Esta es una versión anterior. La versión actual es 2021.3.45f2. Unity 2021 2021.3.45f2 · Fecha de publicación:
2021.1.3f1 forma parte de la rama 2021.1, cuyo soporte terminó el 4 de noviembre de 2022. Ya no recibe correcciones de seguridad. endoflife.date
Archivos de instalación 2021.1.3f1
| Arquitectura | Tipo | Ámbito | Tamaño del archivo | Descargar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Todos los usuarios | — | download.unity3d.com | VirusTotal |
El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.
Notas de la versión
Improvements
- Web: Updated UnityWebRequest's libCurl backend (used on most platforms).
- XR: Updated Windows MR Package to 5.2.2.
Changes
- 2D: Animation Package 6.0.0 as verified package.
- 2D: Pixel Perfect 5.0.0 as verified package.
- 2D: PSDImporter 5.0.0 as verified package.
- 2D: Sprite Shape 6.0.0 as verified package.
- 2D: Tilemap Extras 2.0.0 as verified package.
Fixes
- Audio: Don't shut down audio output device in edit mode when DSPGraph is running. (1310050)
- DX12: Fixed black screen that would show when using a non-native resolution in fullscreen. (1318666)
- Editor: Fixed Material Editor large thumbnails not showing up correctly for material texture properties when the texture type is Texture2DArray or Texture3D. (1288995)
- Editor: Fixed Texture3DPreview InfoString incorrectly displaying: Texture dimensions as Z-Y-Z instead of X-Y-Z & very small resolutions. (1321095)
- Graphics: Fixed DrawProcedural reporting incorrect triangle counts to FrameStats.
- Graphics: Fixed performance issue when loading textures direct to GPU memory from LZ4 compressed packages. (1307820)
- IL2CPP: Fixed possible ArgumentException when converting a call to a type that implements multiple variations of the same generic interface. (1319313)
- IL2CPP: Redist dlls copied from MSVC & Windows SDK for Windows Games platforms. (1299856)
- iOS: Fixed a performance issue where Microphone.Start would cause CPU spikes on iOS. If the user selects the player setting "Prepare iOS for Recording", these spikes have been eliminated. They will now only occur when switching back-and-forth between a built-in microphone and a Bluetooth microphone. When using "Prepare iOS for Recording", most projects will also want to set "Force iOS Speakers when Recording". (1281833)
- iOS: Leaderboards now return the non deprecated player ID on appropriate OS versions. (1312882)
- Linux: Install sysroot packages automatically only when Linux IL2CPP is present. (1325982)
- macOS: Fixed failing to resign binaries after Unity has signed them with error: "file not in an order that can be processed (code signature data out of place):". (1324168)
- macOS: Fixed Windows and Linux native plugins getting included into the generated Xcode project. (1321049)
- Package Manager: Fixed an issue where adding packages from a registry which returned invalid publish dates would fail. (1318975)
- Package Manager: Fixed an issue where the UnityEditor.PackageManager.Client.SearchAll method would result in a connection error despite using offlineMode = true. (1319585)
- Package Manager: Fixed an issue which could sometimes cause package resolution errors due to EMFILE errors in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which could sometimes lead to missing files in successfully resolved packages in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which prevented starting UnityPackageManager.exe on Windows when its path contained non-ANSI Unicode characters. (1317244)
- Particles: Fixed invalid AABB error when using Rate over Distance and Limit Velocity. (1317418)
- Scene/Game View: Fixed Physics Debugger not selecting collider debug volumes first when clicking. (1309768)
- XR: Fixed depth buffer sharing support. (1242142)
- XR: [Lumin] : Fixed some improper temp string usage that was causing the allocator to spam the system logs. (1284830)