup translations.
- Updated the Brazilian Portuguese translation.
- Updated the Chinese translation.
- Updated the Finnish translation.
- Updated the German translation.
0.24.1 7. marraskuuta 2024 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Fixed
- A performance regression was introduced in v0.24.0 when interacting with the load order, particularly when reading and writing very large load orders. Via libloot.
- Starfield's ShatteredSpace.esm is now placed after OldMars.esm, to match where it is hardcoded to load by the game. Via libloot.
Changed
- Updated libloot to v0.24.5.
- Updated ValveFileVDF to v1.0.1.
- Updated the Russian translation.
0.24.0 5. lokakuuta 2024 — 64-bittinen EXE (Inno Setup)64-bittinen EXE (Inno Setup)
Muutosloki
Added
- Support for Starfield’s blueprint master plugin type.
- A new icon that is displayed on the plugin cards of blueprint master plugins.
- A warning message is now displayed for any non-blueprint-master plugin that has a blueprint master plugin as one of its masters.
Changed
- Starfield’s Starfield.esm, ShatteredSpace.esm, Constellation.esm, OldMars.esm, SFBGS003.esm, SFBGS004.esm, SFBGS006.esm, SFBGS007.esm and SFBGS008.esm plugins are now treated as having hardcoded load order positions, to match the behaviour of Starfield v1.14.70.0.
- Updated libloot to v0.24.3.
- The fmt dependency that was previously bundled with the spdlog dependency has been replaced by a separate dependency on fmt v11.0.2.
- Updated the Bulgarian translation.
- Updated the German translation.
- Updated the Russian translation.
- Updated the Ukrainian translation.
Removed
- LOOT no longer writes to %USERPROFILE%\Documents\My Games\Starfield\Starfield.ccc.
0.23.1 25. elokuuta 2024 — 64-bittinen EXE (Inno Setup)
0.22.4 17. toukokuuta 2024 — 64-bittinen EXE (Inno Setup)
Muutosloki
The list of changes can be found here.Windows
LOOT requires a 64-bit version of Windows 10 (1809) or later and the MSVC 2019 x64 redistributable.The .exe installer will automatically download and install the redistributable if you don't already have it installed.7-Zip is required to extract the .7z archive on Windows 10.Linux
LOOT requires a 64-bit version of Linux, and can be installed from Flathub.
0.22.3 6. joulukuuta 2023 — 64-bittinen EXE (Inno Setup)
0.22.2 2. joulukuuta 2023 — 64-bittinen EXE (Inno Setup)
0.22.1 5. marraskuuta 2023 — 64-bittinen EXE (Inno Setup)
0.21.0 17. syyskuuta 2023 — 64-bittinen EXE (Inno Setup)
0.20.0 10. kesäkuuta 2023 — 64-bittinen EXE (Inno Setup)
0.19.1 14. tammikuuta 2023 — 64-bittinen EXE (Inno Setup)32-bittinen EXE (Inno Setup)
0.18.6 22. lokakuuta 2022 — 64-bittinen EXE (Inno Setup)32-bittinen EXE (Inno Setup)
0.18.5 2. lokakuuta 2022 — 64-bittinen EXE (Inno Setup)32-bittinen EXE (Inno Setup)
0.18.4 28. elokuuta 2022 — 64-bittinen EXE (Inno Setup)32-bittinen EXE (Inno Setup)
0.18.3 7. kesäkuuta 2022 — 64-bittinen EXE (Inno Setup)32-bittinen EXE (Inno Setup)
0.17.0 19. joulukuuta 2021 — 32-bittinen EXE (Inno Setup)
0.16.1 24. toukokuuta 2021 — 32-bittinen EXE (Inno Setup)

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