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Baixar Unity 2022 2022.3.52f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.52f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2022.3.52f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2022.3.52f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Shader System: Editor crash when saving Currently Tracked Variants to Asset (UUM-86510)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.52f1 Release Notes
Changes
- Input System: Updated Input System package to 1.11.2.
- XR: The Oculus XR Plugin package has been updated to 4.4.0.
Fixes
- 2D: Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout. (UUM-83525)
- 2D: Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder. (UUM-83197)
- Android: Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity". (UUM-84923)
- Android: Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost. (UUM-79804)
- Android: Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML.".
- Animation: Fixed animations with events at time "1" throw import warnings when using particular animation lengths. (UUM-79396)
- Animation: Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name. (UUM-82236)
- Animation: Fixed invalid default values of animated parameters in animator controller. (UUM-73614)
- Editor: Added a message for the Editor warning that Wayland is unsupported. (UUM-74904)
- Editor: Added an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue. (UUM-46345)
- Editor: Fixed a bug that tree wireframe is incorrectly rendered outside of Scene view when editing a tree. (UUM-82833)
- Editor: Fixed a crash when sequentially setting values in a managed reference array of strings. (UUM-73968)
- Editor: Fixed a crashing bug caused by a (rare) failure to initialize NetworkListManager COM interface. (UUM-83823)
- Editor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window. (UUM-66839)
- Editor: Fixed an issue where Screen Space Shadows did not work on Decals. (UUM-81517)
- Editor: Fixed an issue where the editor would incorrectly mark some objects as dirty in some cases. (UUM-83944)
- Editor: Fixed console logs not being cleared on recompile if Clear on Recompile option is enabled. (UUM-73031)
- Editor: Fixed editor crash with some corrupted custom SRP. (UUM-79332)
- Editor: Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform. (UUM-77354)
- Editor: Fixed missing visionOS AppIcons.
- Editor: Fixed NullReferenceException when Target of the RenderFunc is null. (UUM-85860)
- Editor: Fixed the over-clamping of delta time value applied to "unity_DeltaTime". (UUM-35772)
- Editor: Libcurl used by Unity update to version 8.10.1.
- Editor: Port from Unity 6. Fix for a rare Sharing Violation Exception when building through Jenkins. (UUM-83262)
- Graphics: Fixed crash when using native graphics jobs on Metal. (UUM-44469)
- HDRP: Ignore material variants with log message. (UUM-72639)
- macOS: Fixed Application.targetFrameRate not being ignored when QualitySettings.vSyncCount > 0. (UUM-83568)
- Networking: Fixed an issue where TLS connections would fail to be established after a certain time/number. (UUM-83744)
- Shadergraph: Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline. (UUM-78803)
- Shadergraph: Fixed Shader Graph undeclared identifier error around foveated rendering area. (UUM-76172)
- Shaders: Fixed a crash that could occur when a shadow caster pass is deleted due to shader errors. (UUM-82622)
- Shaders: Fixed rare occasions of objects batching together incorrectly. (UUM-35593)
- Shaders: Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants. (UUM-55971)
- SpeedTree: Importer error for .st files when there are special characters in the file path. (UUM-83783)
- Text: Disabled warnings for missing Unicode. (UUM-49035)
- Text: Fixed out of range issue when dragging on a empty field. (UUM-79222)
- UI Toolkit: Fixed alignment of foldouts children in IMGUI. (UUM-70643)
- UI Toolkit: Fixed foldouts alignment when they are rendered in IMGUIContainers. (UUM-35561)
- Undo System: Fixed callback to OnTransformParentChanged during undo and redo. (UUM-76481)
- Universal RP: Fixed a redundant empty line in a tooltip for Cast Shadows toggle in the URP Asset for Additional lights. (UUM-83534)
- Universal RP: Fixed an issue where WorldToCamera matrix wasn't set before rendering shadows. (UUM-84287)
- URP: Overlay Camera Clear Depth ignored on some Android devices when using Vulkan Graphics API. (UUM-79014)
- URP: Stop spamming about c-buffer layout mispatch in GPU-instancing-enabled speed tree materials when enabling Rendering Layers. (UUM-64059)
- Version Control: UnityYAMLMerge is now able to open files when using long file paths on Windows. (UUM-77908)
- VFX Graph: Fixed ParticleIndexInStrip, StripIndex and ParticleCountinStrip attributes when used in quad or mesh outputs (previously all returning 0). (UUM-74111)
- VFX Graph: Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity). (UUM-76014)
- VFX Graph: Fixed strips with immortal particles disappearing with instancing on. (UUM-76017)
- VFX Graph: Particle outputs connected to particle strip systems don't render last particle. (UUM-84424)
- Video: Fixed Video with transparency having artefacts on the border of the sprite. (UUM-74644)
- VisionOS: OnApplicationFocus(false) is now called when a visionOS app in Metal app mode is sent to the background. (AVPB-443)
- WebGL: Fixed choppy video playback when using more than one Render Texture to play a video in Linear Color Space. (UUM-79894)
Package changes in 2022.3.52f1
Packages updated
- com.unity.2d.animation: 9.1.2 to 9.1.3
- com.unity.2d.common: 8.0.3 to 8.0.4
- com.unity.2d.spriteshape: 9.0.4 to 9.0.5
- com.unity.2d.tilemap.extras: 3.1.2 to 3.1.3
- com.unity.addressables: 1.22.2 to 1.22.3
- com.unity.ide.rider: 3.0.31 to 3.0.34
- com.unity.inputsystem: 1.11.0 to 1.11.2
- com.unity.mobile.notifications: 2.3.2 to 2.4.0
- com.unity.scriptablebuildpipeline: 1.21.24 to 1.21.25
- com.unity.splines: 2.6.1 to 2.7.1
- com.unity.xr.oculus: 4.3.0 to 4.4.0
- com.unity.services.deployment: 1.3.0 to 1.4.0
- com.unity.services.deployment.api: 1.0.0 to 1.1.2
Packages added
- com.unity.services.moderation@1.0.1

https://unity.com/releases/editor/whats-new/2022.3.52

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