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Baixar Unity 6000 6000.4.2f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.4.2f1 forma part de la branca 6.4, que va arribar al final de vida el 17 de juny del 2026. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 6000.4.2f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 6000.4.2f1
- 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll (UUM-138910)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
- 6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
- 6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash in vkOnscreenSwapChainAcquireNextImage (UUM-138508)
- : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
6000.4.2f1 Release Notes
Improvements
- SRP Core: Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup. (UUM-134911)
Changes
- Android: Updated GameActivity library from 3.0.5 to 4.4.0.
- Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
Fixes
- Adaptive Performance: Fixed gc allocation. (UUM-136604)
- Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
- Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
- Android: AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
- Asset Import: Fixed editor crash on keywordsLocalSpaceFind because of accessing stale resources. (UUM-133882)
- Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
- Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
- Editor: Fixed crash in import worker process during prepare, looking up fallback shaders (UUM-107712)
- Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor (UUM-137200)
- Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
- Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
- Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
- Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
- Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
- Entities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods. (UUM-133595)
- Graphics: Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. (UUM-135889)
- HDRP: Fixed bad asset reference in sample description. (UUM-137827)
- HDRP: Fixed issue where VolumeProfile could fail to collect all component types in some cases. (UUM-136181)
- Kernel: Fixed rotation not working with very small input angles and also made the function about 3x faster. (UUM-125002)
- Package: com.unity.collections: Added: MaxCapacity constant to define the maximum number of elements each container can hold.
com.unity.collections: Fixed: Integer overflow when calculating memory size in bytes of containers that have a large number of elements.
- Package: com.unity.collections: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length. (UUM-124940)
- Physics: Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716)
- Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. (UUM-136447)
- Physics: Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it. (UUM-137716)
- Physics: Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset. (UUM-137716)
- Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. (UUM-116890)
- Scene/Game View: Fixed issue where the Scene View's Camera overlay would sometimes render outside of the overlays' canvas area. (UUM-130098)
- Text: Ensure link tag works in Helpbox. (UUM-135690)
- UI Toolkit: Fixed badge not correctly showing after graph validation. (UUM-137317)
- UI Toolkit: Fixed border color transitions not working when starting color is transparent. (UUM-136876)
Package changes in 6000.4.2f1
Packages updated
- com.unity.netcode: 1.11.0 to 1.13.0
- com.unity.burst: 1.8.28 to 1.8.29
- com.unity.purchasing: 4.14.2 to 4.15.0
- com.unity.services.authentication: 3.6.0 to 3.6.1
- com.unity.test-framework.performance: 3.3.0 to 3.4.0
- com.unity.polyspatial: 3.1.1 to 3.1.4
- com.unity.polyspatial.visionos: 3.1.1 to 3.1.4
- com.unity.polyspatial.xr: 3.1.1 to 3.1.4
- com.unity.polyspatial.extensions: 3.1.1 to 3.1.4
- com.unity.xr.visionos: 3.1.1 to 3.1.4

https://unity.com/releases/editor/whats-new/6000.4.2

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