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Descargar Unity 6000 6000.0.58f2 para Windows

The world’s leading platform for real-time content creation

Esta es una versión anterior. La versión actual es 6000.6.7f1. Unity 6000 6000.6.7f1 · Fecha de publicación:
6000.0.58f2 forma parte de la rama 6.0 (LTS), cuyo soporte terminó el 16 de octubre de 2026. Ya no recibe correcciones de seguridad. endoflife.date

Archivos de instalación 6000.0.58f2

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
64 bits EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Known Issues in 6000.0.58f2
- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
- Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.0.58f2 Release Notes
Changes
- EmbeddedLinux: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- iOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
- Physics: PhysicsDebugger window has a minimum width/height. (UUM-114638)
- QNX: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- VisionOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
Fixes
- Scripting: Adressed CVE-2025-59489
- 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player. (UUM-112926)
- 2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. (UUM-70734)
- 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. (UUM-114975)
- 2D: Fixed Light Batching Debugger UI constantly refreshing. (UUM-101919)
- 2D: Fixed unnecessary shadow texture usage for 2D Renderer. (UUM-111385)
- Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. (UUM-115122)
- Android: Fixed crash of AndroidJNITests.TestProcess. (UUM-113341)
- Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. (UUM-113349)
- Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. (UUM-114283)
- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)
- DX12: Added extra null checks in BufferD3D12.h. (UUM-115361)
- DX12: Fixed native RenderPass validation errors in editor/player. (UUM-112861)
- Editor: Check duplication for both customer and built-in tags in TagManager. (UUM-99990)
- Editor: Fixed BRG/GRD Validation layer warning on Metal. (UUM-115852)
- Editor: Fixed editor crash when rotating in device simulator. (UUM-111731)
- Editor: Fixed imgui clip offset in InputFields. (UUM-115864)
- Editor: Fixed incorrect margins in state machine inspector. (UUM-111381)
- Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background. (UUM-113123)
- Editor: Fixed issue when entering play mode can cause a crash on macOS when under heavy load. (UUM-109764)
- Editor: Fixed slow impostor baking when Split Jobs threading mode is used. (UUM-75914)
- Editor: Fixed the display of non-whole sizes in the UI toolkit debugger's box model. (UUM-77345)
- Editor: Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor. (UUM-116026)
- Editor: Fixed USS variable token parsing. (UUM-77291)
- Editor: Prevent Accelerator client code hanging on cancelled uploads. (UUM-113816)
- Editor: [MacOS] Fix BeginLayoutGroup error on Enter key holding if tag exists. (UUM-114909)
- GI: Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes. (UUM-104833)
- Graphics: Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument. (UUM-115025)
- Graphics: Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. (UUM-104071)
- Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer. (UUM-115123)
- Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab. (UUM-114459)
- Graphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. (UUM-112727)
- GraphView: Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed. (UUM-73221)
- HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing. (UUM-112725)
- iOS: Do not reset input if requested orientation change is the same as previous (no actual change). (UUM-114722)
- iOS: Fixed Adaptive Resolution interop with MSAA depth. (UUM-116000)
- iOS: Fixed Canvas not being rendered when app goes to background. (UUM-114602)
- Kernel: Improved performance of job system batch kicks when the batch has only one job. (UUM-115616)
- macOS: Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option.
Added restricted directories when building Apple platforms. (UUM-109815)
- macOS: Fixed GPU occlusion culling interop with MSAA rt. (UUM-87043)
- macOS: Fixed mouse delta spike when cursor is set to the center of the screen. (UUM-112550)
- Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed. (UUM-116541)
- Scene/Game View: Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar. (UUM-114575)
- Scene/Game View: Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays. (UUM-113611)
- Shaders: Fixed CPU side performance regression when shader has dynamic branch keywords. (UUM-114974)
- SRP Core: Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout. (UUM-99709)
- Text: Fixed caching issue with fallback. (UUM-115402)
- uGUI: Prevent users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash. (UUM-114080)
- UI Elements: Modifying text white-space correctly gets reflected in UI Builder. (UUM-114727)
- UI Toolkit: Fixed an exception when restoring the UI Debugger context. (UUM-114690)
- UI Toolkit: Improved search result message in UI Toolkit Layout Debugger. (UUM-115950)
- Universal RP: Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing. (UUM-111329)
- Version Control: Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles. (UUM-115391)
- Video: Fixed crash on older GPUs that don't support ID3D11Fence. (UUM-104855)
- Video: Fixed recording is not created when path containing Japanese characters. (UUM-116121)
- Video: VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets. (UUM-111608)
- VisionOS: A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error. (UUM-60646)
- Web: Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled. (UUM-108928)
- Web: Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO).
This allows to workaround "Runtime Error: unreachable" bug with certain projects. (UUM-114084)
- Web: Fixed crash happening when transform position carries NaN values. (UUM-74844)
Package changes in 6000.0.58f2

https://unity.com/releases/editor/whats-new/6000.0.58

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