Toto je starší verze. Nejnovější verze je 2021.3.45f2. Unity 2021 2021.3.45f2 · Datum vydání:
Verze 2021.1.11f1 patří do řady 2021.1, jejíž podpora skončila 4. listopadu 2022. Bezpečnostní opravy už nedostává. endoflife.date
Instalační soubory 2021.1.11f1
| Architektura | Typ | Pro koho | Velikost souboru | Stáhnout | SHA256 |
|---|---|---|---|---|---|
| 64bit | EXE (NSIS) | Všichni uživatelé | — | download.unity3d.com | VirusTotal |
Odkaz a SHA256 pocházejí z komunitního manifestu Windows Package Manageru. Před spuštěním porovnejte hash staženého souboru.
Seznam změn
Improvements
- 2D: Potentially improves performance when importing large number of textures.
- iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored
Changes
- Package: com.unity.purchasing updated to 3.2.1. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html
Fixes
- Android: Bump Android Logcat package version to 1.2.2
- Android: Fixed issue where Unity editor does not update gradle.properties file if export destination folder already contains this file. (1308437)
- Animation: Fixed a crash when entering playmode with a scene that contains Animator components, due to a memory corruption in the scripting layer (1338523)
- Asset Pipeline: Fixed an issue that could cause assets with dependencies to be imported out-of-order. (1331373)
- Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
- Editor: Fixed repaint issues for modal editor windows upon opening them from the project window context menu (1313636)
- Editor: Fixed repaint issues for non-modal windows while a modal window is up (1323381)
- GI: Fix the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper. (1313094)
- Graphics: Mesh.SetSubMeshes with NativeArray no longer ignores MeshUpdateFlags argument. (1330299)
- Graphics: Update Postprocessing v2 package to 3.1.1
- iOS: When creating app extension target through PBXProject, now add headers section automatically (1332249)
- Physics: Ensured that a Linecast or Raycast against an EdgeCollider2D always returns a correct collision normal when an attached Rigidbody2D is rotated. (1334367)
- Physics: Fixed a crash inside Cloth caused by a memory corruption in the bindings layer (1337649)
- Scripting: Editor logs an Error whenever the filename of an assembly does not match its name. (1109539)
- Shaders: Improved logging when compiling shader variants (1338590)
- uGUI: Fixed a crash when exiting playmode from a scene containing Text Elements with shadow components, due to a memory corruption in the scripting layer (1339939)
- XR: Updated XR Interaction Toolkit to 1.0.0-pre.4.