Oblíbené: Data aktualizována: 15. listopadu 2026

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OhMyGame: starší verze ke stažení

The open-source studio for making games with AI

Seznam obsahuje 4 verze programu OhMyGame – od 4. listopadu 2026 po aktuální verzi 0.0.0-beta.5.7. Každá verze vede na instalátory ze serveru výrobce.

2026: 4 4 26
VerzeDatumVelikostSoubory
0.0.0-beta.5.7Nejnovější 12. listopadu 2026 — 64bit EXE (NSIS)
Seznam změn
Added
- Play Web Games online with friends: the agent sets up turn-based or realtime
rooms, and players' sign-in, cloud saves and leaderboards, on OhMyGame's game
service, so publishing needs no server of your own.
(#759 by @xinyang6879)
- Browse plugins as in an app store: Discover with categories, recommended
order, and a page for each plugin with screenshots and details; Installed
with updates first; and Mine for the plugins you make with AI.
(#769 by @dogxii)
- Check pixel art in Image tools: logical size, colours, stray pixels, outline
and feet row, and whether several sprites match.
(#774 by @xinyang6879)
- Add a Japanese README.
(#753 by @eltociear)
Changed
- Give each plugin one switch: adding a plugin or turning it on allows what it
asks for, with no second approval, and projects can still turn it off for
themselves. Plugins that use newer manifest fields still install, and a new
version removes older ones no project uses.
(#769 by @dogxii)
- Fix pixel art finds the real pixel grid, even when its cells are uneven, so
generated pixel art no longer comes out as a mosaic.
(#774 by @xinyang6879)
- Shorten the README to a landing page that links to the website's docs.
(#757 by @dogxii)
Fixed
- Find coding agents that npm installed, such as Gemini CLI, on Windows.
(#769 by @dogxii)
- Title successful Canvas actions, such as Created and Downloaded, as results
rather than failures.
(#774 by @xinyang6879)
- Say when a copy button could not copy to the clipboard.
(#738 by @jay23606)
0.0.0-beta.5.6 11. listopadu 2026 — 64bit EXE (NSIS)
Seznam změn
Added
- Add ElevenLabs for speech, sound effects, music and transcription, with your
account's voices, Transcribe to text on an audio node, and the newer Sound
Effects v3 and Music v2.5 models.
(#748 by @dihuangdh,
#768 by @idontcarethishahaha)
- Set default models for speech, sound effects and music, for every project or
for one.
(#756 by @dihuangdh)
- Add a pixel art fixer to Canvas images, which makes a clean pixel-art copy
and leaves the source untouched.
(#743 by @idontcarethishahaha)
- Sort Library and project assets by date, size or name, and filter them by
when they were added or changed.
(#742 by @dogxii)
- Keep the sidebar's projects in an order you choose: drag them, or use Alt
with the arrow keys, and pick how many show. The section is now Quick access.
(#745 by @dogxii)
- Let a General project without a web preview add the Game panel, and show a
project's own panels in Code.
(#733 by @dogxii)
- Add OhMyGame's own plugins from its @ohmygame npm scope.
(#766 by @dogxii)
Changed
- Make audio one Canvas node and one agent tool for speech, sound effects and
music, choose from compact controls under the node, and give the node the
16:9 media shape. Existing boards open in the new form.
(#748 by @dihuangdh,
#752 by @dihuangdh,
#749 by @dihuangdh,
#768 by @idontcarethishahaha,
#770 by @xinyang6879)
- Set up Doubao Speech as one provider for TTS 2.0 and Seed Audio, with one API
key, switch and voice.
(#751 by @dihuangdh,
#755 by @dihuangdh)
- Show generated images, videos and 3D models as small thumbnails beside the
tool calls that made them, instead of large previews after the reply.
(#763 by @dihuangdh)
- Run Claude Code's media generation calls side by side, and label calls
waiting behind a running one as queued.
(#765 by @dihuangdh)
- Give each project action one home: one Project settings dialog for every
project type, and Play in the top bar for interactive stories too.
(#741 by @dogxii,
#739 by @dihuangdh,
#740 by @dihuangdh)
- Show Community pages you've seen at once while they refresh, with card
skeletons and a loading screen while a game starts.
(#746 by @dogxii)
- Show 3D preview controls only for models with animations, and play the clip
without turning the model.
(#762 by @dihuangdh)
- Point plugin and project $schema links at ohmygame.ai.
(#729 by @dogxii)
Removed
- Remove the Three.js World and Image to Three.js plugins. The copy OhMyGame
installed is uninstalled once.
(#734 by @dogxii)
Fixed
- Offer a link to copy when the system can't open it, such as on Windows
without a default browser, and ignore copies that fail because the window
lost focus.
(#758 by @dihuangdh)
- Start a conversation without a model on the one its picker shows.
(#724 by @dogxii)
- Open a project's Canvas even when the project has its own design/ folder
or canvas.json.
(#761 by @dogxii)
- Ready the plugin author packages for npm, and list every part of a plugin
when you review it before adding.
(#731 by @dogxii)
- Fix spacing and colors in the AI workspace Overview, plugin lists, the audio
panel in light mode and the media submenu.
(#754 by @dogxii,
#750 by @dihuangdh,
#747 by @xinyang6879)
0.0.0-beta.5.5 6. listopadu 2026 — 64bit EXE (NSIS)
Seznam změn
Added
- Open the plugin market, read from its published index, and offer only
updates the market allows.
(#710 by @dogxii)
- Let plugins do much more: run, capture and play the game and extend its
preview; react to hooks such as a finished turn or an image about to be
generated; publish projects and add themes; add canvas nodes, presets and
chains; and bring their own model providers and agents.
(#688 by @dogxii,
#701 by @dogxii,
#702 by @dogxii,
#703 by @dogxii,
#704 by @dogxii)
- Add tools for plugin authors: the ohmygame-plugin CLI, a
create-ohmygame-plugin template, a development mode and export.
(#707 by @dogxii)
- Let a project hold panels of its own in .ohmygame/panels/, which its agent
can write, shown beside the chat once you allow what each asks for.
(#722 by @dogxii)
- Rename, reorder and repoint coding agent accounts from a menu on each
account.
(#709 by @dogxii)
Changed
- Record each project's type in its root ohmygame.json and use it when
opening folders and importing archives, preserving the project's settings
and refusing to reopen it as a different type.
(#726 by @dogxii)
- Run the Plugin Builder as a project with the full project chat, let it make
every kind of plugin, and split the Plugins page by what you want to do.
(#713 by @dogxii,
#725 by @dogxii)
- Make plugin uninstalls, updates, errors and safe mode clearer and safer, and
describe what a plugin asks for in plain, grouped lines.
(#695 by @dogxii,
#714 by @dogxii)
- Keep everything OhMyGame stores for a project in its folder's .ohmygame/,
so the folder is the whole project. Existing projects move over when opened.
(#721 by @dogxii)
- Show generated images as thumbnails in the tool details instead of a large
gallery after the reply.
(#699 by @dogxii)
- Keep 3D previews still until you press Play, and load large 3D files and
canvas media only when needed.
(#684 by @82228,
#712 by @dogxii)
- Report OhMyGame as Claude Code's client, with a switch to turn it off.
(#708 by @dogxii)
Fixed
- Make streaming chat replies much lighter on the app, and stop game stills
from stalling tab switches.
(#711 by @dogxii,
#712 by @dogxii,
#718 by @dogxii)
- Load the Code file tree one folder at a time, so large projects open fast,
and add a Refresh files button.
(#698 by @82228)
- Continue the same Codex conversation after a stop or a failed request.
(#700 by @dogxii)
- Restore drag-to-select on an empty canvas.
(#697 by @dogxii)
- Keep the Windows Back and Forward buttons visible and clickable.
(#694 by @idontcarethishahaha)
- Find Godot on Windows by its release file names, WinGet, Scoop and every
Steam library.
(#705 by @xinyang6879)
- Use the plain refresh icon for Restart to update.
(#696 by @xinyang6879)
- Leave stored data that can't be read as it is instead of overwriting it.
(#719 by @dogxii)
0.0.0-beta.5.4 4. listopadu 2026 — 64bit EXE (NSIS)
Seznam změn
Changed
- Rename the home page's creative templates to asset templates, move them
below Explore, and give each card a short description of what it makes.
(#685 by @dihuangdh)
- Rewrite the pixel-art and effect template guides to start with how to begin,
with shorter step lists and where each result fits in a game.
(#686 by @dihuangdh)
Fixed
- Stop showing "The background service is unavailable" when macOS reopens the
app, such as after an update, before its background service has started.
(#690 by @xinyang6879)

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