Populars: Dades actualitzades el 31 d’octubre del 2026

Categories

Internet1.361
Comunicació321
Àudio i vídeo903
Gràfics i disseny543
Ofimàtica i productivitat1.120
Eines per a desenvolupadors3.139
Eines d’IA534
Seguretat i privadesa388
Eines del sistema3.126
Jocs524
Educació i ciència239
Xarxa i TI283

Baixar Unity 2022 2022.1.23f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.1.23f1 forma part de la branca 2022.1, que va arribar al final de vida el 6 de desembre del 2022. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2022.1.23f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Improvements

- 2D: [com.unity.2d.animation] Improved the Auto Geometry generation speed.
- 2D: [com.unity.2d.animation] The visibility tab now scrolls to the selected bone in the Skinning editor.
- Animation: Further improvements to animation job performance (esp. some forms of IK).
- Multiplayer: Added Netcode for GameObjects 1.0.2.
- Multiplayer: Added Netcode for GameObjects 1.1.0.
- Profiler: Improved performance of rendering the CPU timeline view when viewing large captures.
- VFX Graph: Reduced the time taken by VFXGraph.CheckCompilationVersion that would previously potentially query all assets on every domain reload.

Changes

- URP: Avoid using Depth32Stencil8 format on Android.
- Version Control: Changed the "Go back to changeset" option in Changesets tab to "Revert to changeset"Markdig.Syntax.Inlines.HtmlInline Improved notification banner appearance.
- XR: Eye tracked foveated rendering no longer spews console messages.

Fixes

- 2D: Fixed result of the Tilemap.GetCellCenterLocal/World API for a Hexagonal Grid and a large Tile Anchor offset.
- 2D: Refactored the internal triangulation and tessellation APIs.
- 2D: Updated API docs to reflect the behaviour of setting SpriteRenderer.size property. ("UUM-13795")
- 2D: [com.unity.2d.animation] Fixed a case where the auto weight generation would associate incorrect bones to vertices. ("DANB-22")
- 2D: [com.unity.2d.animation] Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
- 2D: [com.unity.2d.animation] Fixed IK Manager 2D's inspector slow downs.
- Android: Fixed infinite loop when requesting for runtime permission that is automatically rejected by the OS. (UUM-15923)
- Android: Fixed stacktrace on Chrome OS x86_64. ("UUM-781")
- Android: InputView is not clickable when isInputFieldHidden AND !mConsumeOutsideTouches. ("UUM-16292")
- Asset Pipeline: Asset tracking should only be done for main thread for editor process imports. ("UUM-920")
- Editor: Fixed an issue where TextureImporter.GetPlatformTextureSettings would not perform fix-up on the platform string argument correctly. ("UUM-15361")
- Editor: Fixed crash of profiler opened in standalone process. ("UUM-16838")
- Editor: Fixed crash when using URP on some Adreno 6xx devices with shaders that use clip(). ("UUM-4367")
- Editor: Fixed exception incorrectly reporting object already in pool when equal instances of classes implementing IEquatableMarkdig.Syntax.Inlines.HtmlEntityInlineTMarkdig.Syntax.Inlines.HtmlEntityInline are released to ObjectPool. (UUM-8083)
- Editor: Fixed mouse button paste function in packman. ("UUM-2304")
- Editor: Fixed scripted importer registration errors, when changing platform. ("UUM-14062")
- Editor: Fixed Unity crashes in batch mode when using -vcsMode Perforce. ("UUM-17597")
- Editor: [SpeedTree] ExtraTexture texture is no longer marked sRGB (Color Data) when imported with a SpeedTree asset. (UUM-10912)
- Graphics: Fixed closesthit, anyhit or intersection shaders in .raytrace files causing a GPU hang. Log an error when these shader types are present in a .raytrace file since they are not currently supported. ("UUM-10113")
- Graphics: Fixed issue in which editor would get stuck when importing corrupted FBX models. ("UUM-3981")
- IL2CPP: Avoid a crash in the IL2CPP runtime when the GUID property of a type is obtained for a type with a StructLayout attribute but without a Guid attribute. ("UUM-10859")
- IL2CPP: Avoid a crash when using GetFiles multiple times for directories with many files on iOS.. ("UUM-8885")
- IL2CPP: Avoid a possible race condition when the garbage collector is enabled or disabled that could cause it to become permanently disabled. (UUM-16300)
- IL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte. ("UUM-12875")
- IL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice. ("UUM-11191")
- IL2CPP: Avoid an intermittent crash on shutdown when many threads are waiting on a Monitor object inside for a C# lock statement. ("UUM-10374")
- IL2CPP: Corrected handle enums declared inside a generic type. (UUM-612)
- IL2CPP: Corrected the behavior of the System.IO.Compression.ZipArchive API. ("UUM-14582")
- IL2CPP: Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition. ("UUM-11353")
- IL2CPP: Fixed crash in IL2CPP metadata code when loading a field RVA value. (UUM-17473)
- IL2CPP: Fixed exception when calling Enum.CompareTo on enum with a System.Uint16 underling type. ("UUM-11944")
- IL2CPP: Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection or when Faster (smaller) builds is enabled. ("UUM-12498")
- IL2CPP: Fixed possible memory corrupt/crash when calling into shared generic code. (UUM-14924)
- IL2CPP: Fixed syntax error: ')' " when "Faster (smaller) builds" is selected on function pointer call with a return type but no parameters. ("UUM-14778")
- IL2CPP: Implemented the Assembly.Location property. (UUM-15152)
- IL2CPP: Improved error messages for unsupported Process API methods. ("UUM-11147")
- IL2CPP: Workaround an MSVC C++ compiler optimization bug related the Math.Max implementation for System.Decimal. ("UUM-11487")
- Kernel: Fixed AssertOnRecursiveCall with tests. ("UUM-13234")
- Linux: Fixed building for Linux with IL2CPP from Windows fails if your system username contains a space. (UUM-4960)
- Linux: Fixed CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse. ("UUM-14611")
- Linux: Fixed inspector window black out after addComponent through menu or shortcut. (UUM-1565)
- Linux: Fixed print stack trace frequently crashing.
- Linux: Fixed random user key combination would open debug canvas in playmode. ("UUM-17026")
- Linux: Updated Simple DirecMedia Layer to 2.0.22. (UUM-6773)
- Mono: Fixed an editor crash when the debugger code fails to lookup the signature of a method. ("UUM-9219")
- Mono: Fixed Editor liveness crash when processing RealProxy classes. ("UUM-13031")
- Mono: Fixed exception when registering a window class in different domain instances. ("UUM-13189")
- Mono: Fixed issue where DeflateStream would swallow exceptions instead of throwing them. ("UUM-17185")
- Particles: Fixed invert culling api when used with Particle Systems. ("UUM-890")
- Physics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message. ("UUM-12713")
- Profiler: Fixed freeze caused when opening profiler data recorded on Editor versions 2019.4.28f1 and prior. ("UUM-2234")
- Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies. ("UUM-7944")
- Serialization: Fixed performance regression reading yaml objects containing large number of SerializeReference instances which were created prior to 2021.2. ("UUM-15130")
- Serialization: Fixed regression where if a mesh was used in VFX and included in an AssetBundle there could be indeterminism in its streaming info offset field. ("UUM-12721")
- Services: Link Project ID button in Services tab now activates properly when the organization name and project name selected are the same.
- Services: Marking UserInfo apis as obsolete.
- Services: Selected project in Services tab is now properly reset and Link Project ID button is now properly disabled when changing organization.
- Shadergraph: Shadergraph: Fixed shader graph incorrectly stripping variants for BiRP shaders that weren't built with shader graph. ("UUM-14800")
- Shaders: Fixed a crash when changing Scene view Draw mode from Shaded to Custom. ("UUM-9452")
- Shaders: Fixed a rare crash when opening a project with compute shaders. ("UUM-10259")
- Shaders: Fixed Shader Variant Collection UI not working correctly with shaders with stage-specific keywords. ("UUM-12220")
- Shaders: Material.SetOverrideTag will now warn when trying to override LightMode. ("UUM-11988")
- uGUI: Fixed various Canvas issues. ("UUM-12998")
- UI Toolkit: Fixed the position of the drag line anchor of the TwoPanSplitView when the orientation is changed and when there is margin around the child elements. (UUM-870)
- UI Toolkit: UI Toolkit: Fixed VisualElement alignment issue in non-standard DPIs. ("UUM-11741")
- Universal RP: Broken setters which could cause infinite loop in URP pipeline asset. ("UUM-18025")
- Version Control: Fixed editor refresh triggering when a workspace update is in progressMarkdig.Syntax.Inlines.HtmlInline Fixed pending changes show global ignored as privateMarkdig.Syntax.Inlines.HtmlInline Removed encryption checkbox from create organization dialog.
- Video: Fixed virtual camera not playing due to DevicePath missing. ("UUM-3367")
- Video: VP8 Video Encoder bitrate corrected to use bps instead of kbps. (UUM-12918)
- Video: [WebGL] Video Player updates to a previously sought frame when seeking a paused video. ("UUM-11808")
- Web: Updated UglifyJS from 2.7.5 to 3.17.0. (UUM-6914)
- WebGL: Added fallback configuration for company name, product name and product version to ensure the web cache is always enabled. (UUM-3944)
- WebGL: Added streaming download of response body in UnityWebRequest. ("UUM-1149")
- WebGL: Added warning that WebGL builds with the Linux Editor require glibc 2.27 or later (i.e. Ubuntu 18+). ("UUM-1156")
- WebGL: Use glGetBufferSubData in AsyncGPUReadback Request for WebGL builds. ("UUM-7112")
- Windows: Fixed IL2CPP runtime compilation failing when building C++ code using Visual Studio 2022 17.4 or newer. ("UUM-17921")
- XR: Updated XR Interaction Toolkit to 2.0.4.

https://unity3d.com/unity/whats-new/2022.1.23

El més popular a IDE i editors de codi

Mostra-ho tot
  1. OpenCodeIDE i editors de codi · OpenCode
  2. RStudioIDE i editors de codi · Posit Software
  3. Node.js (LTS)IDE i editors de codi · Node.js Foundation
  4. Apache NetBeansIDE i editors de codi · Apache NetBeans
  5. VSCodiumIDE i editors de codi · VSCodium
  6. HaxeIDE i editors de codi · Haxe Foundation
  7. ThonnyIDE i editors de codi · Aivar Annamaa
  8. GDevelopIDE i editors de codi · GDevelop Team
  9. mkcertIDE i editors de codi · FiloSottile
  10. ProcessingIDE i editors de codi · Processing Foundation

Més programes d’Unity Technologies ApS

Mostra-ho tot

Etiquetes

Comparteix