Aquesta és una versió anterior. La versió actual és la 0.9.2.0. UndertaleModTool 0.9.2.0 · Data de publicació:
Fitxers d’instal·lació 0.8.3.0
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | ZIP → Portable | — | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Changelog
Note: This is a minor release. To see the changes in major release 0.8.0.0, click here. To see the changes in minor release 0.8.2.0, click here.
Added
- Added code name filtering to the "Search in code" window by @VladiStep in #2152.
- (The script which was previously capable of this, SearchLimited.csx, has now been removed.)
- Added functionality for using currently-selected code editor text as the default search text in the "Search in code" window by @VladiStep in #2154.
- Underanalyzer: CSX scripts can now take advantage of the newly-added EnumerateChildren() on AST nodes that are produced by the decompiler, which can be useful for programmatically analyzing code, recursively.
Changed
- Game-specific data updated for base GameMaker functions and Deltarune functions updated, through multiple contributions by @colinator27, @Jacky720, and @VladiStep.
- New all-in-one Undertale/Deltarune debug script added, Debug.csx, with new support for the recently-released Deltarune chapters.
- (Special thanks to folks from the community for figuring out crash fixes.)
- All of the UTDR (Undertale/Deltarune) scripts have been renamed/recategorized to make it obvious which ones apply to which game.
- Code for sequence asset handling has been cleaned up, now properly supports color tracks, and has added support for audio effect tracks by @colinator27 in #2123.
- Added os_switch2 constant to the GML compiler and decompiler.
- GML decompiler settings: "Allow leftover data on VM stack" is now enabled by default, which turns its exception into a warning.
- (This makes a decompiler error in some games no longer occur.)
- Small room asset instance ID deserialization performance boost and cleanup by @BioTomateDE in #2195.
- Strip metadata before writing auto-generated images by @Dobby233Liu in #2206.
Fixed
- Fixed ExportSpritesAsGIF.csx for sprites with no frames by @babro1 in #2139.
- Fixed the GML VM disassembler producing Windows newlines, which was inconsistent with the GML decompiler (it will now always use Unix newlines) by @VladiStep in #2153.
- Fixed tileset grid size in the room editor not properly depending on the tileset asset size (leading to incorrect results in some cases) by @CST1229 in #2155.
- Fixed ExportAllSounds.csx not properly creating directories in some cases of exporting external sounds.
- Fixed a crash that could occur when right-clicking some blank spots in the Game Object event grid by @VladiStep in #2177.
- Fixed the "Update range" button layout in font editor by @VladiStep in #2181.
- Fixed the loop condition for the CLI's PromptLoadFile scripting method, similarly to how PromptChooseDirectory was fixed in a previous release, by @ancientstraits in #2199.
- Fixed ImportGML.csx not properly filtering for only GML files, and not properly supporting no-link imports.
- Underanalyzer: Fixed compilation and decompilation of local function references from within a function declaration's argument list (default values), or within its inheritance call arguments.https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.8.3.0