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Descargar SLADE 3.2.10 para Windows

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

SirJuddington Editores de texto #57 Editores de texto
Esta es una versión anterior. La versión actual es 3.2.12. SLADE 3.2.12 · Fecha de publicación:

Archivos de instalación 3.2.10

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
32 bits EXE (Inno Setup) · en-US Todos los usuarios — github.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Release Notes
General
- [Windows] More fixes to handling of unicode file paths
- Crash reports can now be sent directly from the crash dialog, without the need to post to GitHub (though the option is still there, and preferred)
- [Linux] An official AppImage release is now available
- [Linux] Fixed SLADE launching another copy when opening archives via a file manager if SLADE is already running
- The clipboard is no longer cleared on exiting SLADE
Resource Editor
- PNG format handling has been reworked to use libpng instead of wxWidgets. This should fix some issues related to PNGs saving with compressed palettes
- Heretic+Hexen widescreen raw gfx are now correctly recognised and displayed
- Fixed a freeze when using "Check Duplicate Entry Content" maintenance tool with lots of duplicates
Texture Editor
- Offsets are now kept when exporting a TEXTURES texture to an individual image
Map Editor
- Fixed a crash when saving a map to a location without write access (thanks @sulewicz)
Issues Closed
- [Linux] SLADE does not open wad files if an instance is already running #1896
- [Blocking] Windows user folder path "special" characters prevent program startup #1917
- Option to stop PNG optimization when working with paletted PNGs #1918
- View Heretic+Hexen (KEX) widescreen TITLE files. #1924
Merged Pull Requests
- Replace all std::filesystem usage with wx equivalents by @sirjuddington in #1910
- Simpler crash reporting + crash dialog updates by @sirjuddington in #1912
- Fix a crash due to lack of write access permission by @sulewicz in #1913
- Use libpng directly for png support instead of wx by @sirjuddington in #1916
- Build Linux AppImage as part of CI by @sirjuddington in #1927
- CI Workflow & AppImage tweaks by @sirjuddington in #1928
- Split CI workflow into separate workflows per-OS by @sirjuddington in #1929
New Contributors
- @sulewicz made their first contribution in #1913
Full Changelog: 3.2.9...3.2.10

https://github.com/sirjuddington/SLADE/releases/tag/3.2.10

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