Aquí hi ha 23 versions d’Unity 2022 (CN Version), des de 10 d’octubre del 2024 fins a l’actual, 2022.3.62f3c1. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
23 versions en 1 any · unes 20 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 2022.3.62f3c1Darrera versió | 9 de desembre del 2025 | — | 64 bits EXE (NSIS) Notes de la versió2022.3.62f3 Release Notes
Fixes
- UI Elements: Fixed a bug where some serialized fields were not always displayed in the inspector. (UUM-103578)
- Physics 2D: Fix memory leak when reporting 2D physics collision callbacks. (UUM-108093) |
| 2022.3.62f2c1 | 3 d’octubre del 2025 | — | 64 bits EXE (NSIS) Notes de la versió2022.3.62f2 Release Notes
Fixes
- Scripting: Adressed CVE-2025-59489 |
| 2022.3.62f1c1 | 4 d’agost del 2025 | — | 64 bits EXE (NSIS) |
| 2022.3.61f1c1 | 15 de juliol del 2025 | — | 64 bits EXE (NSIS) |
| 2022.3.60f1c1 | 7 de juliol del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.60f1
- Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method (UUM-79718)
- Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
- Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Vulkan: Application crashes with Vulkan when restoring from background on Linux (UUM-90287)
2022.3.60f1 Release Notes
Improvements
- 2D: Improved the performance of setting of the SpriteRenderer.sprite property. (UUM-97467)
- Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
- TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
API Changes
- iOS: Added: Added iPhone 16e device generation enums and screen cutouts.
Changes
- XR: Updated com.unity.xr.openxr version to 1.14.1.
Fixes
- 2D: Fixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. (UUM-97999)
- 2D: Fixed the camera sorting layer not breaking batch correctly for URP 2D. (UUM-90792)
- AI: Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
- Android: Fixed a crash that could happen during configuration changes on Android. (UUM-78535)
- Android: Fixed AndroidJNI.ToBooleanArray not returning 0 when null. (UUM-90092)
- Animation: Fixed a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode. (UUM-86337)
- Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
- Asset Pipeline: Fixed UUM-84713: Ensure importers are updated on domain reload in importer processes. (UUM-84713)
- Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
- Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. (UUM-96214)
- Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
- Editor: Disabled splatmaps for shadows-only terrain. (UUM-79364)
- Editor: Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
- Editor: Fixed a race condition that would make the editor enter an infinite import loop. (UUM-86437)
- Editor: Fixed an ArgumentOutOfRangeException thrown when entering PlayMode with the selection containing multiple objects with array/list fields. (UUM-83345)
- Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
- Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
- Editor: Fixed scrolling not working after the scrollbar gets shown due to new items manually added to a ListView with DynamicHeightVirtualization. (UUM-96608)
- Editor: Fixed UITK input for UWP. (UUM-53385)
- Editor: HDRP: Fixing memory leak when virtual texture is used on dx12 (consoles and PC). (UUM-98683)
- Editor: |
| 2022.3.59f1c1 | 27 de juny del 2025 | — | 64 bits EXE (NSIS) |
| 2022.3.58f1c1 | 23 de juny del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.58f1
- Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
2022.3.58f1 Release Notes
Improvements
- Documentation: Added a copy button to code examples in the documentation.
Fixes
- AI: Sometimes the navigation path contained points outside of the shortest trajectory. (UUM-78679)
- Android: Allow build and run to work correctly when exporting an app bundle project. (UUM-91102)
- Asset Bundles: Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
- Asset Pipeline: Allow users to rebuild the Library when we detect corrupted databases. (UUM-87961)
- Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. (UUM-91654)
- Documentation: The Scene View Camera page had links to pages that don't exist in 22.3. These have been removed.
- Editor: Added inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now only available for the active selection. (UUM-95441)
- Editor: Asset Preview Window now renders a preview for assets with LODGroup components when no LOD group is selected. (UUM-82810)
- Editor: Fixed a bug where using a render pipeline asset extending UniversalRenderpipelineAsset or its HDRP equivalent resulted in significantly longer build times. (UUM-73223)
- Editor: Fixed an issue on Windows where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes. (UUM-71291)
- Editor: Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled. (UUM-79996)
- Editor: Fixed an issue where Occlusion baking parameters could be set to negative values. (UUM-84378)
- Editor: Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked. (UUM-54858)
- Editor: Fixed editor crash when a null object is passed in to EnsureUniqueSiblingName. (UUM-91927)
- Editor: Fixed EditorWindow sizing issues when dragging windows between displays with different DPI scales. (UUM-91671)
- Editor: Fixed GizmoType.NotInSelectionHierarchy gizmos not being restored on deselect. (UUM-72297)
- Editor: Fixed issue with Android builds adding extra file extensions when "Show all filename extensions" was enabled in Finder preferences on macOS 15. (UUM-87606)
- Editor: Fixed LinuxEditor crash when closing LaunchScreen after project load. (UUM-96484)
- Editor: Fixed the selected marker on the timeline being offset incorrectly when zoomed out. (UUM-55366)
- Editor: Fixed UnauthorizedAccessException when edits are made to SceneTemplateSettings with Perforce Integration Enabled. (UUM-93720)
- Editor: Slight optimization to loading/processing Profile traces. (UUM-92831)
- Editor: WindowsEditor keeps the main EditorWindow snapped when the Layout changes. (UUM-90338)
- Graphics: A warning has been added when running CopyTexture with compressed texture formats unsupported by the current device. (UUM-89001)
- Graphics: Fixed regression where texture data does not end up in Player builds when "Load texture data on demand" is enabled in the Editor set |
| 2022.3.57f1c2 | 15 de maig del 2025 | — | 64 bits EXE (NSIS) |
| 2022.3.57f1c1 | 26 d’abril del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.57f1
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
2022.3.57f1 Release Notes
Improvements
- Android: Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode. (UUM-85037)
Changes
- XR: The Oculus XR Plugin package has been updated to 4.5.0.
Fixes
- 2D: Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user. (UUM-90757)
- 2D: Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
- 2D: Fixed unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged. (UUM-83203)
- AI: Log a warning in the editor when CalculatePath() starts or ends on multiple NavMesh surfaces. (UUM-84579)
- Asset Import: Fixed TLS memory leak when importing corrupted FBX file. (UUM-91901)
- Build System: The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
- Documentation: Fixed incorrect description of ForceMode.Impulse.
- Editor: Editor exits Play mode when another project is being created. (UUM-68141)
- Editor: Fixed an issue in the Linux editor where the top left corner of the display would become noninteractive after an asset database operation occurs after startup. (UUM-92485)
- Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
- Editor: Fixed implicit truncation shader warnings when using the multiplayer VR template. (UUM-84269)
- Editor: Fixed normal icon used in build window build target list for visionOS. (UUM-68621)
- Editor: Manually tested with the crashing capture from the bug and several I have locally. Have tested in each test case that the same ProfilerSamples are visited in the same order (by logging them out and diffing the before/after cases). (UUM-79067)
- Editor: The TreeView and the ListView now have a public member selectedIds which allows users to track the selected ID of items even if they are within a collapsed parent. (UUM-75225)
- Editor: Unity was not properly detecting the case where a default texture property might be a multisampled texture (it is not technically supported by the syntax, so there is not a direct way to handle it in the shader other than not declaring a default). (UUM-53114)
- Graphics: Added crash issue with DX11 Tessellation Displacement sample project from the asset store. (UUM-74198)
- Graphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker. (UUM-86724)
- HDRP: Fixed black line artifacts on top of the screen with DRS and downsampled SSAO. (UUM-69425)
- HDRP: Fixed HDRP sky rendering when Camera Relative Rendering is disabled. (UUM-90251)
- IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)
- Kernel: Fixed a potential hang when multiple threads call JobHandle.Complete() on the same JobHandle. (UUM-85405)
- macOS: Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called. (UUM-87122)
- Mono: Fixed Editor freeze when taking |
| 2022.3.56f1c1 | 15 d’abril del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.56f1
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
2022.3.56f1 Release Notes
Fixes
- Android: Added support for 16KB page sizes.
- Android: Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)
- Android: Bump Android Logcat Package to 1.4.4.
- Asset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this new flag will keep from creating duplicates if the texture does not belong to a sprite atlas. (UUM-83067)
- Audio: Fixed the 3D audio pan where right audio channel is completely cutoff at specific position. (UUM-82903)
- Audio: Reenabled an unstable test. (UUM-346)
- Editor: Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals. (UUM-74806)
- Editor: Dont output compile errors when we automatically will retry the compilation, as they will be rerun and potentially fixed. (UUM-72688)
- Editor: Editor crash in the HDRP samples. (UUM-91532)
- Editor: Editor no longer crashes if a tooltip pops up prior to clicking to show a dropdown menu. (UUM-89006)
- Editor: Fixed a crash is some Linux configurations where a notification from X11 can be raised before the application is initialized. (UUM-91116)
- Editor: Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System. (UUM-10774)
- Editor: Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-default Swizzle settings would have no effect when used with R16 grayscale source images. (UUM-89039)
- Editor: Fixed C# script imported leading to missing documentation. (UUM-87334)
- Editor: Fixed console being cleared after building a player. (UUM-91487)
- Editor: Fixed Editor errors when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used. (UUM-65395)
- Editor: Fixed help button tooltip text for some components.
- Editor: Fixed UnityWbRequest.error returning success after querying texture even though texture creation failed. (UUM-90140)
- Editor: Fixed UniversalCameraAdditionalData trying to create missing UniversalRenderPipeline when OnDestroy() is called. (UUM-75237)
- Editor: Timeline tracks now accepts Objects with both object and exposed references. (UUM-83224)
- GI: Ensured that the Lighting Window open reference button links to documentation for the correct Editor Version. (UUM-83218)
- Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. (UUM-79322)
- Graphics: Fixed an issue on Android platforms with Vulkan where swapchain recreation synchronization could cause a degenerate case where pausing the application during a scene load would result in a crash due to an invalid vkCmdEndRenderPass command being added to command buffers that have not begun a render pass. (UUM-90287)
- HDRP: Fixed HDRP ambient scene lighting leaking into the material preview window. (UUM-84064)
- HDRP: Fixed invalid global state pushed when using override camera rendering in the CustomPassUtils functions. (UUM-82849)
- HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. (UUM-84980)
- |
| 2022.3.55f1c1 | 17 de març del 2025 | — | 64 bits EXE (NSIS) |
| 2022.3.54f1c1 | 10 de març del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.54f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.54f1 Release Notes
Improvements
- Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
- Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
- Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Changes
- Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194)
Fixes
- 2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358)
- 2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
- Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
- Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551)
- Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238)
- Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
- Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814)
- Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218)
- Editor: GPU crash guard in case of wrong custom shader. (UUM-87774)
- Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514)
- Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
- Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986)
- Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524)
- IL2CPP: Reduced internal memory overhead. (UUM-83219)
- iOS: Don't throw an exception when frameworks file is missing. (UUM-63104)
- Linux: Backport of runtime initialization in Linux Standalone 2022 LTS. (UUM-87612)
- Mono: Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535. (UUM-78961)
- Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)
- Package Manager: Fixed the issue where quick start button does not link to the document page for the current unity version. (UUM-78210)
- Shadergraph: Fixed so that pasting an empty group positions it based on the cursor's location. (UUM-76254)
- Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)
- Shaders: Fixed a rare crash in the Editor. (UUM-87927)
- Shaders: Fixed a rare error involving incompatible keyword states. (UUM-87539)
- Shaders: SHADER_TARGET macro is now available during shader import. (UUM-87423)
- UI Toolkit: Fixed popup fields not handling point |
| 2022.3.53f1c1 | 24 de gener del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.53f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.53f1 Release Notes
Changes
- Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024)
- XR: Updated xr.sdk.openxr package version to 1.13.1.
Fixes
- AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145)
- Android: [BACKPORT] ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
- Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated. (UUM-76934)
- Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407)
- Editor: Disabled SRP batcher on the AssetImportWorker. (UUM-77344)
- Editor: Editor: Editor: [Internal] Removed Shutdown_DestroysTextures test.
- Editor: Export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656)
- Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705)
- Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent. (UUM-79828)
- Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs. (UUM-24634)
- Editor: Mouse jumping is disabled on Linux when using Wayland. (UUM-82831)
- Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183)
- Editor: Tooltip windows now have a title on Linux. (UUM-83763)
- Editor: [SpeedTree] Trees do not react to wind on playmode start when scene reloading is disabled. (UUM-75875)
- Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene. (UUM-86554)
- Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device. (UUM-71363)
- HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled. (UUM-70119)
- IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors. (UUM-84202)
- IL2CPP: Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient. (UUM-79112)
- IL2CPP: Removed potential 1000ms delay during shutdown.
- iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. (UUM-77509)
- Kernel: Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies. (UUM-86782)
- Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. (UUM-79025)
- Mono: Fixed exception being thrown due to a race condition within Encoding.GetEncoding. (UUM-82959)
- Mono: Fixed for a potential read beyond the end of a buffer on MacOS when iterating directories. (UUM-83824)
- Mono: Fixed rare NullReferenceException during a constrained call on a value type. (UUM-79115)
- Mono: Preven |
| 2022.3.52f1c1 | 13 de gener del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.52f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Shader System: Editor crash when saving Currently Tracked Variants to Asset (UUM-86510)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.52f1 Release Notes
Changes
- Input System: Updated Input System package to 1.11.2.
- XR: The Oculus XR Plugin package has been updated to 4.4.0.
Fixes
- 2D: Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout. (UUM-83525)
- 2D: Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder. (UUM-83197)
- Android: Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity". (UUM-84923)
- Android: Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost. (UUM-79804)
- Android: Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML.".
- Animation: Fixed animations with events at time "1" throw import warnings when using particular animation lengths. (UUM-79396)
- Animation: Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name. (UUM-82236)
- Animation: Fixed invalid default values of animated parameters in animator controller. (UUM-73614)
- Editor: Added a message for the Editor warning that Wayland is unsupported. (UUM-74904)
- Editor: Added an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue. (UUM-46345)
- Editor: Fixed a bug that tree wireframe is incorrectly rendered outside of Scene view when editing a tree. (UUM-82833)
- Editor: Fixed a crash when sequentially setting values in a managed reference array of strings. (UUM-73968)
- Editor: Fixed a crashing bug caused by a (rare) failure to initialize NetworkListManager COM interface. (UUM-83823)
- Editor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window. (UUM-66839)
- Editor: Fixed an issue where Screen Space Shadows did not work on Decals. (UUM-81517)
- Editor: Fixed an issue where the editor would incorrectly mark some objects as dirty in some cases. (UUM-83944)
- Editor: Fixed console logs not being cleared on recompile if Clear on Recompile option is enabled. (UUM-73031)
- Editor: Fixed editor crash with some corrupted custom SRP. (UUM-79332)
- Editor: Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform. (UUM-77354)
- Editor: Fixed missing visionOS AppIcons.
- Editor: Fixed NullReferenceException when Target of the RenderFunc is null. (UUM-85860)
- Editor: Fixed the over-clamping of delta time value applied to "unity_DeltaTime". (UUM-35772)
- Editor: Libcurl used by Unity update to version 8.10.1.
- Editor: Port from Unity 6. Fix for a rare Sharing Violation Exception when building through Jenkins. (UUM-83262)
- Graphics: Fixed crash when using native graphics jobs on Metal. (UUM-44469)
- HDRP: Ignore material variants with log message. (UUM-72639)
- macOS: Fixed Application.targetFrameRate not being ign |
| 2022.3.51f1c1 | 19 de desembre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.51f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Build Settings Window: "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed (UUM-84914)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.51f1 Release Notes
Changes
- Editor: Updated com.unity.openxr package version to 1.13.0.
Fixes
- Android: Synchronized show-hide softInput operations. (UUM-71798)
- Animation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated. (UUM-80043)
- Apple TV: Added support for Siri Remote 2nd Gen.
- Asset Pipeline: Fixed missing assets errors in SubScene importer after domain reload. (UUM-82547)
- Audio: Fixed race condition causing the audio engine to see a sound as READY because it started to load. (UUM-36353)
- Editor: Ensure that when opening from Project browser the search window query is correctly populated. (UUM-79369)
- Editor: F-key functionality restored, and menu items enable/disable correctly. (UUM-83883)
- Editor: Fixed an issue where Editor menus on macOS could render blank and cause the editor to hang. (UUM-73279)
- Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
- Editor: Fixed an issue where the texture size was not reported correctly in the inspector, if "Load texture data on demand" was enabled. (UUM-77739)
- Editor: Fixed crash in Linux when opening recent scenes from the File menu. (UUM-82381)
- Editor: Fixed DeviceSimulator to implement Touch.rawPosition to return the starting position of the simulated touch contact. (UUM-58248)
- Editor: Linux Editor no longer crashes when creating a prefab variant from the context menu in a read-only directory. (UUM-76157)
- Editor: Prevent user from deleting a parent material without reparenting its children. (UUM-73507)
- Editor: Removed default timeout in searchsession. (UUM-81554)
- Editor: SRP Batcher supports Integer type "stencil ref". (UUM-79305)
- Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
- Graphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode. (UUM-73042)
- Graphics: When using the Metal graphics API, SystemInfo.SupportsRandomWriteOnRenderTextureFormat() will now check the Metal device's readWriteTextureSupport tier to check whether a texture format supports simultaneous read and writes in a shader. With this change, this function will now return false for some texture formats that previously made it return true. One example is RenderTextureFormat.RG16 that previously made it return true but now false is returned instead. (UUM-70740)
- IL2CPP: Fixed issue with the wrong calling convention being used on function pointers when two function pointers with the same signature only differed by calling convention.
- iOS: Fixed logging when using "Wait for the executable to be launched". (UUM-78223)
- iOS: Fixed Unity launching in background on background app activation. (UUM-82451)
- Linux: Fixed screen resolution does not sync properly with the system's when changing system resolution during runtime. (UUM-64956)
- Mono: Fixed JIT trampoline memory leak with Timers and Sockets. (UUM |
| 2022.3.50f1c1 | 6 de desembre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.50f1
- Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Environment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector (UUM-82801)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK (UUM-76723)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)
- Shader System: Crash when selecting a certain material (UUM-73507)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.50f1 Release Notes
Improvements
- Shaders: Improved shader compilation logging in the player. (UUM-79781)
API Changes
- iOS: Added: Added iPhone 16 device generation enums and screen cutouts.
Fixes
- Asset Bundles: Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.
- Audio: Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on. (UUM-71823)
- Editor: Fixed crash when a Material Variant was missing its grandparent. (UUM-77741)
- Editor: Fixed the texture's alpha appears as opaque white when the texture format is set to BC7. (UUM-77153)
- Editor: Linux Editor no longer crashes when attempting to drag from the Project window to the Scene View. (UUM-79812)
- HDRP: This PR fixes the artifact of non-physical DOF if it's used with TAA and dynamic resolution; The artifacts appear for a frame after the screen resolution changes. (UUM-70751)
- Linux: Fixed Linux New Input System (Editor and Runtime) not detecting certain keys in Non-US Layouts. (UUM-73613)
- Physics: Fixed an issue with cloth self collision where setting and clearing self collision indices would cause simulation artifacts unless self collision distance was set to 0.0f prior to clearing. Now when clearing self collision indices distance/stiffness no longer play a role in the simulation of the cloth component. (UUM-78851)
- Universal RP: Fixed Depth Buffer flickering during screen recording in Android Application. (UUM-77428)
- Version Control: Fixed token renewal issue: Can't obtain a new token (Message: Invalid Refresh Token., Code: 132.104).
Package changes in 2022.3.50f1
Packages updated
- com.unity.collab-proxy: 2.5.1 to 2.5.2
- com.unity.memoryprofiler: 1.1.0 to 1.1.1 |
| 2022.3.49f1c1 | 2 de desembre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.49f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Environment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector (UUM-82801)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)
2022.3.49f1 Release Notes
Improvements
- Particles: Added 2 new sorting modes for reversed depth.
API Changes
- Editor: Added: Added an api in CloudProjectSettings to get the Services Gateway token.
Changes
- Editor: Updated OpenXR to 1.12.1.
Fixes
- Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
- Editor: Fixed rendering issues with XRSettings.RenderViewportScale when using OpenXR. (UUM-19440)
- Editor: Fixed the wrong texture being set (due to resource name leaking) for half res downsample: instead of using _CameraDepthTexture which could be anything, using an new explicit name _SourceDownsampleDepth.
When hardware DRS is on, we can safely assume that the ratio between the input and output textures is 1 because the GPU hardware sizes are watertight. (UUM-64133)
- Editor: Skip caching MonoScripts in the accelerator that have not compiled successfully. (UUM-65374)
- Editor: Switched to using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would fail a build. If splash screens are not being cached properly you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
- Graphics: Cleared materialPropertyBlocks after each Blit to avoid interference between blits. (UUM-29958)
- Graphics: Removed error message in Graphics.Blit when materials MainTex binding is set. (UUM-72740)
- iOS: Fixed crash when rendering to backbuffer in Update. (UUM-72740)
- iOS: Fixed occasional hang on some devices when tweaking autorotation. (UUM-75124)
- Kernel: Fixed memory ordering bug which could have caused a crash or hang in the job system. (UUM-78983)
- Package Manager: Fixed an issue where installing a non-discoverable package in the Unity Inspector would trigger an error. This update ensures smooth installation of non-discoverable packages without causing interruptions or errors in the Inspector. (UUM-78074)
- Particles: Fixed potential unbounded memory and excessive work when using Ring Buffer mode. (UUM-72277)
- Physics 2D: When using Rigidbody2D interpolation and changing the Transform directly, the Transform pose has the priority for interpolation whereas when changing the Rigidbody2D pose directly, the Rigidbody2D pose has the priority over the Transform. This stops "jitter" issues when driving the Rigidbody2D constantly via the Transform. This still isn't a recommended practice however. (UUM-82789)
- Scene/Game View: Fixed Orientation overlay styling. (UUM-79216)
- Tests: Fixed AsyncInstantiateObjectChildrenTransformVali |
| 2022.3.48f1c1 | 7 de novembre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.48f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
2022.3.48f1 Release Notes
Features
- Editor: Added the Asset Manager for Unity package into Package Manager > Services > Content Management section.
Improvements
- Editor: Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.
- IL2CPP: Support volatile stores using the ldind.ref opcode.
- IL2CPP: [RequireDerived] and [RequireImplementors] will now mark all instance constructors of all types that they cause to be marked.
Changes
- Input System: Updated Input System package to 1.11.0.
- iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-46003)
- iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. (UUM-76011)
Fixes
- Android: Bump Android Logcat Package to 1.4.3.
- Android: Fixed unexpected permissions when using .androidlibs. (UUM-69911)
- Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. (UUM-72637)
- DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
- Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
- Editor: Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly. (UUM-77694)
- Editor: Fixed safeArea reported value for bottom part of the screen for iOS < 15. (UUM-51667)
- Editor: Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy. (UUM-77629)
- Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
- Graphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid. (UUM-71649)
- HDRP: Fixed sun flicker where the sun is close to cloud boundaries. (UUM-70628)
- IL2CPP: Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters. (UUM-75811)
- iOS: Fixed determination of available shader texture binds count. (UUM-79712)
- macOS: Fixed player not re-launching when doing Build & Run when the application is already running. (UUM-75604)
- Mono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono. (UUM-75503)
- Particles: Crash with Render triggered from OnEnable. (UUM-74045)
- Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame. (UUM-74058)
- Physics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities. (UUM- |
| 2022.3.47f1c1 | 1 de novembre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.47f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload (UUM-82547)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)
2022.3.47f1 Release Notes
Features
- Version Control: Allow deletion of non-empty branches that have not been merged anywhere.
- Version Control: New setting to automatically add new files to source control.
Improvements
- Version Control: Improved the dialog to install Unity Version Control from the Editor.
Fixes
- 2D: Fixed issue where the Grid Transform Tools can be selected for a Grid Selection selecting Tiles which have Lock Transform set. (UUM-79201)
- Animation: Fixed a bug where state machine behaviors would appear linked when copy-pasting an AnimatorState. (UUM-75459)
- Core: Fixed crashes resulting from a memory overrun when copying font glyphs. (UUM-77961)
- Editor: Before Setting layouts, validate that we can close all windows. If user decide to "cancel" saving something, abort reset layout operation. (UUM-76997)
- Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152)
- Editor: Fixed a crash when setting the C# skinWeights API to None. (UUM-76325)
- Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
- Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582)
- Editor: Fixed an issue when the camera depth buffer was unnecessarily reallocated and lead to memory leaks and performance degradation in the Editor when Android build platform was selected, Application.runInBackground was set to false and the Editor is unfocused. (UUM-63345)
- Editor: Preserve managed references when resaving serialized files with managed references in the v1 binary format. (UUM-74373)
- Editor: Track SearchDB that are moved. (UUM-75651)
- Editor: Transient Window opens as a GeneralWindow with session settings. (UUM-77621)
- Editor: Use Alt + Cmd as a shortcut to alternate between groups which free Alt+Arrow to jump between words. (UUM-72123)
- HDRP: Fixed graphic corruption on some mobile platforms. (UUM-77661)
- HDRP: Reimporting ShaderGraph assets no longer triggers a UnityVCS/Perfoce local checkout. (UUM-17912)
- IL2CPP: Fixed build failure when using unary negation operator (-) or bitwise not operator (~) on a pointer type cast to a native integer (nint/nint). (UUM-62413)
- IL2CPP: Fixed crash when using a derived COM interface defined in an assembly with Embed Interop Types set to true. (UUM-78201)
- IL2CPP: Fixed for --additional-libraries flag and reworks build settings for uniformity. (UUM-71796)
- IL2CPP: Fixed IL2CPP compiler errors when using explicit struct layout on classes with base types. (UUM-77245)
- Installer: The independent Editor Installer will write install information to HKLM. (UUM-73881)
- Installer: The Windows target support installers use install information from HKLM. (UUM-78743)
- iOS: Fixed occasional deadlock in UnityWebRequest on abort. (UUM-77913)
- iOS: Univ |
| 2022.3.46f1c1 | 22 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.46f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.46f1 Release Notes
Fixes
- 2D: Fixed case where SpriteAtlas serialization is indeterministic. (UUM-78559)
- 2D: Fixed Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite. (UUM-72866)
- Android: Fixed gradle templates from 2021.3 not being upgraded properly. (UUM-76202)
- Documentation: Updated "Saving property settings to a Preset" docs. (UUM-15935)
- Editor: Fixed an issue where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes. (UUM-71291)
- Editor: Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked. (UUM-59102)
- Editor: Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog is displayed. (UUM-76647)
- Editor: Fixed editor crash when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead. (UUM-71811)
- Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
- Editor: Fixed target framerate capping FPS in the editor game view when Vsync is on to align with the document specification. (UUM-61892)
- Editor: Graphics: In Frame Debugger, allow "Levels" and "Channels" UI to be used for backbuffer textures. (UUM-78377)
- Editor: Prevents offscreen camera rendering in the Editor player loop when the game view is not updated. (UUM-77044)
- Editor: Removed material variant creation when any material selected. (UUM-78852)
- Graphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index. (UUM-78922)
- Graphics: In Frame Debugger, fix back buffer texture being shown upside down on y-flip platforms. (UUM-78856)
- Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. (UUM-78132)
- HDRP: Fixed issue with EndCameraRendering being called before renderContext submission. (UUM-60357)
- HDRP: HDRP: SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL. (UUM-37732)
- Linux: Fixed first touch is ignored when touching on 2D/3D elements in Linux Platform. (UUM-61866)
- Profiler: Released com.unity.profiling.systemmetrics.mali@1.0.3 with Windows Arm64 Editor support.
- Text: Fixed kerning issues with certain fonts. (UUM-42148)
- UI Toolkit: Fixed ListView Element appears out of bounds when multiple Inspectors are used. (UUM-77502)
- UI Toolkit: Fixed slider dragger being cancelled when used in a ListView. (UUM-74188)
- UI Toolkit: Fixed unnecessary ListView item refresh when changing a serialized property. (UUM-76654)
- Universal RP: Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView. (UUM-73236)
- XR: This might have been caused b |
| 2022.3.45f1c1 | 16 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.45f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.45f1 Release Notes
Changes
- Editor: The editor now ships upstream 7-Zip (without support for zstandard compression), instead of 7-Zip-zstd/p7zip-zstd. (UUM-37529)
Fixes
- AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
- Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
- Android: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
- Audio: Reverted change to buffering code in OpenSL FMOD driver. (UUM-76489)
- Editor: Editor: Fixed leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
- Editor: Fixed for deadlock after domain reload. (UUM-72710)
- Editor: Fixed issues with HDR rendering on visionOS using the built-in render pipeline. (UUM-78641)
- Editor: Fixed the issue of Linux freezing whenever a file is dragged and drop from Unity to VSCode. (UUM-60652)
- Editor: Fixed visionOS app icons warning.
- Editor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports. (UUM-72387)
- GI: Fixed an issue where shader variants with LIGHTMAP_ON, but which don't declare DIRLIGHTMAP_COMBINED, were stripped during player builds when using directional lightmapping. (UUM-68495)
- iOS: Fixed the path where the image from a custom splash storyboard is stored. (UUM-75585)
- Particles: Crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle. (UUM-43091)
- Particles: Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop. (UUM-78236)
- Profiler: Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder. (UUM-68488)
- Profiler: Fixed high memory usage detection by profiler when there is still enough physical memory available. (UUM-78350)
- Scripting: Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations. (UUM-75305)
- Scripting: Fixed remapping lists of object references in InstantiateAsync. (UUM-77930)
- Scripting: PluginImporter.ClearSettings shouldn't apply default values. (UUM-77816)
- Shadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling. (UUM-76270)
- Shadergraph: Users can no longer select 'Delete' for context blocks. (UUM-76198)
- UI Toolkit: Corrected implement background repeat rounded corner. (UUM-72717)
- UI Toolkit: Fixed interactive slider in samples page. (UUM-76804)
- UI Toolkit: Updated the background color in dark mode for the UI Builder foldouts. (UUM-76815)
- Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles. (UUM-52890)
- Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature. (UUM-76307)
- VFX Graph: Fixed potential error message in the console when starting Unity Editor. (UUM-76346)
- Video: Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected. (UUM-75469)
- WebGL: Fixed a bug where mouse button canceled events would emit after clicking and moving a mouse. (UUM-65367)
- Windows: Fixed issue where Arm64 architecture DLLs are incorrectly copied in |
| 2022.3.44f1c1 | 11 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.44f1
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.44f1 Release Notes
Changes
- Documentation: Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
- Android: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen. (UUM-77169)
- Android: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0. (UUM-75773)
- Asset Pipeline: Accelerator fix for hashing error when file size is a multiple of internal put buffer size. (UUM-77290)
- Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
- Editor: Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
- Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item. (UUM-74055)
- Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
- Graphics: Fixed native renderpass not working on intel mac laptops. (UUM-77976)
- HDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights. (UUM-62513)
- iOS: Fixed occasional crash on exit. (UUM-75473)
- Kernel: Fixed player crash due to internal data races when loading assets. (UUM-72557)
- Linux: Fixed Subsequent code executes after a crash. (UUM-77356)
- Profiler: Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root. (UUM-69820)
- SpeedTree: Camera facing leaves (cards) are facing incorrect direction. (UUM-70196)
- SpeedTree: SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP. (UUM-73540)
- UI Toolkit: Fixed memory leak with the header in multi column controls. (UUM-72241)
- Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB. (UUM-60385)
- Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move. (UUM-45273)
Package changes in 2022.3.44f1
Packages updated
- com.unity.probuilder: 5.2.2 to 5.2.3 |
| 2022.3.43f1c1 | 10 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2022.3.43f1
- Android: Android crashes in fmod after upgrading from 2022.3.24 to 2022.3.36 and above ([UUM-76489] (https://issuetracker.unity3d.com/issues/android-crashes-in-fmod-after-upgrading-from-2022-dot-3-24-to-2022-dot-3-36))
- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.43f1 Release Notes
Changes
- Editor: Updated TerrainTools package to version 5.0.5.
Fixes
- Android: Replaced copyrighted video with a Unity one. (UUM-77670)
- Animation: Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
- Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
- Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
- Documentation: Ensure BEE_CACHE_DIRECTORY and BEE_CACHE_BEHAVIOUR are documented. (UUM-77620)
- DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
- Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
- Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
- Editor: Fixed an issue on macOS where a composition string would get copied incorrectly to another text field. (UUM-75184)
- Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
- Editor: Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it. (UUM-35998)
- Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
- Editor: UnityPerMaterial non initialized matrix is now identity. (UUM-72769)
- GI: Fixed incorrect reflection probe update logic for projects using ScriptableBakedReflectionSystem when the lightmap encoding setting is updated. (UUM-61206)
- Graphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API. (UUM-61728)
- HDRP: Fixed shader warnings from TAA shader on Metal. (UUM-70287)
- Package Manager: Install icon is shown for custom packages. (UUM-73538)
- Profiler: Fixed "Page range is outside of system region range. Please report a bug!" error for captured memory snapshots and opened in the Memory Profiler packaged, caused by Unity Objects getting created in-between of capturing the Managed Heap and Native Object data. Snapshots before this fix are not fixed by this change but future captures won't have the same issue. This also fixes cases where Unity Objects in a Memory Snapshot might have pointed at invalid data for their Managed Shell, which may have been most notable with MonoBehaviour and ScriptableObject types. This may also have fixed a vanishingly small amount of instances of reported "Leaked Managed Shell" objects where the Native Object part of the object got destroyed just after the managed Heap data was captured. The close timing makes the likelihood of all of these issues very rare and more likely the longer it takes to capture a snapshot. (UUM-77449)
- Profiler: Fixed a Memory Profiler issue that could cause the total size of a memory root to differ sli |