Aquesta és una versió anterior. La versió actual és la 2021.3.45f2. Unity 2021 2021.3.45f2 · Data de publicació:
2021.1.4f1 forma part de la branca 2021.1, que va arribar al final de vida el 4 de novembre del 2022. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2021.1.4f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Features
- Search: Added support for menu states (disabled, checked) in QuickSearch. (EC-767).
Improvements
- Asset Import: Improved overall performance of FBX files import.
- Asset Import: Improved performance of ASCII FBX files import.
- Package: ProBuilder 5.0.3.
- Package: Upgraded udp to 2.1.6.
- Search: Added support for search item favorites.
- Search: Added support to index sub objects and compress search index entries.
- Search: Improved asset search performances by ~4x.
- Search: Improved scene provider search performances and reduced the scene provider memory usage.
- Search: Improved transaction manager performances.
- Search: Many search UI and UX improvements.
- Search: Search indexes size are now ~60% smaller.
- Search: Settings can now be searched by their properties in Search.
- XR: Updated OpenXR Package to 1.1.1.
API Changes
- HDRP: Added: Added a fallback for the ray traced directional shadow in case of a transmission. (1307870)
Changes
- HDRP: Assets going through the migration system are now dirtied.
- HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one.
- HDRP: Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit's behavior. (1320154)
- HDRP: The default LookDev volume profile is now copied and referened in the Asset folder instead of the package folder.
- Package Manager: Com.unity.purchasing updated with missing documentation.
- Search: In Index Manager, for includes/excludes, we now keep the last file pattern that was selected in the enum field when adding another item.
- Search: Ref:<asset_path> should only search results that has a direct dependency to <asset path>.
Fixes
- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal. (1308930)
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations. (1321141)
- Asset Import: Fixed performance regression of animation import. (1265275)
- Asset Pipeline: Fixed an issue where duplicated assets with children could select the wrong main object. (1302399)
- Asset Pipeline: Improved performance of flushing the preload operation queue from the main thread. This can occur when accessing an operation's result on the main thread before it is completed. (1322086)
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly. (1318673)
- Editor: Fixed ReorderableList not getting expanded height for lists inside properties. (1324456)
- GI: Fixed an issue where Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High. (1319133)
- Graphics: Choose the proper graphics multithreaded mode. (1223767)
- Graphics: Fixed instanced rendering light layers to be initialized to the default (first light layer) instead of zero to fix lack of lighting on the instanced objects. (1268590)
- HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other's Reflection Probe baking.
- HDRP: Fixed an issue with Decal normal blending producing NaNs.
- HDRP: Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition.
- HDRP: Fixed Exposure Frame Settings control issues on Planar reflection probes. Dynamic reflections now keep their own exposure relative to their parent camera. (1312153)
- HDRP: Fixed generation of the packed depth pyramid when hardware Dynamic Resolution Scaling is enabled.
- HDRP: Fixed issue in wizard when resource folder don't exist.
- HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.
- HDRP: Fixed issue with Decal projector edge on Metal. (1286074)
- HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.
- HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.
- HDRP: Fixed SSR Precision for 4K Screens.
- HDRP: Fixed SSS materials in planar reflections. (1319027)
- HDRP: Fixed volumetric fog being visually chopped or missing when using hardware Dynamic Resolution Scaling.
- HDRP: Fixed volumetric fog noise due to sun light leaking. (1319005)
- HDRP: Fixed warning fixed on ShadowLoop include (HDRISky and Unlit+ShadowMatte).
- IL2CPP: Corrected convert assemblies that do not have a type. (1319131)
- IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter. (1313160)
- IL2CPP: Fixed crash in il2cpp::vm::LivenessState::AddProcessObject. (1315058)
- IL2CPP: Fixed CultureInfo.DateTimeFormat being loaded incorrectly in some locales. (1252269)
- IL2CPP: Fixed exception when converting a method with a parameter that is an in generic parameter with a default value. (1313460)
- IL2CPP: Fixed possible IndexOutOfRangeException with script debugging enabled. (1321876)
- IL2CPP: Workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer. (1317949)
- Linux: Fixed ArgumentException errors being thrown when clicking on the camera settings button on the scene view. (1286300)
- Linux: Fixed broken automated test, test now passes and is re-enabled. (1252268)
- Linux: Fixed code path that allows OnGUI() to be called before Awake() in user scripts. (1273603)
- Linux: Fixed crash when Unity Editor was closed while running the profiler. (1278719)
- Linux: Fixed OnGUIDepth errors that spam the console when docking and undocking the Inspector window. (1299223)
- Linux: Fixed profiler throwing BeginSample/EndSample mismatch errors when opening preferences from the profile window while profiling. (1286545)
- Package Manager: Fixed bug where Package Manager window In Project list would be empty for a newly created project. (1319205)
- Particles: Fixed ParticleSystemRenderer.SetMeshes script API. (1322561)
- Prefabs: InstantiatePrebab in the editor now calls OnTransformChildrenChanged. (1319453)
- Scene/Game View: Fixed arc handle picking when the arc is close to parallel with the camera. (1310854)
- Scripting: Added Flags attribute to SelectionMode enum. (1298921)
- Scripting: Instanciation of Unity objects defined in types under more than one level of nesting should work. (1299861)
- Search: Fixed exception thrown when closing search if started from sync button. (1315777)
- Search: Fixed floating point search expression parsing for non US locales.
- Search: Fixed help tips and default opening option of search window. (1315793)
- Search: Fixed hierarchy window search returns incorrect results when using ref in the search bar. (1311273)
- Search: Fixed search index incremental update merge issue.
- Search: Fixed searching for settings in Search that will yield results, even when keywords order doesn't match the original string. (1321890)
- Search: Fixed SearchService.Request when used with a non-asynchronous queries.
See https://forum.unity.com/threads/quick-search-preview.635863/page-12#post-6907427.
- Search: Fixed typo in PlayableScript template that created an error when Menu.GetEnabled was called on it. (1315168)
- Search: Print a friendly error when saving an invalid search query asset. (1317448)
- Search: Removed unchecked character from menu provider item name since it looks like a display error. (1315167)
- Search: Updated the search provider active state when toggled in the search view provider filters dropdown. (1318459)
- Serialization: Fixed issue where SerializedProperty.propertyPath would not return the same path when invoked multiple times with an array entry path which is no longer there. (1310571)
- Shadergraph: Fixed a bug where synchronously compiling an unencountered shader variant for preview was causing long delays in graph updates. (1323744)
- Shaders: Fixed regression that was dropping some shader errors from the inspector after restarting the editor. (1325521)
- UI Toolkit: Fixed multiple errors appear after modifying ScriptableObject's array indirectly. (1303188)
- Universal: Fixed errors when the Profiler is used with XR multipass. (1313141)
- Video: Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader. (1307239)
- XR: Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen. (1323833)
- XR: Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details.
- XR: XRDisplaySubsystem and XRInputSubsystem now available on WebGL build target. (1283105)