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Descargar Tiled 1.8.3 para Windows

Tiled is a 2D level editor for game developers to create and edit map tiles for game content.

mapeditor.org Editores de texto #21 Editores de texto
Esta es una versión anterior. La versión actual es 1.12.2. Tiled 1.12.2 · Fecha de publicación:

Archivos de instalación 1.8.3

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
64 bits MSI Todos los usuarios — github.com VirusTotal
32 bits MSI Todos los usuarios — github.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Changelog
• Improved rendering quality of the Mini-map when it's small (#1431)
• Fixed automatic tool switching after deleting layers
• Fixed rendering of arrows for object references in class members (#3306)
• Fixed image layer repeat settings not copied to duplicates (#3307)
• Fixed map bounding rectangle for infinite isometric maps
• Fixed tile selection to not get removed when deleting (#3281)
• Fixed custom types not being usable without opening a project (#3295)
• Fixed use of custom property types in global object types file (#3301)
• Fixed parallax layer positions for other maps in a world
• Fixed crash when rendering invalid polygon objects
• Fixed sticky Bucket Fill preview when hovering same tile
• Fixed automatically reloaded map becoming the active document
• Fixed "Map format '%s' not found" error
• Fixed updating of "Unload/Save World" menu enabled state
• Fixed flipping horizontally to not rotate objects by 180 degrees (#1704)
• Fixed displacement when flipping horizontally on isometric maps (#2660)
• Fixed offset of tile collision shapes on isometric maps (#3138)
• Mark world as modified when map size changes (#3020)
• Prevent unsaved maps from being added to a world (#3317)
• Hide "Move Objects to Layer" menu when there's only one object layer
• Scripting: Avoid possible crash due to garbage collection (#3290)
• Scripting: Fixed missing null check in Tileset.loadFromImage and Tile.setImage
• Scripting: Initialize tile layer size also when added as part of a group layer (#3291)
• AutoMapping: Applying rules without "inputnot" layers is now much faster
• AutoMapping: Optimized calculation of each rule's input/output region
• AutoMapping: Fixed compatibility with "RegionsInput" / "RegionsOutput" layers
• AutoMapping: Fixed ability to AutoMap using project rules in unsaved maps
• CSV plugin: Improved error message and replace reserved characters (#3309)
• terraingenerator: Fixed crash when source terrain doesn't have an image (#3299)
• macOS: Fixed main window expanding with many open files (#1047)
• JSON plugin: Wrap arrays at the map width or chunk width
• Qt 6: Fixed captured or erased area when dragging backwards
• Updated Finnish translation (by Tuomas Lähteenmäki)

https://github.com/mapeditor/tiled/releases/tag/v1.8.3

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