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Baixar Unity 2022 2022.3.46f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.46f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2022.3.46f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2022.3.46f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.46f1 Release Notes
Fixes
- 2D: Fixed case where SpriteAtlas serialization is indeterministic. (UUM-78559)
- 2D: Fixed Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite. (UUM-72866)
- Android: Fixed gradle templates from 2021.3 not being upgraded properly. (UUM-76202)
- Documentation: Updated "Saving property settings to a Preset" docs. (UUM-15935)
- Editor: Fixed an issue where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes. (UUM-71291)
- Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
- Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog is displayed. (UUM-76647)
- Editor: Fixed editor crash when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead. (UUM-71811)
- Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
- Editor: Fixed target framerate capping FPS in the editor game view when Vsync is on to align with the document specification. (UUM-61892)
- Editor: Graphics: In Frame Debugger, allow "Levels" and "Channels" UI to be used for backbuffer textures. (UUM-78377)
- Editor: Prevents offscreen camera rendering in the Editor player loop when the game view is not updated. (UUM-77044)
- Editor: Removed material variant creation when any material selected. (UUM-78852)
- Graphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index. (UUM-78922)
- Graphics: In Frame Debugger, fix back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
- Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
- HDRP: Fixed issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
- HDRP: HDRP: SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL. (UUM-37732)
- Linux: Fixed first touch is ignored when touching on 2D/3D elements in Linux Platform. (UUM-61866)
- Profiler: Released com.unity.profiling.systemmetrics.mali@1.0.3 with Windows Arm64 Editor support.
- Text: Fixed kerning issues with certain fonts. (UUM-42148)
- UI Toolkit: Fixed ListView Element appears out of bounds when multiple Inspectors are used. (UUM-77502)
- UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
- UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
- Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
- XR: This might have been caused by initial PR of late latching. Reviewing the previous code it seems it should just be setting the local transform. (UUM-46969)
Package changes in 2022.3.46f1
Packages updated
- com.unity.2d.aseprite: 1.1.5 to 1.1.6
- com.unity.services.multiplay: 1.1.0 to 1.2.5
- com.unity.profiling.systemmetrics.mali: 1.0.2 to 1.0.3
- com.unity.netcode.gameobjects: 1.10.0 to 1.11.0
Packages added
- com.unity.services.levelplay@8.3.0

https://unity3d.com/unity/whats-new/2022.3.46

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