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Baixar Unity 2021 2021.3.12f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2021.3.45f2. Unity 2021 2021.3.45f2 · Data de publicació:
2021.3.12f1 forma part de la branca 2021.3, que va arribar al final de vida el 18 de febrer del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2021.3.12f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Improvements

- Animation: Improved animation performance across the board
- Editor: Reduced the time taken to open inspectors by avoiding a pointless copy of a big thing behind the scenes
- Shadergraph: Reduced time taken by code generation when a shader graph asset is imported
- VFX Graph: Reduced time taken by code generation when a VFX asset is imported

API Changes

- iOS: Added: Added identifiers for iPhone 14 models.
- Shaders: Added: Added an API to control shader memory usage at runtime. ("UUM-5583")

Changes

- Editor: Update com.xr.sdk.openxr package version to 1.5.3
- Editor: Updated manifest.json to use com.unity.inputsystem package version 1.4.3
- XR: Updated the verified version of AR Foundation related packages to 4.2.6.

Fixes

- 2D: Fixed regression where GameObjects are not instantiated by Tiles when the Tilemap is not active. ("UUM-14293")
- Android: Fixed exporting the Android Studio project to a non-existing folder using Editor API. ("UUM-1886")
- Android: Interaction with PS4 touchpad won't cause navigational movement when using UGUI together with input system package. ("UUM-881")
- Animation: Added back old method signature for backward compatibility. ("UUM-1812")
- Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. ("UUM-9463")
- Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. ("UUM-7867")
- Audio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled. ("UUM-6318")
- Build Pipeline: Fixed edge case where isDebugBuild would not revert to true after the build. ("UUM-12064")
- Editor: Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. ("UUM-11164")
- Editor: Fixed build process should be quicker to detect scripting backend changes when building to a pre-used folder (1421700). ("UUM-1949")
- Editor: Fixed case where Editor would crash when a selected renderer was deleted. ("UUM-3249")
- Editor: Fixed crash in standalone profiler during shutdown. ("UUM-13932")
- Editor: Fixed crash when opening scenes in builds that had missing Prefab sources. ("UUM-2546")
- Editor: Fixed dragging prefab with ctrl on linux. ("UUM-1601")
- Editor: Fixed inspector and documentation to reflect intended behavior. ("UUM-2392")
- Editor: Fixed light layers when using motion vectors. ("UUM-15125")
- Editor: Fixed SceneVisibilityManager exceptions when using shortcuts with no Hierarchy window. ("1425103")
- Editor: Fixed the "Auto-hide gizmos" preference in the Scene View page to persist value when reopening the editor. ("UUM-7848")
- Editor: Fixed the persistence of the position of overlays when closing and reopening the editor. ("UUM-9975")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file. (UUM-9220)
- GI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs. ("UUM-2771")
- Graphics: Added error message for indirect compute buffers incorrectly flagged on DX11. ("UUM-899")
- Graphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off. ("UUM-11694")
- Graphics: Fixed crash when using bad args in CommandBuffer.DrawRenderer. ("HRB-20")
- Graphics: Fixed issue in which editor would get stuck when importing corrupted FBX models. ("UUM-3981")
- Graphics: Fixed sporadic freeze in mesh upload. (UUM-4293)
- Graphics: Fixed Vulkan validation error when GFR is disabled. (UUM-9583)
- Graphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory. ("UUM-4005")
- Graphics: Updated libjpeg-turbo to version 2.1.2 to solve security issues with version 1.3.1, used by Texture2D and ImageConversion LoadImage API and ImageConversion EncodeToJPG API. (UUM-4950)
- HDRP: Fixed over exposition in indoor template scenes. ("UUM-11455")
- HDRP: Shaders correctly fallback to error shader. (UUM-1417)
- IL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte. ("UUM-12875")
- IL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice. ("UUM-11191")
- IL2CPP: Corrected the build of a Mac Standalone player with an exported Xcode project when script debugging is enabled. ("UUM-11352")
- IL2CPP: Fixed fatal error in Unity CIL Linker with RecognizedReflectionAccessPattern reporting. ("UUM-13281")
- IL2CPP: Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection or when Faster (smaller) builds is enabled. ("UUM-12498")
- IL2CPP: Workaround an MSVC C++ compiler optimization bug related the Math.Max implementation for System.Decimal. ("UUM-11487")
- iOS: Disabled depth16 support on pre-iOS14 or pre-A9, since depth-bias does not work correctly. (UUM-9562)
- iOS: Stop Touch.rawPosition changing position when touch is dragged. ("UUM-7581")
- Mono: Avoid an editor crash when the debugger code fails to lookup the signature of a method. ("UUM-9219")
- Mono: Avoid exception when registering a window class in different domain instances. ("UUM-13189")
- Mono: Fixed LINQ performance regression on linux by switching to a more efficient stack checking method. ("UUM-11526")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Networking: Upgraded curl to 7.84.0. (UUM-11134)
- Package Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically. ("UUM-12670")
- Physics: Fixed ArticulationBody indices not matching when using methods like GetJointPositions and GetDriveTargets. ("UUM-1805")
- Profiler: Fixed issue on Metal where an error message about texture binding may appear in some situations. ("UUM-907")
- Scene Manager: Opening a broken scene with light mapping enabled could crash the editor. ("UUM-9319")
- Scene/Game View: Fixed case where gizmos with bounds near the camera could be incorrectly culled. (UUM-9158)
- Scripting: Fixed an issue where projects with Entities 0.51-preview.32 would fail to load if build target is WebGL
- Serialization: Prevent "Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!" from occuring on DomainReload when SerializeReference instance contained a Unity.Object reference to an already unloaded asset. ("UUM-2116")
- Shaders: Exposed Player settings to control shader memory usage at runtime. ("UUM-5583")
- UI Toolkit: Fixed an issue where the children of a TwoPaneSplitView would have incorrect sizes when displayed after being hidden. ("UUM-2538")
- UI Toolkit: Fixed EventSystem error logged in Editor when entering and leaving Play mode if there's a UIDocument in the scene. (UUM-10360)
- UI Toolkit: Fixed for 2021.3.X: [UI Builder] @import is stripped from the associated .uss file when saving .uxml. ("UUM-14414")
- Undo System: Fixed Editor crash on GetTransformAccess when undoing GameObject duplication. ("UUM-13617")
- Undo System: Fixed Undo.PerformUndo causes Editor crash when undoing reparented LineRenderer. (UUM-14123)
- Universal RP: Fixed default URP asset being included in builds when it wasn't supposed to be (when URP asset overrides are available for all target's quality levels). (UUM-8487)
- Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. ("UUM-14671")
- URP: Added force depth prepass option when requesting the Depth Texture. (UUM-8273)
- URP: Shaders correctly fallback to error shader. (UUM-1417)
- VFX Graph: Create a new system then convert an operator node to subgraphs fails. (UUM-2272)
- VFX Graph: Fixed flickering when sorting large systems. (UUM-9514)
- Video: Editor crashes when playing a video file with 14 audio tracks in Play mode. ("UUM-861")
- Video: Removed spike on the main thread when changing the video clip. ("UUM-878")
- Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. ("UUM-1888")
- Web: Allow Name Files As Hashes option for Development WebGL builds as well as Non-Development builds. ("UUM-1133")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed changing AudioSource.time while audio source is paused. ("UUM-1157")
- WebGL: Fixed division by zero error when calling AudioSource.time. ("UUM-2302")
- WebGL: Fixed immediate playback of scheduled audio source if AudioSource.time is changed. ("UUM-1147")
- WebGL: Fixed playback of audio clips on timeline. ("UUM-6801")
- WebGL: Improved shader compilation performance problems on MacOS when GPU instancing is used. ("UUM-6390")

https://unity3d.com/unity/whats-new/2021.3.12

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