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Baixar Unity 2022 2022.3.24f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.24f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2022.3.24f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2022.3.24f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Graphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- SRP Architecture & API: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2022.3.24f1 Release Notes
Improvements
- Documentation: Documentation fixes for the Animation and Math API. (UUM-67920)
- VFX Graph: Improved compilation times with VFX Graph using Subgraphs.
Fixes
- 2D: Fixed hint text not showing when trying to slice compress texture in Sprite Editor Window slice menu. (UUM-59303)
- 2D: Fixed usage of a Tile Palette with the XZ orientation in the Tile Palette window. (UUM-67593)
- Animation: Fixed crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore. (UUM-66549)
- Editor: Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture2DArrays and Texture3Ds. To avoid changing behavior, old TextureImporter 2DArray / 3D assets will automatically be treated as "Read/Write" enabled: make sure to change the importer setting if this is undesired. (UUM-61560)
- Editor: Fixed driver version in documentation of optix. (UUM-66825)
- Editor: Inspector window controls should no longer become unresponsive after exiting playmode. (UUM-64580)
- GI: Fixed slowdown in lighting settings UI. (UUM-62034)
- Graphics: Fixed ReadPixels() using different Y positions. (UUM-58287)
- HDRP: Fixed screen node not returning correct resolution after post-processing when dynamic resolution is enabled. (UUM-67225)
- HDRP: Fixed specular blend in premultiplied alpha. (UUM-48661)
- Scripting: Corrected crashes due to excessive use of thread local data slots. (UUM-58965)
- Security: Updated MbedTLS to 2.28.7 to address some security vulnerabilities. (UUM-63880)
- UI Toolkit: Fixed pink text in the Editor on macOS when Intel Iris Plus GPU is used. (UUM-54597)
- UI Toolkit: Fixed underline shadows. (UUM-54791)
- UI Toolkit: ManagedReference fields with a custom PropertyDrawer weren't refreshed properly when the type changed. (UUM-66550)
- UI Toolkit: Nested PropertyDrawer didn't work when there's both an Attribute drawer and a Drawer for the type. (UUM-66687)
- UI Toolkit: When in Runtime on mobile, a ScrollView will no longer scroll if the touch interaction needs to be treated by a child element first (ex: a menu from a DropdownField). (UUM-39969)
- Universal RP: Fixed depth buffer disappearing after using SwapColorBuffer. (UUM-44446)
- Universal RP: Fixed shadow flickering when using Screen Space shadows and have depth priming enabled. (UUM-48838)
- Universal RP: Fixed the NativeRenderPass camera target MSAA logic to match the non-NRP path. (UUM-56396)
- VFX Graph: Fixed Construct Matrix operator serialization issue. (UUM-57915)
- VFX Graph: Fixed some VFX being always considered dirty. (UUM-21302)
- WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)
- WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)
Package changes in 2022.3.24f1

https://unity3d.com/unity/whats-new/2022.3.24

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