Populars: Dades actualitzades el 27 d’octubre del 2026

Categories

Internet1.356
Comunicació321
Àudio i vídeo898
Gràfics i disseny539
Ofimàtica i productivitat1.124
Eines per a desenvolupadors3.134
Eines d’IA529
Seguretat i privadesa385
Eines del sistema3.114
Jocs523
Educació i ciència239
Xarxa i TI284

unifocl: baixar versions anteriors

A CLI/TUI operations layer for Unity, enabling deterministic project interaction for developers and AI agents without the Editor.

Aquí hi ha 11 versions d’unifocl, des de 24 de març del 2026 fins a l’actual, 3.18.2. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2026: 11 11 26
VersióDataMidaFitxers
3.18.2Darrera versió 24 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
## 3.18.2 - 2026-10-24
### Fixed
• `/console dump --type warning` now returns `Debug.LogWarning` entries. The log-mode classifier used the wrong Unity flag bits, so script warnings (ScriptingWarning, bit 9) were reported as `log`. Exceptions, compile errors/warnings, asset-import errors/warnings and assertions are now classified correctly too.
• Multi-line quoted arguments in `exec` input (e.g. a multi-line `/eval '...'` snippet) are no longer split into separate commands at each newline. Newlines inside a `'...'` or `"..."` span stay part of the command.
3.18.1 17 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
## 3.18.1 - 2026-10-17
### Fixed
• Editor bridge now compiles on Unity 6.5+ (verified on 6000.5.2f1 and 6000.6.6f1), where `GetInstanceID`, `InstanceIDToObject`, `IsLoadingAssetPreview(int)` and the `SceneHandle`/`EntityId` int conversions are hard errors (CS0619). Object ids keep their int wire format via a new `DaemonObjectIds` helper:instance ids before 6.5, the low 32 bits of the `EntityId` from 6.5 on. Older Unity versions keep the original code paths.
• `unifocl init` now installs `DaemonDryRunFileIo.cs` and `Timeline/DaemonTimelineService.cs` into the embedded package. They were missing from the payload allowlist, so the profiler/recorder services failed to compile (CS0103 `DaemonDryRunFileIo`) and the Timeline commands never shipped.
• Existing installs that lack these files are now reported as needing re-initialization, so the CLI refreshes the embedded package on the next `/open` or `/init`.
3.18.0 22 de setembre del 2026 — 64 bits ZIP
Notes de la versió
## 3.18.0 - 2026-09-22
### Added
• Optional `probuilder` tool category for ProBuilder level geometry. Agents load it with
`use_category('probuilder')`; humans use `/probuilder <shape|mesh|face|edge> ...`. Tools:
`probuilder.shape.create` (12 primitives with bounding-box size, local position/rotation,
center/bottom pivot, material, segments/steps, optional MeshCollider), `probuilder.mesh.info`
(counts, bounds, per-face normal/center/direction), `probuilder.face.extrude`,
`probuilder.face.move`, `probuilder.face.set_material`, `probuilder.face.flip_normals`,
`probuilder.face.subdivide`, `probuilder.edge.bevel`, `probuilder.face.delete`,
`probuilder.mesh.merge`, `probuilder.mesh.probuilderize`, and `probuilder.mesh.export`.
Faces are selected by index or by world direction (`up`, `left`, ...), objects by hierarchy
path. Every mutating tool supports dry-run previews.
• The tools compile into a separate `UniFocl.EditorBridge.ProBuilder` assembly gated on
`com.unity.probuilder` 5.0+, so projects without ProBuilder are unaffected and simply do not
see the category. `use_category('probuilder')` explains how to enable it when the package is
missing. Re-run `/init` (or `/open`) after updating to install the new bridge files.

### Fixed
• A `dryRun` call to any `[UnifoclCommand]` custom tool reverted every earlier daemon mutation
since the last user input in the editor, not just its own changes, and the scene-restore step
then saved that reverted state. The editor only advances the Undo group on user input, so the
group captured before the dry-run still held that earlier work. The dry-run now opens its own
group first and reverts only that one. (The hierarchy, inspector and eval dry-runs share the
old pattern and are tracked in #223.)
• Custom-tool failures (`/profiler`, `/recorder`, `/probuilder`, ...) were logged without a
leading `error`, so `unifocl exec --agentic` reported them as `status:success`. They now
surface as agentic errors.
• Agentic logs lost the brackets of any Spectre-escaped text (`[[`/`]]`), which turned JSON arrays
in custom-tool results into unparseable fragments such as `"faces":],`. Custom-tool results
are also rendered without `\uXXXX` escapes for quotes and non-ASCII text.
• Custom-tool arguments now decode `\uXXXX` escapes, so string arguments containing non-ASCII
text (e.g. Japanese GameObject names) reach `[UnifoclCommand]` methods intact. Array and
object arguments are passed through as raw JSON instead of being truncated at the first comma,
and a JSON `null` now counts as an omitted argument.
3.17.3 20 de setembre del 2026 — 64 bits ZIP
Notes de la versió
## 3.17.3 - 2026-09-20
### Fixed
• MCP `exec` no longer kills a command that outlives the 30-second budget. Killing the CLI
mid-operation left the work it had dispatched running inside the Editor while the agent was
told the operation failed, so the natural response — retrying — duplicated it. Every command
is now detached on timeout and harvested by a later `exec` call, not just the five project
lifecycle commands (`/open`, `/o`, `/new`, `/clone`, `/recent`). Non-lifecycle commands report
`status:"running"` with `elapsedSeconds` and the in-flight command list; lifecycle commands
keep reporting `status:"booting"`. (#221)
• While a detached run is in flight, every `exec` call now reports its progress instead of
spawning a competing `unifocl` process against the same daemon. `/close` still aborts it.
MCP `exec` calls are serialized so that invariant holds under concurrent tool calls — they
already shared one session seed, one remembered project, and one pending-run slot.
• MCP command classification matched on a bare prefix, so `/opened-elsewhere` was read as
`/open`. Triggers now have to be followed by end of input or whitespace.

### Added
• `get_agent_workflow_guide(section='long_running')` — what `booting` and `running` mean, how to
poll a detached command, and why polling cannot duplicate the work.
3.17.2 12 de setembre del 2026 — 64 bits ZIP
Notes de la versió
## 3.17.2 - 2026-09-12
### Fixed
• `/diag compile-errors` no longer reports `✓ 0 error(s)` with `ok:true` while the
project is in a broken compile state (#216). The command now cross-checks the
event-captured compiler messages against `EditorUtility.scriptCompilationFailed`
and diffs the assemblies `CompilationPipeline.GetAssemblies()` expects against
the DLLs actually present in `Library/ScriptAssemblies`; expected-but-missing
output is reported as a compile failure. When the project does not compile the
response carries `ok:false` (failed exec status) plus new `compilationFailed`
and `missingAssemblies` payload fields, and the CLI renders the failure with
the captured or synthesized error messages.
• Debug artifact collection now preserves a diagnostic's content payload even
when the daemon reports `ok:false` for it, so compile-error details from a
broken project land in the artifact instead of being dropped.
3.17.0 25 de juliol del 2026 — 64 bits ZIP
Notes de la versió
## 3.17.0 - 2026-07-25
### Added

• **EditMode tests now run inside the attached editor.** With a project open, `test run editmode`
and `test list` drive Unity's `TestRunnerApi` in the editor that already holds the project
instead of launching a second Unity, so the project lock is never contended. Previously these
commands could not succeed at all while a project was open — Unity refuses to open the same
project twice, and every `/open` mode holds the lock.
• Test names and assemblies from `test list` are now read from the test tree when running
in-editor, replacing the stdout-scraping heuristic that could report Unity banner lines
(e.g. `Branch:6000.4/staging`) as test cases.
• The editor bridge ships a new `UniFocl.EditorBridge.TestRunner` assembly, constrained to
`UNITY_TESTS_FRAMEWORK`. Unity skips it when `com.unity.test-framework` is absent, and unifocl
reports that explicitly rather than failing obscurely.

### Fixed

• The agentic log scanner no longer treats `failed` inside an identifier as a command failure.
`test list` prints one line per test case, so names such as
`Purchase_GrantFailure_ReturnsGrantFailed` (trailing fragment) or `Foo.FailedStateTests`
(leading fragment) reported a successful listing as `status:error` with exit code 2. The match
is now anchored to word boundaries on both sides. This classifier runs over every agentic exec,
not just `test list`.
• Diagnostics for a failed subprocess run now search both output streams for Unity's fatal
batchmode banner. Previously the first non-empty stream won outright, so any licensing noise on
stderr suppressed the actual cause — which Unity writes to stdout.
• A failure reported by the editor without a message no longer falls through to a green
zero-count summary.
• `DispatchTestJobAsync` reports cancellation as a structured error instead of throwing
`OperationCanceledException` out of a method whose callers promise ExecV2 a structured result.

### Changed

• `test run editmode` / `test list` select their execution path automatically:in-editor when a
daemon is answering for the project, subprocess otherwise. Both write the same NUnit v3 XML to
`Logs/unifocl-test/`, so the structured output contract is unchanged.
• PlayMode continues to use the subprocess path and therefore still requires the project to be
closed.
• Completion is signalled through `Temp/unifocl/test-results/<requestId>.json` rather than the
daemon response, so a domain reload during a run cannot swallow the result — the same on-disk
handoff `/compile` uses. Markers older than six hours are swept on the next job so they cannot
accumulate one file per run.
• The editor-side `ICallbacks` implementation registers once per domain rather than once per run.
Unity's `CallbacksHolder` appends without deduplicating, so the previous code left `RunFinished`
firing once for every run ever started, and leaked a `TestRunnerApi` ScriptableObject each time.

### Documentation

• `docs/test-orchestration.md` documents both execution paths, and records that `/close` releases
the project lock in host mode but not in bridge mode, where it detaches the session and leaves
the GUI editor running.
### Fixed

• `test run` and `test list` no longer report a silent success when Unity never started. A run that
produces no results file is now an error carrying Unity's exit code and the tail of its output,
instead of a green `total=0 passed=0 failed=0` result.
• `test` commands detect a held Unity project lock (`Temp/UnityLockfile`) before launching and fail
with a resolution hint. Unity refuses to open a project twice, so a run started while the project
is open — including when opened by unifocl's own daemon — aborted before executing any test.
• A stale results XML from an earlier run can no longer be reported as the current run's result; the
file is cleared first and only accepted if the run that started actually wrote it.
• Unity's stdout/stderr is persisted to `Logs/unifocl-test/unity-<platform>.log` and drained before
th
2.21.3 30 de març del 2026 — 64 bits ZIP
Notes de la versió
2.21.3 - 2026-03-30
Fixes
- agent install claude wrong subcommand: mcp add @unifocl/claude-plugin failed with "missing required argument 'commandOrUrl'" because mcp add requires <name> <command> [args...]. Fixed to use claude mcp add unifocl -- unifocl --mcp-server, with -- required to prevent --mcp-server from being parsed as a flag for mcp add.
Officialized
- Officialized 2.21.3 by closing the development cycle suffix.
2.14.0 29 de març del 2026 — 64 bits ZIP
2.5.1 27 de març del 2026 — 64 bits ZIP
2.4.0 25 de març del 2026 — 64 bits ZIP
2.3.0 24 de març del 2026 — 64 bits ZIP

Comparteix