Aquí hi ha 3 versions de TrenchBroom, des de 24 de maig del 2025 fins a l’actual, 2026.2. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
3 versions en 1 any · unes 2,4 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 2026.2Darrera versió | 21 d’agost del 2026 | — | 64 bits ZIP Notes de la versió## Supported Platforms
• Windows:10 1903 or later (x64 only)
• Linux:glibc 2.33 or higher
• macOS:13 or higher
All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.
## Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:
• [x64 version](https://aka.ms/vs/17/release/vc_redist.x64.exe) for running 64-bit TrenchBroom
## Highlights
### Sweep Tool
<img width="640" height="493" alt="SweepTool" src="https://github.com/user-attachments/assets/5e749573-6c80-4e88-930d-a5ea1595345e" />
The sweep tool fills the gap between the selected brush faces and a copy of those faces, called the destination cap, with a run of brushes.
Contributed by @ummjackson.
### Creating and Editing Quake 3 Patches
<img width="592" height="426" alt="Screenshot 2026-07-24 at 23 56 22" src="https://github.com/user-attachments/assets/c9809143-b3c1-4deb-9a6d-b0eab83e2b1a" />
A new control point tool allows you to edit the control points of Quake 3 patches like you normally edit brush vertices. Create patches from existing faces using `Edit > Patches > Convert Selection to Patches`. Adjust the numbers of control points without losing the patches' shape.
### Arch Shape
<img width="302" height="339" alt="Screenshot 2026-07-24 at 23 51 26" src="https://github.com/user-attachments/assets/57e50797-6fb5-4137-a0b0-0eed4d1c6a5f" />
The new shape for the shape builder tool allows you to create arches super quickly. Supports the same shape modifiers for cylinders as the other circular shapes.
Contributed by @ummjackson.
### Extrude Tool
<img width="360" height="240" alt="extrude" src="https://github.com/user-attachments/assets/fcb0782a-f83d-4f3e-b3d4-2cd3db5b936d" />
The extrude tool can now extrude brushes that share a face, or a portion of a face, simultaneously.
### New Features
• Add Sweep Tool by @ummjackson in https://github.com/TrenchBroom/TrenchBroom/pull/5321
• Add an arch shape to the shape tool by @ummjackson in https://github.com/TrenchBroom/TrenchBroom/pull/5279
• "Flood fill" select for coplanar faces by @ummjackson in https://github.com/TrenchBroom/TrenchBroom/pull/5299
• Extrude opposite coplanar faces by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5348
• Add a menu item to create new patches from selected faces by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5312
• Introduce a tool to edit patch control points by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5307
• Add controls to adjust the patch row and column counts to the control point tool by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5311
### Other Improvements
• Use trim sheets mode only when holding ctrl by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5343
• Strip entities matching a pattern and drop an entity on export by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5347
• Make grid lines adapt to the color of the fragment by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5358
• Include patches in copied data by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5390
• Add fly mode key configuration to keyboard preferences by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5289
• Add support for a alternative shortcuts by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5293
• Enable Valve 220 .map format support for Quetoo by @jdolan in https://github.com/TrenchBroom/TrenchBroom/pull/5300
• Add "All" and "None" buttons to flags editor by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5317
• Add a checkbox for toggling patches to the view options by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5320
• Default to user data folder when saving a document by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5325
• Improve handling of relative paths in compilation tasks by @kduske in https://gith |
| 2026.1 | 18 de juny del 2026 | — | 64 bits ZIP Notes de la versió## Supported Platforms
Windows: 10, 11 (x64 only)
Linux: glibc 2.31 or higher
macOS: 12 or higher
All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.
## Requirements
Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:
[x64 version](https://aka.ms/vs/17/release/vc_redist.x64.exe) for running 64-bit TrenchBroom
## What's Changed
* Automatic texture alignment by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5121
* Add stairs shape by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5144
* Add Heretic II .fm model and .m32 texture loaders. by @m-x-d in https://github.com/TrenchBroom/TrenchBroom/pull/5195
* Don't crash when editing vertices by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/4984
* Various auto updater fixes by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/4994
* Fix enabled state of vertex snapping menu entries by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5007
* target(target_destination) fixes. by @eGax in https://github.com/TrenchBroom/TrenchBroom/pull/5015
* target(target_destination) fixes Quoth2.fgd by @eGax in https://github.com/TrenchBroom/TrenchBroom/pull/5016
* Ensure the KeyboardPreferences icon is vertically aligned in the top bar by @1000nettles in https://github.com/TrenchBroom/TrenchBroom/pull/5039
* Disable updater when --portable was passed by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5048
* Apply brightness correction for tinted model faces by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5047
* Make selectBrushes/BrushFacesWithMaterial case insensitive by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5052
* Add the option to strip TB specific entity properties when exporting a map by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5053
* Make the apply button update the current shape by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5055
* Use the correct font metrics to elide text by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5065
* Add new menu entry "Extract Selected Objects" by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5068
* Correctly handle protected properties and brush entities when extract objects from linked group by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5085
* Ensure that OpenGL resources are eventually released by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5088
* Add new context menu to console text view with "clear" option by @1000nettles in https://github.com/TrenchBroom/TrenchBroom/pull/5094
* Introduce global GL resource management by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5100
* Explicitly destroy GL resources by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5103
* Remove GLEW by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5108
* Add popup menu actions to copy material names by @Toodles2You in https://github.com/TrenchBroom/TrenchBroom/pull/5093
* Add new "Re-run compilation..." menu item (2nd PR) by @1000nettles in https://github.com/TrenchBroom/TrenchBroom/pull/5111
* Don't crash when building an entity renderer for out of bounds skin or frame by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5123
* Don't crash when pasting by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5126
* Pre-select last run compilation profile by @1000nettles in https://github.com/TrenchBroom/TrenchBroom/pull/5127
* Run `validate()` before scrolling to cell by @1000nettles in https://github.com/TrenchBroom/TrenchBroom/pull/5132
* Don't crash when running AppImage with --portable by @kduske in https://github.com/TrenchBroom/TrenchBroom/pull/5135
* Update Quetoo game configuration and entity definitions by @jdolan in https://github.com/TrenchBroom/TrenchBroom/pull/5138
* Render links as lines and not quads by @k |
| 2025.3 | 24 de maig del 2025 | — | 64 bits ZIP |