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Descargar Unity 6000 6000.5.7f1 para Windows

The world’s leading platform for real-time content creation

Esta es una versión anterior. La versión actual es 6000.6.7f1. Unity 6000 6000.6.7f1 · Fecha de publicación:
6000.5.7f1 forma parte de la rama 6.5, cuyo soporte terminó el 31 de agosto de 2026. Ya no recibe correcciones de seguridad. endoflife.date

Archivos de instalación 6000.5.7f1

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
64 bits EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Known Issues in 6000.5.7f1
- 6000.3.19f1,6000.7.0a2,6000.5.3f1,6000.6.0b3: Remove Component menu is missing for missing scripts (UUM-146874)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.4.0b6: Player crash when repeatedly loading and unloading content with an Update-based delay (UUM-148667)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : ARC crash when pausing AudioSource with streaming clips on slower devices (Switch/Android) (UUM-148440)
- : Crash on aligned_free when unloading Domain (UUM-148742)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.7f1 Release Notes
API Changes
- Editor: Added: Project Auditor: expose various APIs to enable packages and user code to write rules.
Fixes
- Android: Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed. (UUM-147435)
- Animation: Fixed hover feedback on curve label and curve dropdown in the Animation Window. (UUM-136071)
- Animation: Fixed MecanimDataWasBuilt assertion when building blend tree with a legacy AnimationClip. (UUM-142427)
- Editor: Added some valid search terms/keywords for Indexing settings in "Preferences" window. (UUM-146350)
- Editor: Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled. (UUM-143481)
- Editor: Fixed a crash that occurred when using multiline ellipsis with ATG. (UUM-147865)
- Editor: Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor. (UUM-146416)
- Editor: Fixed crash caused by tabwidth in ATG. (UUM-147528)
- Editor: Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times. (UUM-146455)
- Editor: Fixed the object picker not scrolling to the currently assigned object when opened. (UUM-143327)
- Editor: Fixed warning message with wrong range in 'resolutionPerPatch'. (UUM-144191)
- Editor: Support for the SpeedTreeWindAsset created in the 2022 Editor. (UUM-147077)
- Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)
- Graphics: Fixed the help box under "Preferred Graphics Jobs Filters" in the D3D12 Device Filter Inspector being too small and cutting off its text. (UUM-134259)
- Graphics: ShadowCaster objects using the Renderer Shader User Value now render correct shadows when the value changes at runtime. Previously the shadow caster reused the rendering layer value from the last non-shadow draw unless the SRP Batcher path was active. (UUM-137149)
- iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)
- Linux: Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions. (UUM-136083)
- Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)
- macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)
- Multiplayer: Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-146870)
- Package Manager: Fixed the issue where a customized UPM Package on Asset Store show up as uninstalled. (UUM-131282)
- Package Manager: New event triggered on sample import, before Asset Database refresh. (UUM-142221)
- UI Toolkit: Fixed an issue where clicking a disabled Tab in a TabView still selected it. (UUM-148036)
- UI Toolkit: Fixed PanelRenderer not inserted in hierarchy when enabled after a disable in Awake(). (UUM-147875)
- Unity Physics: Added a check for the MostRecentFixedTime entity in the physics GraphicsIntegration code to remove the entity if its DynamicBuffer is zero. The CameraSmoothTrack system now has an dependency on MostRecentFixedTime. (UUM-145828)
Package changes in 6000.5.7f1
Packages updated
- com.unity.burst: 1.8.29 to 1.8.30
- com.unity.collab-proxy: 2.13.3 to 2.13.5
- com.unity.visualscripting: 1.9.11 to 1.9.12
- com.unity.xr.hands: 1.8.0 to 1.8.1
- com.unity.xr.meta-openxr: 2.5.0 to 2.5.1
- com.unity.netcode.gameobjects: 2.13.0 to 2.13.1
- com.unity.services.multiplayer: 2.2.4 to 2.3.0

https://unity.com/releases/editor/whats-new/6000.5.7

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