Aquí hi ha 1 versió d’Unity 2023 (CN Version), des de 10 d’octubre del 2024 fins a l’actual, 2023.2.20f1c1. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 2023.2.20f1c1Darrera versió | 10 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.20f1
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Lighting: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.20f1 Release Notes
Improvements
- Android: Switched to GameActivity 3.0.0 package.
Fixes
- 2D: Fixed unable to create Sprite in Sprite Editor Window in certain cases. (UUM-67197)
- Accessibility: Fixed an issue where accessibility frame is shifted when "render outside safe area" is unchecked. (UUM-63896)
- Android: Fixed an issue where the back button did not correctly close TouchScreenkeyboard with GameActivity. (UUM-37017)
- Android: Fixed an issue where TouchScreenkeyboard type for GameActivity, previously it was stuck on text keyboard even though Numerical keyboard was requested. (UUM-43150)
- Android: Fixed issue where TouchScreenkeyboard couldn't be reopened with GameActivity once closed via Navigational button. (UUM-31651)
- Android: Fixed issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, this happens with GameActivity. (UUM-65277)
- Android: Fixed logic for overriding builtin java file, Unity will also now respect package name inside java file. Previously the logic was driven only by java file name. (UUM-67826)
- Asset Bundles: Fixed performance regression when clearing bundle cache folders. (UUM-60063)
- Audio: Fixed an issue that would cause the transport buttons in the ARC editor window to be displayed wrongly after the window is focused. (UUM-66290)
- Audio: Fixed an issue that would cause Unity to crash when you manually destroy a streamed audio clip. (UUM-14330)
- Audio: Fixed AudioMixer.SetFloat not working correctly on assets loaded from an asset bundle in play mode in the editor. (UUM-68181)
- Core: Fixed floating point issue in APV sampling. (UUM-47714)
- Documentation: Fixed EditorUtility.OpenFilePanelWithFilters documentation. (UUM-44679)
- Documentation: Fixed EditorUtility.SetDialogOptOutDecision documentation. (UUM-43878)
- Editor: Changed the behaviour of the slider range trackers in the Audio Random Container window, so that they're greyed out when randomisation is disabled. (UUM-55692)
- Editor: Disable minimise if the Windows general Preference "Show All Windows in Taskbar" is unchecked to work around a MS Windows limitation. (UUM-63821)
- Editor: Fixed a crash when entering and leaving play mode while UnityWebRequest is downloading texture using DownloadHandlerTexture. (UUM-68555)
- Editor: Fixed an issue where the ObjectPool counter returned wrong count if returning instance to full pool. (UUM-49060)
- Editor: Fixed crash of an import worker process during asset importing which results in "Unexpected transport error from import worker 0" error in the Editor log (UUM-64341)
- Editor: Fixed Drag and Drop changing order when reparenting multiple gameobjects. (UUM-67905)
- Editor: Fixed flickering when using baked gi node and TAA. (UUM-65682)
- Editor: Fixed for an AMD crash when using virtual offset computation in APV. (UUM-59522)
- Editor: Fixed issue where dialog box with a progress bar can cause a crash when entering play mode on macOS. (UUM-66854)
- Editor: Removed "Autofill" menu item from the "Edit" menu. (UUM-62774)
- Editor: Removed "Close All" menu item from the "File" menu. (UUM-65192)
- Graphics: F |