Aquesta és una versió anterior. La versió actual és la 2021.3.45f2. Unity 2021 2021.3.45f2 · Data de publicació:
2021.3.19f1 forma part de la branca 2021.3, que va arribar al final de vida el 18 de febrer del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2021.3.19f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Features
- Package Manager: Added Web3 as a Filter Category in My Assets.
Improvements
- IL2CPP: Improved error message when the GenericSharingVisitor encounters an opcode that it cannot handle.
- Shadergraph: The asset postprocessor for shader graph now only performs the majority of its work when a shader-related asset has been changed.
API Changes
- Apple TV: Added: Identifier for 3rd generation Apple TV 4K.
- iOS: Added: Identifiers for iPad models released in 2022.
Changes
- Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. ("UUM-363")
Fixes
- 2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. ("UUM-22494")
- 2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)
- Android: Fixed crash if Java proxy is invoked at the same time as Unity is quit. (UUM-15968)
- Android: Fixed permissions request hang in pre-marshmellow (Android 6).
- Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-22990)
- Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. ("UUM-6639")
- Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. ("UUM-21886")
- Build Pipeline: Switching between Desktop Standalone and Dedicated Server platforms in the Build Settings window should now cause scripts to recompile. (UUM-22125)
- Core: Asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets. (UUM-939)
- DX12: Fixed a crash observed in e.g. HDRP sample project. ("UUM-20176")
- Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. ("UUM-18711")
- Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. ("UUM-21771")
- Editor: Enabled the New Scene window to now show proper search results when a scene template is pinned. ("UUM-15393")
- Editor: Extracted potential Editor-only dependencies and marked those as Reference instead of Clone. ("UUM-3666")
- Editor: Fixed a build performance regression caused by shader variant prefiltering overhead. ("UUM-23173")
- Editor: Fixed an Editor crash when rendering with UsePass or Fallback via SRP batcher. ("UUM-19898")
- Editor: Fixed an Editor crash when you try to build a project with corrupt compute shaders. ("UUM-25488")
- Editor: Fixed Camera.stereoEnabled when SRP is used and fixed the Camera.stereoSeparation value.
- Editor: Fixed case where SetParent allowed setting transforms as parents when they are persistent. ("UUM-12399")
- Editor: Fixed Mac Editor crash on sprite Drag Markdig.Syntax.Inlines.HtmlEntityInline Drop. ("UUM-20950")
- Editor: Fixed multi select + click so it now works in dependency list. (UUM-20649)
- Editor: Fixed pin position. ("UUM-15301")
- Editor: Fixed potential crash when a scene with a component without a GameObject is loaded. ("UUM-1291")
- Editor: Fixed shader graph's preview window when using deferred rendering in URP. ("UUM-11582")
- Editor: Fixed showing the dependencies of scene template when there is a single dependency. ("UUM-2524")
- Editor: Fixed the scrollbar in the Description field in the new scene dialog. ("UUM-15359")
- Editor: Fixed the URL for the Scene Template documentation. ("UUM-15355")
- Editor: Fixed the URL for the Scene Template pipeline documentation. ("UUM-15399")
- Editor: Fixed typo in error message on SkinnedMeshRenderer. ("UUM-13268")
- Editor: Fixed UsePass and Fallback rendering sometimes broken in Editor when using SRP batcher. ("UUM-18980")
- Editor: Gradient's location value could not be edited for rgb swatches using the keyboard. (UUM-6350)
- Editor: Removed the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab. ("UUM-21110")
- Editor: Video: Fixed crash when changing the source URL of a video player in Android. ("UUM-20661")
- Editor: [SpeedTree]: Fixed crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file. ("UUM-25371")
- GI: Added support for GPU lightmapper on Intel Arc 750 GPUs. (UUM-21746)
- GI: Fixed only one GPU being available to select as the "GPU Baking Device" when multiple identical GPUs are installed. ("UUM-15155")
- Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. ("UUM-19137")
- Graphics: Fixed editor crash when entering play mode with Oculus Link using Vulkan. ("UUM-19728")
- Graphics: Fixed micro splat terrain texture cannot be loaded. ("UUM-3571")
- Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. ("UUM-4614")
- IL2CPP: Fixed an issue that did not allow access to special folders in Windows Store apps. ("UUM-17611")
- IL2CPP: Fixed Monitor.IsEntered returning true when the monitor is entered on a different thread from the current thread. ("UUM-22329")
- IL2CPP: Improved performance of awaiting async operations on Windows. (UUM-20917)
- iOS: Fixed iOS wrong orientation output when in split view mode. ("UUM-17545")
- iOS: Restored the possibility for ViewController to control status bar appearance. ("UUM-6389")
- macOS: Enabled VSync now works correctly when moving the Editor window between screens with different refresh rates. ("UUM-9097")
- Mobile: Fixed the touch reset in device simulator when unity remote is disconnected. ("UUM-6667")
- Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)
- Package Manager: Fixed a bug where importing .unitypackage with project settings into a new project would show an error in the console. (UUM-20736)
- Particles: Removed erroneous grabpass when using Particle Standard Surface Shader. It should only be triggered when using the Distortion effect. (UUM-12916)
- Physics: Fixed a rare crash resizing the array of kinematic ccd contact managers when many kinematic ccd bodies were exiting the overlapping state. ("UUM-23140")
- Scripting: Fixed a crash triggered when AssemblyHelper.ExtractAllClassesThatAreUserExtendedScripts failed to retrieve MovedFromAttribute data. ("UUM-21911")
- Scripting: Fixed an issue where the API updater was not able to apply changes to internal packages when the project controlled by Perforce. (UUM-16373)
- Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)
- Shaders: Shaders will now reimport correctly when adding a missing include file. ("UUM-26017")
- Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". ("UUM-17546")
- uGUI: Added the slider's direction property not marking the scene dirty once this is changed when in prefab's isolation/context mode. ("UUM-20875")
- uGUI: Enabled Physics2DRaycast to now use SortingGroups when determining the sorted order of its results. ("UUM-19833")
- UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. ("UUM-21001")
- UI Toolkit: Fixed an issue where the UI Builder would export "none" instead of "initial" when setting a font to null. ("UUM-16426")
- UI Toolkit: Fixed bug caused by not rounding the computed text size correctly which caused newline character to appear in specific layout. ("UUM-4169")
- UI Toolkit: Fixed long selectors names in UI Builder. ("UUM-17304")
- UI Toolkit: Fixed PropertyField.BindProperty(SerializedProperty) fails to clear the previously bound property when a new one is bounded. ("UUM-4165")
- UI Toolkit: Fixed ScrollView continuing to scroll after ScrollTo was called. ("UUM-12584")
- UI Toolkit: Fixed ScrollView scrollbar input issues when using touch. ("UUM-17804")
- UI Toolkit: Fixed stuck preview when right clicking and dragging in UI Builder. ("UUM-3465")
- Universal RP: Fixed an issue where specular color was not matching behaviour in Legacy and HDRP. ("UUM-15867")
- VFX Graph: Fixed an exception while using Unlit ShaderGraph with VFX. (UUM-8053)
- VFX Graph: Fixed an issue causing unexpected sorting on some VFX output while using the new SG integration. (UUM-12152)
- VFX Graph: Fixed an issue where Alpha Clipping had an unexpected behavior in editor when used in MaterialOverride with SG integration, . (UUM-552)
- Video: Enabled URLs without extensions to now better be supported by the VideoPlayer. ("UUM-15705")
- Windows: Fixed for incorrect display names of certain subset of keys. ("UUM-22694")