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Descargar Unity 6000 6000.0.21f1 para Windows

The world’s leading platform for real-time content creation

Esta es una versión anterior. La versión actual es 6000.6.8f1. Unity 6000 6000.6.8f1 · Fecha de publicación:
6000.0.21f1 forma parte de la rama 6.0 (LTS), cuyo soporte terminó el 16 de octubre de 2026. Ya no recibe correcciones de seguridad. endoflife.date

Archivos de instalación 6000.0.21f1

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
64 bits EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Known Issues in 6000.0.21f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly (UUM-82788)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- ShaderGraph: Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset (UUM-82663)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.21f1 Release Notes
Features
- Editor: Added the Asset Manager for Unity packages into Package Manager > Services > Content Management section.
Changes
- Package Manager: Changed the color of selected icons to be more consistent with other elements in light mode.
Fixes
- 2D: Fixed an issue with Render Graph 2D light look up resource usage. (UUM-79452)
- Android: Fixed VideoPlayer test instabilities on some devices. (UUM-78032)
- Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
- Editor: Added support for Normal Map Encoding setting to be set with Build Profiles. (UUM-73430)
- Editor: Fixed an issue that occurs when using dynamic color usage hints along with Text. (UUM-72341)
- Editor: Fixed an issue where RPCore RenderGraphPerformanceTests are failing after additional error checking in ImportTexture. (UUM-81537)
- Editor: Fixed an issue where the built-in "Cycle Tool Modes" shortcut would never enter the GameObject context. (UUM-79497)
- Editor: Fixed an issue with splacescreens by using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would cause a build to fail. If splash screens are not being cached properly, you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
- Editor: Fixed ALLOC_TEMP_MAIN warnings when passing Accelerator command line arguments. (UUM-74922)
- HDRP: Fixed a sun flicker where the sun is close to cloud boundaries. (UUM-70628)
- HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
- Package Manager: Fixed an issue where "Add by name" and "Add by git url" dropdowns are showing in incorrect positions. (UUM-77939)
- Player: Fixed a corner case crash bug on server build player shutdown. (UUM-61775)
- Shadergraph: Added padding to Shader Graph Preferences settings. (UUM-78064)
- SRP Core: Fixed an issue when using multiple AddBlitPass would binds the _BlitTexture wrongly. (UUM-75542)
- Universal RP: Enabled Native RenderPass option to follow Universal Renderer Data when rendering Game view. (UUM-73849)
- URP: Fixed an issue to prevent repetitive error logs about C-buffer layout mispatch in GPU-instancing-enabled Speed Tree materials when enabling Rendering Layers. (UUM-64059)
- VFX Graph: Fixed sticky note resizing could be broken. (UUM-73834)
- Web: Fixed an issue where THE WebGPU graphics backend would incorrectly identify float 32 render textures as blendable formats for the WebGPU graphics API. (UUM-77338)
- Windows: Fixed an issue where quad audio output mode would erroneously result in audio being sent to the center channel on 5.1 hardware. (UUM-52906)
Package changes in 6000.0.21f1
Packages updated
- com.unity.probuilder: 6.0.3 to 6.0.4
Pre-release packages added
- com.unity.xr.arcore@6.1.0-pre.1
- com.unity.xr.arfoundation@6.1.0-pre.1
- com.unity.xr.arkit@6.1.0-pre.1

https://unity3d.com/unity/whats-new/6000.0.21

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