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Baixar Unity 6000 6000.0.10f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.0.10f1 forma part de la branca 6.0 (LTS), que va arribar al final de vida el 16 d’octubre del 2026. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 6000.0.10f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 6000.0.10f1
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object (UUM-74723)
- Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797)
- DirectX12: Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene (UUM-74769)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component (UUM-75220)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916)
- Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume (UUM-74923)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Alpha clipping in lightbaking does not work as expected in HDRP (UUM-74735)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.10f1 Release Notes
Improvements
- Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651)
- Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed.
vrDevice->OnTextureDestroyed(ptr);.
- HDRP: Improved decal region resolution on non-infinite surfaces.
- HDRP: Optimised the water vertex shader.
- HDRP: Reduced memory usage when foam is disabled.
- IL2CPP: Updated the GC bitmap size on 64 bit platforms.
- Mono: Added Unity Embedding API to load assembly refs with error checking.
- Mono: Updated the GC bitmap size on 64 bit platforms.
- Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger.
API Changes
- iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement.
No real functional changes. (UUM-74319)
- Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515)
Fixes
- AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
- Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
- Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561)
- Asset Import: Fixed a performance regression causing increased import times. (UUM-73645)
- Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303)
- Core: Fixed missing option to offset probe at runtime. (UUM-74499)
- Core: Fixed shader warnings in editor APV shaders. (UUM-69985)
- Core: Fixed shader warnings in runtime APV shaders. (UUM-74315)
- Editor: Enabled animation clip list to be excluded in animation settings for model importer Presets. (UUM-73901)
- Editor: Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX. (UUM-73877)
- Editor: Fixed for bring to front always removing and re adding the overlay. (UUM-74512)
- Editor: Fixed HDRP area light culling. (UUM-70390)
- GI: Avoided a memory leak and null pointer references when the Lighting window closes while APV is baking. (UUM-71743)
- GI: Enabled the CPU lightmapper to run on ARM-based Windows machines. (UUM-74103)
- GI: Fixed error occuring when baking APV with rendering layers and mesh having multiple submeshes. (UUM-74749)
- GI: Improved robustness of IsRunningLightmapping(). (UUM-74944)
- Graphics: Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer. (UUM-73447)
- Graphics: Fixed broken URL for documentation on Texture2D. (UUM-74607)
- Graphics: Fixed shader compilation timeout error on console platforms. (UUM-72861)
- Graphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear. (UUM-73721)
- HDRP: Changed ProbeSettings.cubeResolution field from internal to public. (UUM-74949)
- HDRP: Cull water decals based on distance to camera. (UUM-74812)
- HDRP: Fixed decals not updated in atlas when ShaderGraph is saved.
- HDRP: Fixed deformation offset when water surface is rotated.
- HDRP: Fixed error when drawing water excluder gizmo. (UUM-74809)
- HDRP: Fixed foam and deformation using separate regions.
- HDRP: Fixed lens flare screen space and bloom frame settings confusion. (UUM-74226)
- HDRP: Fixed range remap for decal materials. (UUM-73754)
- HDRP: Fixed water decal gizmo when scale is non uniform.
- HDRP: Fixed water decals not affecting simulation mask.
- HDRP: Fixed water mask applied before deformation. (UUM-74810)
- IL2CPP: Fixed possible crash in fully shared generic code at calls at the generic code generation limit. (UUM-73629)
- Installer: Updated OpenCL compatibility pack to 1.2404.1.0. (UUM-72730)
- License: Fixed a bug where normal floating communication regarding feature status would generate too many log messages.
- License: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
- macOS: Fixed forward and back buttons being recognized as middle button. (UUM-70259)
- Mobile: Enabled UnitySendMessage to now accept null arguments. This is treated the same way as an empty string. (UUM-74320)
- Mono: Fixed issue that caused some stack traces on Windows ARM64 to fail to generate. (UUM-65149)
- Mono: Fixed memory leak when validating a SSL certificate. (UUM-72433)
- Particles: Enabled converting particles trail vertex color to linear space when needed. (UUM-71125)
- Particles: Fixed crash when calling Camera.Render during OnApplicationQuit. (UUM-55832)
- Physics: Fixed an issue where collider trigger event dispatching would incorrectly keep some trigger pairs when processing PhysX trigger events. (UUM-74444)
- Scripting: Fixed awaitable cancellation preventin other awaitables from successful completion. (UUM-69613)
- Scripting: Prevented a crash when processing a C# assembly that has invalid assembly references. (UUM-66498)
- SRP Core: Fixed a null reference exception on the Graphics Settings stripper. (UUM-74223)
- UI Toolkit: Fixed an issue where ListView would not automatically call RefreshItems when autoAssignMode is used. (UUM-72871)
- Undo System: Improved performance of recording property modifications for large object groups. (UUM-53686)
- Universal RP: Fixed ScriptableRenderPass.profilerSampler being null in Compatibility mode. This will now only be null in release (non-dev) when using RenderGraph. This nullification was done previously as a small performance optimization. (UUM-74696)
- URP: Fixed CopyDepthPass setup causing Vulkan validation errors under specific circumstances. (UUM-60387)
- URP: Fixed the yflip issue when depth texture is required and color texture is not required in RenderGraph compatibility mode. (UUM-70472)
- VFX Graph: Custom HLSL can be missing when connected to several contexts. (UUM-74518)
- VFX Graph: Fixed an exception when trying to create curl noise sub-variant nodes. (UUM-72985)
- VFX Graph: Fixed potential crash and correctness when using a system with multiple Volumetric Fog Outputs. (UUM-73870)
- VFX Graph: Fixed SpawnIndex attribute when using instancing. (UUM-74856)
- VFX Graph: Fixed variadic attributes to not be allowed to be used in custom HLSL code. (UUM-74375)
- VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. (UUM-73758)
- VFX Graph: Wrong mesh rendered with instancing, when using multi mesh and exposed submesh mask. (UUM-74240)
- Video: [Android] The first few seconds of the video audio is distorted on the Android Player. (UUM-69721)
- WebGL: Disabled URP Depth Priming support due to issues with Apple Arm64 GPUs.
- Windows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart. (UUM-62542)
Package changes in 6000.0.10f1
Packages updated
- com.unity.microsoft.gdk: 1.0.0 to 1.1.0
- com.unity.microsoft.gdk.tools: 1.0.0 to 1.1.0

https://unity3d.com/unity/whats-new/6000.0.10

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