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Baixar Unity 6000 6000.5.6f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.5.6f1 forma part de la branca 6.5, que va arribar al final de vida el 31 d’agost del 2026. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 6000.5.6f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 6000.5.6f1
- 6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12 (UUM-148214)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.6f1 Release Notes
Improvements
- Unity Physics: ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).
API Changes
- Android: Added: Add support for SDK Platform 37
Fixes
- Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)
- Android: Relaxed AGP 9's stricter R8 keep rule enforcement. (UUM-147136)
- Animation: Added ellipsis to blend parameter name in blend tree node. (UUM-131825)
- Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash. (UUM-146505)
- Editor: Ensure SpriteRenderer material are indexed. (UUM-144279)
- Editor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016)
- Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling. (UUM-146885)
- Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)
- Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)
- Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows. (UUM-146678)
- Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings. (UUM-141453)
- Editor: Project Auditor: fix invalid window layout message. (UUM-139591)
- Entities: Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload. (UUM-147355)
- Entities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types. (UUM-146725)
- GI: Fixed a crash that occurred when extracting shadow casters with null material. (UUM-132304)
- GI: Fixed cone spot shadows missing with camera-relative culling. (UUM-147026)
- GI: Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone. (UUM-147477)
- Graphics: Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys. (UUM-146197)
- Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)
- Graphics: ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce. (UUM-141053)
- Netcode for Entities: A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly. (UUM-131602)
- Networking: Bumps libcurl library to 8.20.
- Package Manager: Fixed the refresh page to also refresh user entitlement licences. (UUM-147523)
- Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated. (UUM-147009)
- Physics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced. (UUM-145530)
- Physics: Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading. (UUM-147601)
- Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked. (UUM-145712)
- Scene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView. (UUM-146740)
- Shaders: Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target. (UUM-141340)
- UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357)
- UI Toolkit: Fixed opacities not propagating in filtered elements. (UUM-147157)
- UI Toolkit: Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand. (UUM-146244)
- UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix. (UUM-147367)
- UI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale. (UUM-147415)
- Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP. (UUM-144660)
- URP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode. (UUM-143210)
- URP: When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode. (UUM-146401)
- Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio. (UUM-143660)
- Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)
Package changes in 6000.5.6f1
Packages updated
- com.unity.inputsystem: 1.19.0 to 1.20.0
- com.unity.services.economy: 3.5.3 to 3.5.4
- com.unity.microsoft.gdk: 1.6.0 to 1.7.0
- com.unity.microsoft.gdk.tools: 1.6.0 to 1.7.0
- com.unity.microsoft.gdk.intelligent-delivery: 1.0.0 to 1.0.1

https://unity.com/releases/editor/whats-new/6000.5.6

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