Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.4.6f1 forma part de la branca 6.4, que va arribar al final de vida el 17 de juny del 2026. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 6000.4.6f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
| ARM64 | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 6000.4.6f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
- 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
- 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : DX12 Graphics API is not used, when it is first in the graphics API list (UUM-141555)
6000.4.6f1 Release Notes
API Changes
- Physics: Added: Added the angularVelocity property to the Collision type.
- Physics: Added: Added the bodyAngularVelocity property to the ContactPairHeader type.
- Physics: Added: Added the bodyLinearVelocity property to the ContactPairHeader type.
- Physics: Added: Added the linearVelocity property to the Collision type.
- Physics: Added: Added the otherBodyAngularVelocity property to the ContactPairHeader type.
- Physics: Added: Added the otherBodyLinearVelocity property to the ContactPairHeader type.
- Physics: Added: Added the thisAngularVelocity property to the Collision type.
- Physics: Added: Added the thisArticulationBody property to the Collision type.
- Physics: Added: Added the thisBody property to the Collision type.
- Physics: Added: Added the thisGameObject property to the Collision type.
- Physics: Added: Added the thisLinearVelocity property to the Collision type.
- Physics: Added: Added the thisRigidbody property to the Collision type.
- Physics: Added: Added the thisTransform property to the Collision type.
Fixes
- 2D: Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled. (UUM-137123)
- 2D: Fixed missing lighting and shadows in the preview camera when using URP 2D. (UUM-139229)
- Android: Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events. (UUM-139567)
- Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
- DX12: Fixed slow memory leak of D3D12 fences in large scenes. (UUM-140429)
- DX12: Make sure that we are not accessing arrays with negative indices. (UUM-134479)
- Editor: Allowed horizontal scroll in SearchTableView. (UUM-139709)
- Editor: Copy to clipboard works for query containing special characters like { } (UUM-137347)
- Editor: Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor. (UUM-137598)
- Editor: Fixed multi edit for enum values. (UUM-138913)
- Editor: Fixed off-center Provider Name list in Adaptive Performance settings. (UUM-136419)
- Editor: Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000)
- Editor: Fixed views not being properly refocused when switching between windows. (UUM-139948)
- Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
- Editor: Fixedgrid size and snap increment fields accepting incorrect values. (UUM-136943)
- Editor: Undo is supported for all Light Types. (UUM-136891)
- Graph Toolkit: Fixed issue where dragging a wire from one port to another would create two undo operations. (UUM-128153)
- Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. (UUM-99314)
- Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. (UUM-137763)
- Graphics: Fixed issues when importing textures with the R16G16B16 format on Direct3D. (UUM-104117)
- Graphics: Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding. (UUM-138897)
- Graphics: Fixed the link to the Streaming Controller component documentation. (UUM-139928)
- Graphics: Fixed the link to the Virtual Texturing Profiler module documentation. (UUM-137763)
- Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. (UUM-137197)
- Graphics: [Vulkan] Fixed an incorrect DontCare load action being applied after depth resolve or compute shader writes to a RenderTexture, causing artifacts to appear. (UUM-46565)
- HDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option. (UUM-137626)
- iOS: Fixed a crash when loading achievements from GameCenter multiple times (UUM-138417)
- Kernel: Fixed crash during shutdown if the job system was accessed from a finalizer. (UUM-128777)
- Kernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued. (UUM-125000)
- Package: Add ScrollView support to RagdollWindow on resize. (UUM-139914)
- Physics: Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects.
- Plugins: [NVUnityPlugin] Fixed a DLSS jitter and flickering issue. (UUM-134012)
- Scripting: Fixed issue that prevented Ionic.Zlib.CF.plugin dll from being loaded. (UUM-140154)
- Scripting: When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty. (UUM-119332)
- Shadergraph: Added a setting for enum keyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add a none entry to the enum. (UUM-135644)
- Text: Fixed Entity ID for Font Assets is serialized twice error. (UUM-140202)
- TextMeshPro: Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode. (UUM-137287)
- uGUI: Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event . (UUM-132637)
- UI Toolkit: Fixed a compilation error when code generating property bags while nullable reference types are enabled. (UUM-126159)
- UI Toolkit: Fixed alpha of SVG previews when imported as a texture. (UUM-137765)
- UI Toolkit: Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property. (UUM-139822)
- UI Toolkit: Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI. (UUM-120902)
- UI Toolkit: Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source. (UUM-134627)
- UI Toolkit: Fixed an issue where exporting colors for a StyleSheet did not have enough precision. (UUM-127703)
- UI Toolkit: Fixed nested manual topics in [HelpURL] resolving to a "page missing" docs page. (UUM-140384)
- URP: Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945)
- URP: Added stereo instancing support to custom UITK shaders written in Shader Graph. (UUM-131994)
- URP: Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". (UUM-139399)
- WebGL: [WebGPU] Make sure WebCam video is oriented correctly on mobile devices. (UUM-139017)
- XR: Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. (UUM-120719)
Package changes in 6000.4.6f1
Packages updated
- com.unity.services.user-reporting: 2.0.14 to 2.0.15
- com.unity.netcode.gameobjects: 2.11.0 to 2.11.1
- com.unity.asset-manager-for-unity: 1.10.0 to 1.11.0
Packages added
- com.unity.platformtoolkit.steam@1.0.2
- com.unity.platformtoolkit.playgamesservices@1.0.1
- com.unity.platformtoolkit.gdk@1.0.1
- com.unity.platformtoolkit.gamekit@1.0.1
- com.unity.platformtoolkit@1.0.1