Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.2.6f1 forma part de la branca 2022.2, que va arribar al final de vida el 12 de juny del 2023. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.2.6f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Improvements
- Physics: RaycastHit.textureCoord is now available off the main thread.
- Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph. (SGB-382)
- Shadergraph: Sped up setting blackboard values in large graphs. (SGB-384)
Changes
- Player: Re-enabled 'timestamp' argument for debug players.
Fixes
- 2D: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window. (UUM-25170)
- 2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. ("UUM-22494")
- 2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)
- Asset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle. (UUM-22990)
- Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. ("UUM-6639")
- Audio: Improved an FSBTool AAC-encoding error message related to small files. They need to be at least 1024 samples, not 256. ("UUM-16609")
- Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. ("UUM-21886")
- DX12: Fixed a crash observed in e.g. HDRP sample project. ("UUM-20176")
- Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. ("UUM-18711")
- Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. ("UUM-21771")
- Editor: Fixed a crash when there was a corrupt PrefabInstance. ("UUM-1926")
- Editor: Fixed Shift modifier not allowing to use SceneView tool shortcuts. ("UUM-21938")
- Editor: Improved error message when an incompatible mesh is used with skinning code. ("UUM-13268")
- HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.
- iOS: Fixed iOS wrong orientation output when in split view mode. ("UUM-17545")
- Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)
- Profiler: Fixed GPU module's sample hierarchy so that it no longer uses CPU data after a recompilation when there is an active selection. ("UUM-20083")
- Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window. ("SGB-409")
- Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)
- Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". ("UUM-17546")
- TextCore: Fixed an issue with the italic on wrapped text. ("UUM-22328")
- UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. ("UUM-21001")
- UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates. ("UUM-20442")
- Universal RP: Fixed y-flipped shading on gizmos in game view. ("UUM-21607")
- VFX Graph: Fixed an issue to avoid file access as much as possible when new assets are imported. (UUM-21642)
- VFX Graph: Fixed compilation error when targeting .NET Standard runtime. ("UUM-21618")
- Windows: Fixed for incorrect display names of certain subset of keys. ("UUM-22694")