Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.44f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.3.44f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2022.3.44f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.44f1 Release Notes
Changes
- Documentation: Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
- Android: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen. (UUM-77169)
- Android: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0. (UUM-75773)
- Asset Pipeline: Accelerator fix for hashing error when file size is a multiple of internal put buffer size. (UUM-77290)
- Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
- Editor: Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
- Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item. (UUM-74055)
- Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
- Graphics: Fixed native renderpass not working on intel mac laptops. (UUM-77976)
- HDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights. (UUM-62513)
- iOS: Fixed occasional crash on exit. (UUM-75473)
- Kernel: Fixed player crash due to internal data races when loading assets. (UUM-72557)
- Linux: Fixed Subsequent code executes after a crash. (UUM-77356)
- Profiler: Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root. (UUM-69820)
- SpeedTree: Camera facing leaves (cards) are facing incorrect direction. (UUM-70196)
- SpeedTree: SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP. (UUM-73540)
- UI Toolkit: Fixed memory leak with the header in multi column controls. (UUM-72241)
- Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB. (UUM-60385)
- Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move. (UUM-45273)
Package changes in 2022.3.44f1
Packages updated
- com.unity.probuilder: 5.2.2 to 5.2.3