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Baixar Unity 6000 6000.0.17f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.0.17f1 forma part de la branca 6.0 (LTS), que va arribar al final de vida el 16 d’octubre del 2026. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 6000.0.17f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 6000.0.17f1
- 2D: Crash on PopulateContacts when many collisions are made simultaneously (UUM-78661)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Physics 2D: A potential crash can happen when a 2D Physics contact is created and destroyed in the same simulation step.
- SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
- Visual Effects: Immortal particles disappear when editing in graph values and instancing is on (UUM-76017)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.17f1 Release Notes
Improvements
- Editor: Improved Editor performance when performing drag, drop, copy, and paste operations with complex prefabs.
- Graphics: Added shader pragma disable_ray_payload_size_checks that can be used in .raytrace shaders to disable ray payload size compatibility checks between ray generation and hit shaders.
- IL2CPP: Support volatile stores using the ldind.ref opcode.
- Physics: Added a new memory root "Physics Debugger" for tracking the memory allocated by the Physics Debugger tool.
Changes
- Documentation: Renamed Game Server Hosting to Multiplay Hosting as part of rebrand.
- iOS: Use the f16 color format for the metal layer and internally by default when using "wide color" (P3 color pace).
Fixes
- 2D: Fixed an issue where Tile Palette window would not update when creating first palette or error messages would not show up on when it reached an error state. (UUM-77329)
- Android: Fixed an issue with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
- Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
- Asset Pipeline: Increased the integrity of the asset database to minimize the risk of corruping a library folder. It changes the way we flush in-memory data to the database internally.
Unfortunately this change might introduce a performance regression for users with spinning disk hard-drives. To accommodate this user group, we are introducing the command-line flag sacrificeDBIntegrityForPerformance, which you can use to opt out of this new behaviour and fall back to the way it has worked before. (UUM-14959)
- Editor: Fixed a bug where a restart editor prompt appeared when users change the Incremental GC or Active Input Handling settings for inactive platforms or build profiles. (UUM-70192)
- Editor: Fixed a ContentFile deadlock that occurred when unloading large numbers of files simultaneously. (UUM-74146)
- Editor: Fixed a leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
- Editor: Fixed a null exception that would occur when rendering text without settings assigned. (UUM-75106)
- Editor: Fixed an assert that could spam the console in the Linux Editor while in Play mode if the cursor was locked and the mouse was moved quickly. (UUM-77694)
- Editor: Fixed an Editor crash that would occur when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead. (UUM-71811)
- Editor: Fixed an issue where errors where thrown when resizing the SceneView to 0 height or width. (UUM-76816)
- Editor: Fixed an issue where GPU Skinning options weren't being displayed on certain platforms. (UUM-76079)
- Editor: Fixed an issue where the grid was not visible in the Universal 2D Template project. (UUM-74314)
- Editor: Fixed text going out of bounds when using justified alignment. (UUM-66534)
- Editor: Fixed the location of platform build warnings in the Build Profile window. (UUM-73125)
- Editor: Fixed the overlay highlight so it is no longer visible when the menu is closed. (UUM-62419)
- Editor: Restored the tooltip to the View Tool button in the Tools overlay within the Scene view. (UUM-78214)
- GI: Fixed an issue where shader variants with LIGHTMAP_ON that didn't declare DIRLIGHTMAP_COMBINED were stripped during player builds when using directional lightmapping. (UUM-68495)
- GI: Fixed Object.Destroy() call to an existing LightProbes object to remove internal managed data properly. (UUM-69475)
- HDRP: Set the 'Maximum Shadows on Screen' limit to 65536 in order not to exceed the maximum size of the buffer. (UUM-70329)
- IL2CPP: Fixed an incremental GC issue when using multidimensional arrays and full generic sharing. (UUM-74630)
- IL2CPP: Fixed for --additional-libraries flag and reworks build settings for uniformity. (UUM-71796)
- Mono: Fixed an exception that would occur when using System.IO.Compression.BrotliStream on Android. (UUM-73753)
- Mono: Fixed an issue where "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname. (UUM-70240)
- Mono: Fixed crash that occurred when accessing zip files on Linux distributions using zlin-ng (Fedora 40). (UUM-72446)
- Particles: Fixed an issue with invisible particles when shape Arc is set to 0 and Mode is set to Loop. (UUM-78236)
- Physics: Fixed an issue where Physics Debugger memory was being reported under default memory rather than physics memory.
- Profiler: Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder. (UUM-68488)
- Profiler: Optimized profiler overhead to avoid frame time spikes during heavy load. (UUM-77998)
- Scene Manager: Added a save modified scenes popup on exiting. (UUM-78018)
- Scripting: Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations. (UUM-75305)
- Scripting: Fixed remapping lists of object references in InstantiateAsync. (UUM-77930)
- Serialization: Fixed a crash when loading ScriptableObjects or MonoBehaviours in binary-format that reference missing SerializeReference types. (UUM-75238)
- Shadergraph: Fixed an issue where some keyboard shortcuts did not display with the correct alignment in context menus. (UUM-76115)
- SpeedTree: Fixed an issue where .st9 models rendered with leaf-facing effect turned on unintentionally. (UUM-77419)
- Tests: Fixed issues with gizmo picking tests causing inconsistencies.
- TextCore: Fixed an issue where there was a missing color tag for legacy system compatibility. (UUM-72124)
- UI Toolkit: Fixed a memory leak with the header in multi column controls. (UUM-72241)
- UI Toolkit: Fixed a UI Builder null reference exception when switching Canvas Background modes with unsaved changes. (UUM-77085)
- UI Toolkit: Fixed an argument exception that would occur when deleting a stylesheet with the delete key in the UI Builder when using isolation/context mode. (UUM-76826)
- UI Toolkit: Fixed an issue where users could not drag and drop in MultiColumnTreeView when sortingMode is other than None. (UUM-68641)
- UI Toolkit: Fixed interactive slider in samples page. (UUM-76804)
- UI Toolkit: Fixed the flow to reparent a UI element by dragging element from hierarchy to viewport. (UUM-72987)
- UI Toolkit: Removed dependency to com.unity.vectorgraphics in graphic tests projects. (UUM-78421)
- UI Toolkit: Updated the background color in dark mode for the UI Builder foldouts. (UUM-76815)
- VFX Graph: Added error feedback in case of incorrect setup of the Position Sequential Circle block. (UUM-77036)
- WebGL: Added a way to estimate the sample count before a sound is fully loaded on WebGL. (UUM-74854)
- WebGL: Fixed URP SSAO Medium and Low blur modes for WebGPU.
- WebGL: [WebGPU] Fixed an issue AsyncGPUReadback and counter buffers. (UUM-78053)
Package changes in 6000.0.17f1
Packages updated
- com.unity.collections: 2.4.0 to 2.4.3
- com.unity.entities: 1.2.0 to 1.2.4
- com.unity.netcode: 1.2.0 to 1.2.4
- com.unity.physics: 1.2.0 to 1.2.4
- com.havok.physics: 1.2.0 to 1.2.4
- com.unity.logging: 1.2.0 to 1.2.4
- com.unity.entities.graphics: 1.2.0 to 1.2.4
- com.unity.probuilder: 6.0.1 to 6.0.2
- com.unity.xr.arcore: 6.0.2 to 6.0.3
- com.unity.xr.arfoundation: 6.0.2 to 6.0.3
- com.unity.xr.arkit: 6.0.2 to 6.0.3
- com.unity.multiplayer.playmode: 1.2.1 to 1.2.2
- com.unity.dedicated-server: 1.2.1 to 1.2.2
Pre-release packages added
- com.unity.purchasing@5.0.0-pre.1
- com.unity.multiplayer.playmode@1.3.0-pre.2
- com.unity.dedicated-server@1.3.0-pre.2
- com.unity.netcode.gameobjects@2.0.0-pre.3

https://unity3d.com/unity/whats-new/6000.0.17

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