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Godot Engine (Mono): vanhemmat versiot ja versiohistoria

The Mono version of the Godot Engine

Godot Engine (Mono) -ohjelmasta on luettelossa 20 versiota, ensimmäinen 11. kesäkuuta 2023 ja uusin 4.7.2. Jokainen versio linkittää julkaisijan omiin asennustiedostoihin.

2023: 6 6 23 2024: 2 2 24 2025: 4 4 25 2026: 8 8 26

20 versiota 3 vuoden aikana · noin 6,3 vuodessa

VersioPäivämääräKokoTiedostot
4.7.2Uusin 18. elokuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.7.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.7.1 14. heinäkuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.7 18. kesäkuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.7 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.6.3 20. toukokuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.6.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.6.2 1. huhtikuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.6.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.6.1 16. helmikuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.6.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.6 26. tammikuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.6 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.5.2 19. maaliskuuta 2026 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.5.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.5.1 15. lokakuuta 2025 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.5.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.5 15. syyskuuta 2025 — 64-bittinen ZIPARM64 ZIP32-bittinen ZIP
Muutosloki
Godot 4.5 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.4.1 26. maaliskuuta 2025 — 64-bittinen ZIP32-bittinen ZIP
Muutosloki
Godot 4.4.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below
4.4 3. maaliskuuta 2025 — 64-bittinen ZIP32-bittinen ZIP
Muutosloki
Godot 4.4 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below
4.3 15. elokuuta 2024 — 64-bittinen ZIP32-bittinen ZIP
Muutosloki
Godot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.Report bugs on GitHub after checking that they haven't been reported:

- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes

- Download (GitHub): Expand Assets below
- Download (TuxFamily)
4.2.2 17. huhtikuuta 2024 — 64-bittinen ZIP32-bittinen ZIP
Muutosloki
Godot 4.2.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.Report bugs on GitHub after checking that they haven't been reported:
- Release announcement
- Interactive changelog (text version)

- Download (GitHub): Expand Assets below
- Download (TuxFamily)
4.2.1 12. joulukuuta 2023 — 64-bittinen ZIP32-bittinen ZIP
Muutosloki
2D
- Fix UV editor not using texture transform (GH-84076).
- Fix generating terrain icon with certain image formats (GH-84507).
- Keep scene tiles even if the TileMap is invisible (GH-85753).
- Fix TileMap occluders (GH-85893).

3D
- Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog (GH-84933).

Animation
- Fix imported track flag on sliced animations (GH-85061).
- Prevent a crash when calling AnimationMixer::restore with an invalid resource (GH-85428).
- Fix AnimationPlayer seeking for Discrete keys (GH-85569).
- Fix Tween loop initial value (GH-85681).

Audio
- Fix importing WAV files with odd chunk sizes (GH-85556).

Buildsystem
- Use Python venv if detected when building VS project (GH-84593).
- Fix the Web platform team's codeowners link (GH-85746).
- Fix invalid Python escape sequences (GH-85818).

Core
- Set language encoding flag when using ZIPPacker (GH-78732).
- Fix crash when hashing empty CharString (GH-85389).
- Prevent infinite recursion when printing errors (GH-85397).
- Fix property groups overriding real properties (GH-85486).
- Do not reload resources and send notification if locale is not changed (GH-85787).

Documentation
- Improve and clarify texture filtering documentation (GH-83907).
- Fix documentation for icon_and_font_color editor setting (GH-85491).
- Improve documentation for CameraAttributesPhysical.exposure_shutter_speed (GH-85599).
- Fix missing heading in translated online class reference (GH-85877).

Editor
- Remove exp hint of a few properties (GH-80326).
- Fix UV editor not showing polygon correctly (GH-84116).
- Inspector: Fix clearing array/dictionary element with <Object#null> (GH-84237).
- Allow dragging editable children (GH-84310).
- Fix errors on file rename or move in the Filesystem Dock (GH-84520).
- Fix issue with 3D scene drag and drop preview node (GH-85087).
- Fix SnapGrid is almost invisible in light theme (GH-85585).
- Fix theme application in various editor dialogs (GH-85745).

Export
- Fix order of operations for macOS template check (GH-84990).
- iOS: Use mdfind to check if Xcode is installed in one-click deploy code (GH-85774).

GDExtension
- Fix updating cached singletons when reloading GDScripts (GH-85373).
- Fix crash when using incompatible versions of Godot Jolt (GH-85779).

GDScript
- Improve autocompletion with get_node (GH-79386).
- Filter groups and categories from autocompletion (GH-85196).

GUI
- Enable scrolling of output with UI scale changes (GH-82079).
- VideoPlayer: Fix reloading translation remapped stream (GH-84794).
- Restored Control properties when you undo a parenting of a Control to a Container (GH-85181).
- Make sure Window's title is respected before we compute the size (GH-85312).
- RTL: Fix CharFX character offset calculation (GH-85363).
- Limit window size updates on title change (GH-85542).
- Fix size and visuals of the InputEventConfigurationDialog (GH-85790).
- Limit window size updates on title translation change (GH-85828).

Import
- Fix memory leak on error paths in tinyexr loader (GH-85002).
- Fix memory corruption and assert failures in convex decomposition (GH-85631).

Input
- X11: Send IME update notification deferred (GH-85306).
- Fix IME key event being erased in macOS (GH-85458).
- Fix SubViewport physics picking (GH-85665).

Navigation
- Fix missing NavigationLink property updates in constructor (GH-83802).
- Fix missing NavigationRegion property updates in constructor (GH-83812).
- Fix missing NavigationAgent property updates in constructor (GH-83814).
- Fix missing NavigationObstacle property updates in constructor (GH-83816).
- Fix memory leak in 'NavigationServer3D' involving static obstacles (GH-84816).
- Fix NavigationRegion2D transform update (GH-85258).

Particles
- Only allow MeshInstance3D-based nodes in particles emission shape node selector (GH-84891).

Plugin
- Correctly check scripts that must inherit EditorPlugin (GH-85271).

Porting
- Do not consume mouse messages in windows with no_focus
4.2 12. joulukuuta 2023 — 64-bittinen ZIP32-bittinen ZIP
4.1.2 27. lokakuuta 2023 — 64-bittinen ZIP32-bittinen ZIP
4.1.1 23. heinäkuuta 2023 — 64-bittinen ZIP32-bittinen ZIP
4.0.4 3. elokuuta 2023 — 64-bittinen ZIP32-bittinen ZIP
4.0.3 11. kesäkuuta 2023 — 64-bittinen ZIP