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Material Maker 1.6 herunterladen

A procedural textures authoring and 3D model painting tool based on the Godot game engine

RodZill4 Zeichnen & Design #13 Zeichnen & Design
Dies ist eine ältere Version. Aktuell ist Version 1.7. Material Maker 1.7 · Veröffentlicht:

Installationsdateien 1.6

ArchitekturTypBereichDateigrößeDownloadSHA256
64-Bit ZIP → Portabel — — github.com VirusTotal

Link und SHA256 stammen aus dem Community-Manifest des Windows-Paket-Managers. Vergleichen Sie den Hash der heruntergeladenen Datei, bevor Sie sie ausführen.

Versionshinweise

General
- Allowed closing named parameter dialog via window button (contributed by williamchange)
- Implemented vertical tabs in the Preferences dialog (contributed by williamchange)
- Improved debug console link navigation (contributed by williamchange)
- Enabled tab rearrangement for projects panel (contributed by williamchange)
- Made tab styles more consistent (contributed by williamchange)
- Updated icons to use SVG when possible (contributed by williamchange)
- Configured default FileDialog path to user's home directory (contributed by williamchange)
- Added documentation for user interface shortcuts (contributed by williamchange)
- Added a menu item to show examples folder (contributed by williamchange)
- Added documentation for user interface shortcuts (contributed by williamchange)
Graph view
- Updated graph navigation to retain subgraph offsets (contributed by williamchange)
- Added circuit/metro style (diagonal) connections (contributed by williamchange)
- Implemented node grabbing via G key (contributed by williamchange)
- Added drag and drop support for image parameter (contributed by williamchange)
- Made the close/minimize node buttons optional (contributed by williamchange)
- Improved node interaction when zoomed out (contributed by williamchange)
- Added port previews for group input nodes (contributed by williamchange)
- Improved remote parameters rearrangement (contributed by williamchange)
- Added edge scrolling when dragging connection (contributed by williamchange)
Library
- Show top-level section labels in the Library panel in bold (contributed by williamchange)
- Modified the "Update library item" action to keep the thumbnail (contributed by williamchange)
2D Preview
- Improved $node to use node title in 2D export (contributed by williamchange)
- Updated 2D preview to gizmos during transform until LMB is released (contributed by williamchange)
3D Preview
- Added alternative inputs for graph panning/camera orbiting (contributed by williamchange)
Nodes
- Added controlled variations and related nodes
- Implemented portal nodes (contributed by williamchange)
- Added a variadic Color Pick node (contributed by myaaaaaaaaa)
- Added a basic glTF exporter for static PBR materials (contributed by myaaaaaaaaa)
- Added lacunarity for FBM noise node (contributed by williamchange)
- Added gabor noise for FBM noise node (contributed by williamchange)
- Improved export node to support $ variables (contributed by williamchange)
Bug Fixes
- Fixed crash when adjusting BPP in pixels node (contributed by williamchange)
- Fixed Morphology node Y dilation to use resolution (contributed by DevFika)
- Fixed SDF FBM node not displaying correctly (contributed by williamchange)
- Fixed opaque background for tooltip/popup menu panels (contributed by williamchange)
- Reintroduced AO export for Blender export target (contributed by williamchange)
- Placed graph UI (hierarchy and subgraph controls) above nodes (contributed by williamchange)
- Updated reroute/preview2d bg checker to match defaults (contributed by williamchange)
- Fixed console meta navigation on multiple clicks (contributed by williamchange)
- Fixed group parameters using default values from linked widgets (contributed by williamchange)
- Fixed hierarchy/subgraph UI position (contributed by williamchange)
- Fixed crash when opening named parameter editor (contributed by williamchange)
- Fixed zoom in/out buttons conflicting with node align (contributed by williamchange)
- Added check to prevent self-referencing in float parameter editor (contributed by williamchange)
- Fixed lattice, pixels, polygon views not centering (contributed by williamchange)
- Fixed default lattice point positions (contributed by williamchange)

https://github.com/RodZill4/material-maker/releases/tag/1.6

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