Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.5.6f1 forma part de la branca 6.5, que va arribar al final de vida el 31 d’agost del 2026. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 6000.5.6f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
| ARM64 | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 6000.5.6f1
- 6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12 (UUM-148214)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.6f1 Release Notes
Improvements
- Unity Physics: ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).
API Changes
- Android: Added: Add support for SDK Platform 37
Fixes
- Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)
- Android: Relaxed AGP 9's stricter R8 keep rule enforcement. (UUM-147136)
- Animation: Added ellipsis to blend parameter name in blend tree node. (UUM-131825)
- Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash. (UUM-146505)
- Editor: Ensure SpriteRenderer material are indexed. (UUM-144279)
- Editor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016)
- Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling. (UUM-146885)
- Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)
- Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)
- Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows. (UUM-146678)
- Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings. (UUM-141453)
- Editor: Project Auditor: fix invalid window layout message. (UUM-139591)
- Entities: Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload. (UUM-147355)
- Entities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types. (UUM-146725)
- GI: Fixed a crash that occurred when extracting shadow casters with null material. (UUM-132304)
- GI: Fixed cone spot shadows missing with camera-relative culling. (UUM-147026)
- GI: Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone. (UUM-147477)
- Graphics: Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys. (UUM-146197)
- Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)
- Graphics: ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce. (UUM-141053)
- Netcode for Entities: A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly. (UUM-131602)
- Networking: Bumps libcurl library to 8.20.
- Package Manager: Fixed the refresh page to also refresh user entitlement licences. (UUM-147523)
- Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated. (UUM-147009)
- Physics: Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced. (UUM-145530)
- Physics: Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading. (UUM-147601)
- Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked. (UUM-145712)
- Scene/Game View: Fixed the SRP Volume gizmo not showing in the SceneView. (UUM-146740)
- Shaders: Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target. (UUM-141340)
- UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357)
- UI Toolkit: Fixed opacities not propagating in filtered elements. (UUM-147157)
- UI Toolkit: Fixed PanelRenderer InvalidOperationException when the root is still parented if PanelSettings destroyed beforehand. (UUM-146244)
- UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix. (UUM-147367)
- UI Toolkit: Fixed rendering issue when using large sprites with 9-slices and slice scale. (UUM-147415)
- Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP. (UUM-144660)
- URP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode. (UUM-143210)
- URP: When using Tile-Only mode in the renderer, setting Render Scale in the asset's Quality settings would display a warning only for values <0.95 or >1.05, but this has been fixed to display for all non-default values when Render Scale is not compatible with Tile-Only mode. (UUM-146401)
- Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio. (UUM-143660)
- Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)
Package changes in 6000.5.6f1
Packages updated
- com.unity.inputsystem: 1.19.0 to 1.20.0
- com.unity.services.economy: 3.5.3 to 3.5.4
- com.unity.microsoft.gdk: 1.6.0 to 1.7.0
- com.unity.microsoft.gdk.tools: 1.6.0 to 1.7.0
- com.unity.microsoft.gdk.intelligent-delivery: 1.0.0 to 1.0.1