Αυτή είναι παλαιότερη έκδοση. Η τελευταία έκδοση είναι η 5.2.2. Blockbench 5.2.2 · Κυκλοφορία:
Αρχεία εγκατάστασης 4.8.2
| Αρχιτεκτονική | Τύπος | Εμβέλεια | Μέγεθος αρχείου | Λήψη | SHA256 |
|---|---|---|---|---|---|
| 64-bit | EXE (NSIS) · en-US | Τρέχων χρήστης | — | github.com | VirusTotal |
Ο σύνδεσμος και το SHA256 προέρχονται από το κοινοτικό manifest του Windows Package Manager. Συγκρίνετε το hash του ληφθέντος αρχείου πριν το εκτελέσετε.
Σημειώσεις έκδοσης
Changes
- Elytra + cape skin model
- Banner skin model (#1997)
- Elements now support name flipping (#1982)
- Added update_scene_shading event hook
- Added a CDN mirror option, to solve plugins being unavailable in Egypt
Fixes
- Fixed #2002 Issue with loop cut on triangle shape
- Fixed #1984 Mesh merge undo does not track hierarchy
- Fixed amend edit can undo other changes after error in function
- Fixed graph editor box select selects graph on mouseup
- Fixed texture path issues
- Issue with duplicate texture detection
- Issue with relative texture paths in bbmodel export
- Fixed issue opening image project in web app
- Fixed #1920 Copy brush issues
- Fixed issue with loading new version plugins in the web app
- Fixed plugin settings deleting in rare cases
- Added limit + improved performance of searchable menus
- Fixed mirror modeling issues
- Fixed issue with recording high FPS GIFs
- Fixed num slider sliding not working on touch screens
- Fixed icon issues in action control
- Fixed incorrect location of brush outline in java block/item
- Reloading local plugin does not reload icon and about file
- Fixed #1976 issue when offsetting mirror editing loop cut
- Close #1981 Mirror modeling now no longer updates names
- Fixed #1994 Assigning left click for panning messes up UV editor and timeline controlls
- Fixed #1991 Zombie head does not change rotation when applying a pose
- Fixed #1992 unchanged backups not persistent after second crash (#2003)
- Fixed menu navigation issue on touch devices
- Fixed mesh flipping issue: Flipping a vertex of edge selection of a mesh would not invert the affected faces
- Fixed GIF recording with unlinked camera
- Fixed issue with tab key in variable placeholder field
- Optimize keybinding saving, fixed potential error
- Fixed issue with generating mirror modeling box UV templates