Aquí hi ha 5 versions d’Unity 2021 (CN Version), des de 8 d’octubre del 2024 fins a l’actual, 2021.3.45f2c1. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 2021.3.45f2c1Darrera versió | 7 d’octubre del 2025 | — | 64 bits EXE (NSIS) Notes de la versió2021.3.45f2 Release Notes
Fixes
- Scripting: Adressed CVE-2025-59489 |
| 2021.3.45f1c2 | 16 de maig del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2021.3.45f1
- Android: Player crashes with an error "Unable to instantiate fragment com.unity3d.player.a.c:" when minimizing and maximizing the player while a notification permission dialog is shown (UUM-60989)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK (UUM-76723)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
- Shader System: Shader cache is not used when building the Player repeatedly (UUM-75264)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2021.3.45f1 Release Notes
Improvements
- IL2CPP: [RequireDerived] and [RequireImplementors] will now mark all instance constructors of all types that they cause to be marked.
- Shaders: Improved shader compilation logging in the player. (UUM-79781)
API Changes
- iOS: Added: Added iPhone 16 device generation enums and screen cutouts.
Changes
- Editor: Updated com.unity.openxr package version to 1.13.0.
- Editor: Updated OpenXR to 1.12.1.
- iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.
- XR: Updated XR Management Package's default version to 4.5.0.
Fixes
- Android: Fixed unexpected permissions when using .androidlibs. (UUM-69911)
- Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
- Animation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated. (UUM-80043)
- Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. (UUM-72637)
- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
- Editor: F-key functionality restored, and menu items enable/disable correctly. (UUM-83883)
- Editor: Fixed an issue where Editor menus on macOS could render blank and cause the editor to hang. (UUM-73279)
- Editor: Fixed crash in Linux when opening recent scenes from the File menu. (UUM-82381)
- Editor: Fixed rendering issues with XRSettings.RenderViewportScale when using OpenXR. (UUM-19440)
- Editor: Fixed safeArea reported value for bottom part of the screen for iOS < 15. (UUM-51667)
- Editor: Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled. (UUM-61109)
- Editor: Linux Editor no longer crashes when creating a prefab variant from the context menu in a read-only directory. (UUM-76157)
- Editor: SRP Batcher supports Integer type "stencil ref". (UUM-79305)
- Editor: Switched to using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would fail a build. If splash screens are not being cached properly you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
- Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
- Graphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode. (UUM-73042)
- Graphics: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
- HDRP: Fixed sun flicker where the sun is close to cloud boundaries. (UUM-70628)
- IL2CPP: Fixed crash when attaching debugger due to invalid version number. (UUM-82249)
- IL2CPP: Fixed issue with the wrong calling convention being used on function poi |
| 2021.3.45f1c1 | 17 de gener del 2025 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2021.3.45f1
- Android: Player crashes with an error "Unable to instantiate fragment com.unity3d.player.a.c:" when minimizing and maximizing the player while a notification permission dialog is shown (UUM-60989)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK (UUM-76723)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
- Shader System: Shader cache is not used when building the Player repeatedly (UUM-75264)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2021.3.45f1 Release Notes
Improvements
- IL2CPP: [RequireDerived] and [RequireImplementors] will now mark all instance constructors of all types that they cause to be marked.
- Shaders: Improved shader compilation logging in the player. (UUM-79781)
API Changes
- iOS: Added: Added iPhone 16 device generation enums and screen cutouts.
Changes
- Editor: Updated com.unity.openxr package version to 1.13.0.
- Editor: Updated OpenXR to 1.12.1.
- iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.
- XR: Updated XR Management Package's default version to 4.5.0.
Fixes
- Android: Fixed unexpected permissions when using .androidlibs. (UUM-69911)
- Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
- Animation: Fixed crash when attempting to recreate the Animator bindings, by enabling a RigBuilder that binds a transform stream handle for example, while the Animator was being evaluated. (UUM-80043)
- Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs. (UUM-72637)
- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
- Editor: F-key functionality restored, and menu items enable/disable correctly. (UUM-83883)
- Editor: Fixed an issue where Editor menus on macOS could render blank and cause the editor to hang. (UUM-73279)
- Editor: Fixed crash in Linux when opening recent scenes from the File menu. (UUM-82381)
- Editor: Fixed rendering issues with XRSettings.RenderViewportScale when using OpenXR. (UUM-19440)
- Editor: Fixed safeArea reported value for bottom part of the screen for iOS < 15. (UUM-51667)
- Editor: Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled. (UUM-61109)
- Editor: Linux Editor no longer crashes when creating a prefab variant from the context menu in a read-only directory. (UUM-76157)
- Editor: SRP Batcher supports Integer type "stencil ref". (UUM-79305)
- Editor: Switched to using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would fail a build. If splash screens are not being cached properly you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
- Graphics: Fixed an issue when setting up BoneWeight with its own cached data. (UUM-56490)
- Graphics: Fixed issue in which raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode. (UUM-73042)
- Graphics: Fixed mesh memory being incorrectly reported in the memory profiler. (UUM-20120)
- HDRP: Fixed sun flicker where the sun is close to cloud boundaries. (UUM-70628)
- IL2CPP: Fixed crash when attaching debugger due to invalid version number. (UUM-82249)
- IL2CPP: Fixed issue with the wrong calling convention being used on function poi |
| 2021.3.44f1c1 | 16 d’octubre del 2024 | — | 64 bits EXE (NSIS) |
| 2021.3.43f1c1 | 8 d’octubre del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2021.3.43f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
2021.3.43f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Changes
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
- 2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
- Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
- Android: Fixed Input.backButtonLeavesApp not working on the new input system. (UUM-41638)
- Animation: Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
- Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
- Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
- DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
- Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
- Editor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent. (UUM-73960)
- Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
- Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
- Editor: Graphics: Fix inspector preview for objects with negative scale. (UUM-76814)
- Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
- HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
- HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...). (UUM-70478)
- iOS: Fixed occasional crash on exit. (UUM-75473)
- iOS: Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple. (UUM-77041)
- Package Manager: Install icon is shown for custom packages. (UUM-73538)
- Scene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused". (UUM-74498)
- Serialization: Don't show crash reporter when reading corrupted files. (UUM-66157)
- Shadergraph: Disallowed shader variant related settings to be set to negative values. (UUM-76472)
- Shaders: Fixed reversebits implementation on metal. (UUM-73255)
- Shaders: Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded. (UUM-69238)
- UI Toolkit: Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them. (UUM-72728)
- UI Toolkit: Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown. (UUM-73468)
- WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Package changes in 2021.3.43f1
Packages updated
- com.unity.xr.openxr: 1.11.0 to 1.12.0
Packages added
- com.unity.services.apis@1.0.1 |