Aquesta és la versió actual. · Data de publicació:
Fitxers d’instal·lació 0.70.51
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 32 bits | EXE (NSIS) · en-US | — | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Bug fixes
- Changes that result in no code change are no longer added to the undo/redo stack.
- Fix provider data being preloaded when it hasn't been set by users yet.
- The scene graph is now reset when entering play state from edit state.
- Fixed an edge case where stale scene objects could stick around when resetting the scene.
- The editor grid has now been positioned slightly above y=0 so it doesn't z-fight with other objects placed on y=0.
- Duplicate entries found in during hit testing for selecting elements in the scene are now removed, fixing an edge case where cycle selection would not work as expected.
- Fixed an edge case where some elements were unable to be selected through the editor scene.
- The canvas is now immediately focused when entering play state.
- The editor camera now behaves the same on initial load, interacting with the axis controls, and using the "zoom to element" action.
- Transform controls are no longer rendered in the scene if the selected scene element takes no transform props.
- The editor camera now ignores very large objects when reorienting to scene objects.
- Fix userland keyboard events being triggered outside of play state.
- Fix @react-three/viverse requiring @react-three/xr to be installed before running in Triplex.
- Errors are no longer thrown if a components name could not be resolved.
- Untyped host elements no-longer throw an exception when selecting through the elements panel.
- The camera preview no longer has the selection outline of the camera visible.
- Switching from default to editor camera now correctly fits the scene to it on the first switch.
- Switching the canvas camera between editor and defaul no longer bleeds state between each other.
- Resetting a component that renders a canvas now persists the camera settings.
- Fix an internal error where a function that should have been defined wasn't.