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Special K: baixar versions anteriors

The Swiss Army Knife of PC Gaming

Aquí hi ha 150 versions de Special K, des de 24 de maig del 2024 fins a l’actual, 26.10.10. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2024: 38 38 24 2025: 91 91 25 2026: 21 21 26

150 versions en 2 anys · unes 63 per any

VersióDataMidaFitxers
26.10.10Darrera versió 16 d’octubre del 2026 14,2 MB 64 bits EXE (Inno Setup) 14,2 MB64 bits EXE (Inno Setup) 14,2 MB
Notes de la versió
+ Added support for Epic Games Store v2
+ Restored Windows 7 Support
+ Added INI editor to SKIF (1.4.0)
+ Added Local Injection Manager to SKIF
+ Fixed MinHook memory protection problems in some weak anti-debug games
+ Added Discord HDR PNG workaround to SKIV and Special K screen capture
+ Switched to MSVC static linking in SKIV/SKIF/SKIFsvc
+ Workaround SSL certificate manipulation on our CDN by some ISPs
26.9.25 25 de setembre del 2026 13,4 MB 64 bits EXE (Inno Setup) 13,4 MB64 bits EXE (Inno Setup) 13,4 MB
Notes de la versió
+ Fixed issues with Epic Games Store manifest parsing and MinHook spinlock.
26.9.17 16 de setembre del 2026 13,4 MB 64 bits EXE (Inno Setup) 13,4 MB64 bits EXE (Inno Setup) 13,4 MB
Notes de la versió
+ Changed Windows Game Config (Game Bar - "Remember this is a Game") to
match full filesystem paths before declaring a game already registered.

* Should take care of games with demos that have the same .exe, and the
even more annoying case of a developer naming their game: game.exe!

+ Default Dispatch to 60 FPS cap, since it has trouble counting frames
and runs 30 FPS FMVs at 62 FPS instead.
26.9.15 15 de setembre del 2026 13,4 MB 64 bits EXE (Inno Setup) 13,4 MB64 bits EXE (Inno Setup) 13,4 MB
Notes de la versió
+ Added configurable framerate limiter energy efficiency presets.
+ Fixed deadlock in do_win_verify_trust in the latest MSVC toolchain.
+ Added support for Deep Learned Slop Shading 5.
+ Added support for DLSS Ray Reconstruction (310.7.128+) Preset F.
+ Stop displaying HDR preset change notifications when HDR is inactive.
+ Restore basic Windows 7 compatibility.
+ Fixed Genshin Impact crashing at login screen.
26.8.12 16 d’agost del 2026 13,4 MB 64 bits EXE (Inno Setup) 13,4 MB64 bits EXE (Inno Setup) 13,4 MB
Notes de la versió
>> IMPORTANT NOTES ON HDR SCREENSHOTS <<

+ Changed HDR PNG screenshot chunk names to comply with changes made to HDR PNG's
final specification versus the draft spec SK was designed around...

* Most browsers that used to use the old chunk names now only recognize the
new ones and these particular chunks (mDCv and cLLi) are critical for
tonemapping content too bright for a user's display to output unaltered.

@ As such, any older screenshots you have lying around may appear dimmer on
some users screens if they view them in a browser rather than SKIV.

-- Simultaneously, and unrelated to SK, Discord is currently broken and removing
ICC profiles from all images uploaded, which causes perfectly standard HDR
screenshots to be treated as SDR when displayed inline in chat...

* SK cannot fix this, but your images _are_ all valid, if they ever fix it.

+ Fixed changes to Assassin's Creed: Shadows Reflex implementation that were
preventing DLSS framegen. Engine still broken; just in more interesting ways
+ Changed Xbox Impulse Trigger -> DualSense Adaptive Trigger's frequency to make
it more closely resemble the pathetic motors on Xbox triggers
+ Improved Unity fixed-delta-time overrides for games like Dave The Diver, that
change this engine variable every time game modes change
+ Disable Unity engine's internal framerate limiter whenever VSYNC is off, because
it's often using wrong rate and not desired/configurable in the first place
+ Improved DualSense Edge extra button -> keyboard compatibility with Unity
+ Stop detecting all HID devices with matching HID report sizes as PlayStation
+ Removed serial number mismatch warning on newer revision DualSense controllers
+ Prevent PRAGMATA from blocking the Windows Key and external hotkeys by default
(reset config if you need this)
+ Avoid injecting SK into the wrong part of Microsoft's Xbox Russian Nesting Doll
(more specifically, the Xbox 360 emulator that runs the Xbox emulator, rofl)
26.6.13.7 14 de juny del 2026 12,2 MB 64 bits EXE (Inno Setup) 12,2 MB64 bits EXE (Inno Setup) 12,2 MB
Notes de la versió
+ Improved support for mods that ship as XInput1_3.dll (i.e. FFVIIHook).
+ Improved VRR status detection in D3D12 games.
+ Fixed potential deadlock during startup in Gothic 1 Remake.
+ Removed "Show VRR Status" option from SK's Display menu; it still exists,
but if you absolutely need to turn this off, do it from SK's INI.
+ Added warning if Steam Input is enabled in games using Windows.Gaming.Input,
because SK implements more advanced parts of the API than Steam does, and
Steam Input will gimp SK's ability to use Adaptive Triggers, etc.
26.6.13.2 13 de juny del 2026 12,2 MB 64 bits EXE (Inno Setup) 12,2 MB64 bits EXE (Inno Setup) 12,2 MB
Notes de la versió
+ Disable Game Bar functionality on systems where Game Bar does not exist.
26.6.13 13 de juny del 2026 12,2 MB 64 bits EXE (Inno Setup) 12,2 MB64 bits EXE (Inno Setup) 12,2 MB
Notes de la versió
+ Added automatic 'Remember this is a Game' so that users never have to open
game bar and do this manually.
+ Default Forza games to 'Continue Rendering' to prevent crashes in Steam version.
+ Default Mina The Hollower to 120 fps cap, since it stutters at anything higher.
+ Fixed support for Metal Gear Solid V.
26.5.15 15 de maig del 2026 12,2 MB 64 bits EXE (Inno Setup) 12,2 MB64 bits EXE (Inno Setup) 12,2 MB
Notes de la versió
+ Added support for Forza Horizon 6 + Impulse Triggers -> DualSense Adaptive Triggers
26.4.31 30 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ HOTFIX for recent PC Gaming Wiki URL changes.
26.4.30.2 30 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Improved VRR range detection and reporting.
+ Overhauled Unity Engine "Pace Game Thread" feature.
+ Added support for DLSS-D (Ray Reconstruction) functionality.
+ Added support for NVIDIA Smooth Motion.
+ Added Smooth Motion options to the control panel's VRR right-click menu.
26.4.3.1 3 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ HOTFIX for anti-virus false positive on installer.
+ Add render thread check to framerate limiter in D3D11 Reflex-native games.
26.4.3 3 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ HOTFIX for Steam game running status in SKIF.
+ Handle GOG games that use both EOS and Galaxy APIs together, allowing achievement
management to show up in the control panel (provided Galaxy API 1.120+).
26.4.2 2 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ The SK_FPS_LIMIT environment variable now takes precedence over Sunshine/Apollo;
if set to 0.0 it will allow software streamed using Sunshine/Apollo to ignore
SUNSHINE_CLIENT_FPS and use an INI-defined framerate limit as usual.
+ Added INI option to ignore framerate environment variables

[Render.Framerate]
IgnoreEnvironmentVars={true|false} Default: false

+ Removed GOG Galaxy DRM workaround.
26.4.1 1 d’abril del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Optimized SKIF gamepad input and eliminate spurious input while SKIF is inactive.
+ DLSS Frame Generation "Native Pacing" is now on by default, and has Smooth,
Low-Latency and Ultra Low-Latency Modes.
+ DLSS Frame Generation pacing reports output framerate instead of native now.
+ Flip Metering is now enabled by default for DLSS Frame Generation.
+ Added option to prevent the mouse cursor from unhiding the Windows taskbar
when moved to the edge of the screen while SK is locking the cursor to
the game window.
+ Workaround GOG Galaxy DRM bug that causes crashes when unlocking achievements.
26.3.26.2 26 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Improved Low-Latency framerate limiter mode in Reflex-native games.
+ Changed VRR target FPS from Reflex-0.5% to Reflex-1.0% to reduce stutter.
+ Added support for SDR RenoDX mods.
+ Workaround permanently visible game cursor in Crimson Desert.
+ Allow Continue Rendering to be used in Crimson Desert without breaking Alt-Tab.
+ Added auto-save support to SKIV screen captures.
26.3.21.1 22 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Decoupled foreground and background framerate limiters.
+ Renamed BackBufferCount to BufferCount in Special K INI.
+ Workaround deadlock in D3D12 HDR games when ReShade is used with Streamline.
26.3.20.1 20 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Only show Nixxes instability warnings one time, and do not display errors if
attempting to use local injection with crs-video.exe. (Death Stranding 2)
26.3.18 19 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Improved ReShade (6.6.0+) compatibility with FarCry Primal and other games.
+ Added new tab to SKIF (1.3.6) for hardware-related features (i.e. MPOs).
+ Added configurable auto-save for screenshots captured using SKIV (0.0.10).
26.3.17.4 17 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Massively improved compatibility with RenoDX and ReShade 6.7.x
+ Removed most warnings about RenoDX incompatibility
+ Added warning if MPOs are disabled, but would otherwise be supported
+ Added DWM restart option and MPO enable/disable toggle to SKIF
+ Fixed compatibility issues with mods that ship as XInput1_3 or XInput9_1_0
26.3.15 15 de març del 2026 12,1 MB 64 bits EXE (Inno Setup) 12,1 MB64 bits EXE (Inno Setup) 12,1 MB
Notes de la versió
+ Fixed several compatibility issues introduced by ReShade 6.6.0+.
+ Improved detection of DLSS overrides, version, and multi-graphics API usage.
+ Disable D3D11 texture caching in EverQuest now that it is no longer D3D9.
+ Added updated Assassin's Creed: Shadows 1.1.7 exception memory addresses.
+ Added support for fixedDeltaTime management in Unity games that use il2cpp.
+ Added more customization to Latent Sync (#306, #311, #315 from Nustat).
+ Added plug-in for Arknights: Endfield (#335 from kisenaa:arknight-endfield).
+ Fixed compat w/ newer Yakuza (#342 from nta:fix/yakuza-2026).
+ Added DLSS 4.5 presets (#330 from murmursh:dlss4.5_presets).
+ Update Tales of Vesperia (#316 from Braasileiro:tvfix-latest-game-version).
25.12.2.5 15 de desembre del 2025 12,0 MB 64 bits EXE (Inno Setup) 12,0 MB64 bits EXE (Inno Setup) 12,0 MB
Notes de la versió
+ Disable il2cpp hook support in 32-bit Unity to prevent crashes in Sektori.
+ Fixed missing keyboard scancodes in WM_KEYUP and WM_SYSKEYUP in Unity games.
+ Update audio widget in real-time if audio device changes, and allow device
selection using a gamepad.
+ Fixed crash when scanning previously dumped textures using DumpOnFirstLoad.
+ Block gamepad input when running two overlapping games both configured to
allow background input (the top-most of the windows is allowed access).
25.12.1 2 de desembre del 2025 12,0 MB 64 bits EXE (Inno Setup) 12,0 MB64 bits EXE (Inno Setup) 12,0 MB
Notes de la versió
+ Fixed issues in many games with Alt+Tab and stuck keys when using
'Continue Rendering' window management mode.
+ Automatically upgrade all low-resolution Windows timers created by
games to high-resolution on Windows 10 and newer systems.
+ Updated option to prevent SDL from using Alt+F4 to support SDL3.
+ Added achievement management support for 32-bit GOG games.
+ Added achievement reset button for Steam and GOG games.
+ Improved support for idTech2 OpenGL games.
+ Removed various unused INI options.
25.11.17.1 17 de novembre del 2025 12,0 MB 64 bits EXE (Inno Setup) 12,0 MB64 bits EXE (Inno Setup) 12,0 MB
Notes de la versió
+ Finished achievement tracker support for EGS, Galaxy and Steam.
+ Added Unity Engine tuning knobs and input overrides.
+ Fixed missing rumble in many Unity engine games on PlayStation controllers.
+ Allow arbitrary button selection in some Unity games using InControl.
+ Added DualSense emulated motor strength customization.
+ Increased injection whitelist limit from 128 to 512 games.
25.10.4.3 4 d’octubre del 2025 12,0 MB 64 bits EXE (Inno Setup) 12,0 MB64 bits EXE (Inno Setup) 12,0 MB
Notes de la versió
+ Added Adaptive Tearing options and enabled Latent Sync 2x.. modes
+ Added GOG Galaxy integration for achievements (64-bit only right now)
+ Added achievement tracker for Steam/Epic/GOG
+ Fixed "Block HID" option in gamepad settings applying to SK itself
+ Fixed Steam-only crash in Silent Hill f
25.9.26.3 26 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Added support for Assassin's Creed: Shadows 1.1.3.
+ Added basic achievement tracking widget for Epic Games Store games.
+ Fixed handling of malformed PNG chunks in SKIV and Special K's HDR PNG encoder.
25.9.25.1 26 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Added Global Achievment Unlock % to Epic Games Store games.
+ Prevent trying to use AVIF clipboard screenshots when HDR file format is something other than AVIF.
25.9.23.3 24 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Made Silent Hill f framerate unlock compatible with Steam.
+ Fixed potential DLSS issues with framerate limiter bypass in Silent Hill f.
+ Bypass framerate limit in Silent Hill f to uncap cutscenes.
+ Disable Drag N' Drop support in Unreal Engine games to fix Silent Hill f.
25.9.23.2 23 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Fixed potential DLSS issues with framerate limiter bypass in Silent Hill f.
+ Bypass framerate limit in Silent Hill f to uncap cutscenes.
+ Disable Drag N' Drop support in Unreal Engine games to fix Silent Hill f.
25.9.23.1 23 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Bypass framerate limit in Silent Hill f to uncap cutscenes.
+ Disable Drag N' Drop support in Unreal Engine games to fix Silent Hill f.
25.9.23 23 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Disable Drag N' Drop support in Unreal Engine games to fix Silent Hill f
25.9.19 20 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Added support for Assassin's Creed: Shadows 1.1.2.
25.9.17 18 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Switched controller power-off chord to activate on button release instead
of press, in order to prevent powering-off DualSense controllers with
updated firmwares when users attempt to press+hold PlayStation+Triangle
for 3 seconds to pair the controller to a different device.
25.9.15 15 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Update installer to ensure that it updates XInput1_4.dll to install updated version on older installs
25.9.13 13 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Remove support for Assassin's Creed: Shadows; it will be treated like
a generic D3D12 game now. SK's plug-in is no longer compatible.
+ Ignore bug in NVIDIA Streamline in Borderlands 4 that causes it to
try to set the wrong HDR colorspace (scRGB) for HDR10.
25.9.4.1 6 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Add the GOG Galaxy overlay back to the internal blacklist in OpenGL.
+ Allow various DLSS Frame Generation settings to be configured when
DLSS Frame Generation is active but not DLSS Super Resolution.
+ Apply the "NoDrawOverlay" option in [Steam.System] to all platform
overlays (except Game Bar).
+ Fixed change made in 25.3.5.1 to address REFramework DirectInput8 input
issues, that was affecting non-CRAPCOM games (i.e. Hollow Knight).

- Added XYZ and DCI-P3 colorspace support to SKIV for AVIF images.
25.9.4 5 de setembre del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Add the GOG Galaxy overlay back to the internal blacklist in OpenGL.
+ Allow various DLSS Frame Generation settings to be configured when
DLSS Frame Generation is active but not DLSS Super Resolution.
+ Apply the "NoDrawOverlay" option in [Steam.System] to all platform
overlays (except Game Bar).
+ Fixed change made in 25.3.5.1 to address REFramework DirectInput8 input
issues, that was affecting non-CRAPCOM games (i.e. Hollow Knight).

- Added XYZ and DCI-P3 colorspace support to SKIV for AVIF images.
25.8.31 31 d’agost del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Disabled controller debug bindings in the Special K app for Microsoft Edge.
+ Made the keybinding to toggle the control panel (Ctrl+Shift+Backspace) user-configurable in Input Management | Keyboard.
25.8.30.2 31 d’agost del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Query the NVIDIA driver setting for ReBar before installing NvAPI hooks,
to prevent rare race conditions in 32-bit application init.
+ Download achievement lock/unlock icons for non-Steam games.
+ Augment non-Steam games with achievement rarity info from Steam.
+ Add in-game Player Count to bottom of SK's control panel for Epic/GOG/Xbox.
25.8.28.2 28 d’agost del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Added tooltip to Composed Flip / VRR Inactive status to list possible
applications that are to blame (because they cover the game window).
+ Automatically hide the new Discord overlay to prevent it from breaking VRR.
+ Fixed Bilinear -> Anisotropic texture filtering overrides in D3D11.
+ Fixed potential rounding errors in Latent Sync's scanline timing calculation.
+ Removed Latent Sync's anti-roll feature.
+ Improved "Multitasking-on-Top" mode on multi-monitor systems.
+ Handle new versions of DLSS that do not support Presets A,B,C,D,E.
25.8.12 11 d’agost del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ [SKIF] Added support for downloading and using covers from PCGamingWiki.
+ [SKIF] Fixed missing Epic Games Store cover art caused by recent EGS server changes.
+ [SKIF] Improved thread-safety on JSON Meta DB file access.
+ Apply Latency Waitable SwapChain fix universally; cause: NVIDIA Streamline.

* Streamline never waits on the SwapChain, and when frame generation is
not active, Reflex may also not be active, leading to unncessary latency!
25.8.10 10 d’agost del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
Anti-Cheat Hotfix for Various Single-Player and MMOs
+ Fixed anti-cheat aborts in ESO, and single-player games like Genshin Impact

* You will not be banned, SK is subject to the same policies as ReShade for
these games, the window management code was tripping memory checks.
25.8.4 9 d’agost del 2025 17,9 MB 64 bits EXE (Inno Setup) 17,9 MB64 bits EXE (Inno Setup) 17,9 MB
Notes de la versió
+ Extended support for VRR status monitoring and AutoVRR framerate limiter
optimization to cover AMD and Intel GPU owners.
+ VRR status text now identifies the active display tech between NVIDIA G-SYNC,
AMD FreeSync, VESA AdaptiveSync and HDMI Forum VRR.
+ Added VRR Range and LFC status to the VRR section of the Control Panel.
+ Hide Special K's overlay and block gamepad input to games when the Xbox
GameBar is open and "redirecting input."
+ Clamp HDR retrofit alpha in scRGB to [0,1], as it would never have values
outside this range in SDR.
+ Added SKIV to the set of applications that SKIF will disable the
GeForce Experience overlay for.
+ Fixed missing lighting in Star Wars: Jedi Survivor due to incorrect resource
dimensions in call to ID3D12GraphicsCommandList::CopyResource (...).
+ Improved window layering (Always-on-Top) overrides when "Continue Rendering"
is used in NVIDIA Vk/DXGI Interop-based games.
+ Workaround various SDL3 bugs.
+ Merge pull request #281 from miguelkmarques:ac-shadows-1-0-6-support
* AC Shadows 1.0.6 Support (exception addresses updated).
+ Eliminate small hitch when opening SK's Control Panel.
+ Improved thread-safety on VRR VBlank counter thread during SwapChain resize.
+ Added additional debug logging, thread-safety and 32-bit OS fixes to SKIF.
+ Added warning if user tries to set a non-native Fullscreen Exclusive res.
while Special K's "Fake Fullscreen" mode is active, since it will fail!

+ Added INI option to force DirectStorage games to use the GPU if they initialize
DStorage queues without a D3D12 device.

* This brings back HW accelerated texture streaming to Monster Hunter: Wilds

[Render.DStorage]
UseDummyD3D12DeviceIfNeeded={true|false} Default: true

+ In many games, DStorage is initialized before graphics / windows are init.
so it may be necessary to use local injection for this feature.

+ Added tooltip to PlayStation controller latency measurement when Bluetooth
controllers are in read-only (DirectInput compatibility mode) explaining
why latency measurement is not possible.

* Controller will be removed from read-only mode if a game uses rumble, if
"Always Enable Full Capabilities" is selected, or if other software
(e.g. Steam Input) disabled it after powering-on the controller.

+ Favor system registry cached EDIDs over extracting them from HW using NvAPI.

* NOTE: Current versions of CRU cause corruption on edited EDIDs for
displays with more than 256-bytes of EDID (i.e. AW3423DW).

Problem has been reported and should be fixed soon.
+ Attempt to workaround incorrect Xbox GameBar "input redirection" status info
when GameBar has crashed, by adding additional checks for visibility.
* If the overlay is not ALSO visible when redirecting input, SK will assume
it is bugged and ignore the overlay's reported state.
+ Added OpenGL compat hacks for Postal 2's ancient version of Unreal Engine.
+ Extend the default config for Dishonored 2 to cover Death of the Outsider.
+ Disable texture caching in Dishonored 2 because it causes UI gamma issues.
+ Eliminate unnecessary NvAPI_Disp_ColorControl log spam caused by fake NvAPI.
+ Spawn PresentMon worker thread in D3D12 if VRR status monitoring is enabled,
regardless whether the text OSD is displaying framerate or not.
+ Ensure that VRR LFC calculations occur in D3D12 even if the text OSD is not
visible, as well as AutoVRR-trigger logic.
25.7.8.4 11 de juliol del 2025 11,9 MB 64 bits EXE (Inno Setup) 11,9 MB64 bits EXE (Inno Setup) 11,9 MB
Notes de la versió
+ Extended support for VRR status monitoring and AutoVRR framerate limiter
optimization to cover AMD and Intel GPU owners.
+ VRR status text now identifies the active display tech between NVIDIA G-SYNC,
AMD FreeSync, VESA AdaptiveSync and HDMI Forum VRR.
+ Added VRR Range and LFC status to the VRR section of the Control Panel.
+ Hide Special K's overlay and block gamepad input to games when the Xbox
GameBar is open and "redirecting input."
+ Clamp HDR retrofit alpha in scRGB to [0,1], as it would never have values
outside this range in SDR.
+ Added SKIV to the set of applications that SKIF will disable the
GeForce Experience overlay for.
+ Fixed missing lighting in Star Wars: Jedi Survivor due to incorrect resource
dimensions in call to ID3D12GraphicsCommandList::CopyResource (...).
+ Improved window layering (Always-on-Top) overrides when "Continue Rendering"
is used in NVIDIA Vk/DXGI Interop-based games.
+ Workaround various SDL3 bugs.
+ Merge pull request #281 from miguelkmarques:ac-shadows-1-0-6-support
* AC Shadows 1.0.6 Support (exception addresses updated).
+ Eliminate small hitch when opening SK's Control Panel.
+ Improved thread-safety on VRR VBlank counter thread during SwapChain resize.
+ Added additional debug logging, thread-safety and 32-bit OS fixes to SKIF.
+ Added warning if user tries to set a non-native Fullscreen Exclusive res.
while Special K's "Fake Fullscreen" mode is active, since it will fail!

+ Added INI option to force DirectStorage games to use the GPU if they initialize
DStorage queues without a D3D12 device.

* This brings back HW accelerated texture streaming to Monster Hunter: Wilds

[Render.DStorage]
UseDummyD3D12DeviceIfNeeded={true|false} Default: true

+ In many games, DStorage is initialized before graphics / windows are init.
so it may be necessary to use local injection for this feature.

+ Added tooltip to PlayStation controller latency measurement when Bluetooth
controllers are in read-only (DirectInput compatibility mode) explaining
why latency measurement is not possible.

* Controller will be removed from read-only mode if a game uses rumble, if
"Always Enable Full Capabilities" is selected, or if other software
(e.g. Steam Input) disabled it after powering-on the controller.

+ Favor system registry cached EDIDs over extracting them from HW using NvAPI.

* NOTE: Current versions of CRU cause corruption on edited EDIDs for
displays with more than 256-bytes of EDID (i.e. AW3423DW).

Problem has been reported and should be fixed soon.
25.6.21.1 20 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Improved handling of unsupported SONY and Nintendo HID devices.
25.6.21 20 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Remove libScePad handle caching introduced in 25.6.18 (fixes haptics).
+ Remove warning on game calling undocumented SetWindowsHookExAW function
directly, unless log level is set to >= 1.
+ Reduce overhead of background input and screensaver detection.
+ Fixed potential crash at DLL unload in dbghelper.dll!SymCleanup (...).
+ Add 16 frame ReShade re-initialization delay after SwapChain destruction,
in order to prevent bad stuff in DOOM: The Dark Ages.
+ Add pointer validation to SK_ReShadeAddOn_GetRuntimeForSwapChain (...).
+ Throttle RegisterDragDrop (...) failure retries to once every 200 ms.
+ Fixed handling of Epic/Steam overlay activation when clicking EOS/SteamAPI
frame counter (in games that have overlay callbacks installed).
+ Added console variable to toggle virtual Steam/Epic overlay (to pause game).

Platform.OverlayPause {true|false|toggle}

This provides a handy pause function in games like Stellar Blade that
normally do not support pause during cutscenes, etc.

[Macro.PlatformPause]
Alt+P=Platform.OverlayPause toggle

* Add that (customize the keys to your liking) to Global\macros.ini or to
a game's SpecialK.ini to trigger a game's pause function on-demand.

NOTE: Not all games on Steam or Epic support Overlay Activation Pause.

Check whether the SteamAPI or EOS Frame counter at the bottom
of the control panel is clickable (game is overlay-aware).

-> Feature requires you to NOT disable SteamAPI integration :)
25.6.20.2 20 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ HOTFIX to prevent crashing for users with Steam games that have missing
metadata / are not installed where they should be.
+ Add ability to launch Elden Ring: Nightreign without EAC.
* Thank you @cathyjf
25.6.20.1 20 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Disable explicit wait on Vulkan Reflex semaphore in DOOM: The Dark Ages; the
engine is now waiting on the semaphore on its own like it is supposed to.
+ Auto-detect Vulkan native games (on first call to vkCreateInstance (...)) and
offer to enable Vulkan Bridge if the user is running an NVIDIA GPU.
+ Fixed missing game profile directories for some Custom games added to SKIF using.
25.6.19.5 19 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Added detection and automatic removal of 500 Hz polling rate limit in games that
statically link to libScePad (i.e. DOOM: The Dark Ages).
+ Fixed various issues with SK's Drag-n-Drop handler initialization failing
+ Added support for loading D3D11 texture mods by dragging a file from one
location on disk (or straight from 7-zip) to the game winodw, rather than
the only previously supported method (download-by-dragging-URL).
+ Added INI option to disable SK's "Drop Handler," in case a game or
more likey, an emulator, actually relies on this functionality.

[Window.System]
AllowDragNDrop={true|false} Default: true; prevents game's normal handling

+ Workaround new issues in DOOM: The Dark Ages window management and Reflex
related to creating / resizing windows.
25.6.18 18 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Uncap internal controller polling rate limit (500 Hz) in libScePad games
(that use libScePad.dll, as opposed to static linking) in order to correctly
support DualSense Edge's full capabilities (1 kHz native) on PC.
+ When a game turns Reflex Low Latency + Boost mode on and enables Boost using
Latency Markers, SK will now use that as the default override setting.
+ Added HEIC decode support to SKIV.
+ Added proper handling of Ray Reconstruction in Vulkan games.
+ Prevent altering window layering (always-on-top) in DOOM: The Dark Ages to
workaround window management bugs merged from Indiana Jones' idTech code.
25.6.5 6 de juny del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Fixed DOOM The Dark Age's non-functional Reflex implementation
+ Added Reflex PC Latency markers for all Vulkan-native software
+ Fixed support for A Plague Tale Requiem; broken by 25.4.1
+ Added support for Vulkan Reflex in 32-bit games
+ Auto-enable Vulkan Bridge when DXVK is active on NVIDIA systems for HDR support
+ Updated Assassin's Creed: Shadows plug-in to support cutscene framegen in 1.0.5
(Thank you @miguelkmarques)
25.5.15.1 15 de maig del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ HOTFIX for DualSense Bluetooth rumble issues introduced in 25.5.11.3.
25.5.12.8 13 de maig del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Disabled Flip Metering by default in DOOM The Dark Ages.
+ Added support for Reflex latency analysis in Vulkan.
+ Added support for DLSS overrides in Vulkan.
+ Forced appropriate VRR framerate limit on in DOOM The Dark Ages
because its Reflex implementation is broken.
25.5.12.1 12 de maig del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Added compatibility hack for DOOM The Dark Ages' launcher.
+ Increase background timer resolution to 0.5 ms unless a background framerate
limiter is active, in which case power-saving mode will apply.
+ Various gamepad enhancements (mostly power management related) added to SKIF
+ Added support for RGB overrides (as in, preventing a game from setting RGB)
on DualSense controllers over Bluetooth.
+ Added in-game file browser to select custom achievement unlock .wav files
+ Restored the ability to display multiple achievement unlock popups at once;
functionality was lost when SK switched from CEGUI to ImGui for 100% of UI.
25.5.8.1 8 de maig del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Various compatibility hacks to make the 1.0.4 Assassin's Creed Shadows patch
less unstable.
+ Use ZwSetTimerResolution instead of NtSetTimerResolution to ensure that the
timer resolution can be set even if the game is not in the foreground.
25.5.6 8 de maig del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Updated Assassin's Creed Shadows plug-in for patch v1.0.4
+ Disable GOG overlay in OpenGL on -all- driver vendors
+ Do not hook OpenGL if Epic Overlay is loaded first
+ Added gamepad configuration section to SKIF
25.4.30 30 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Detect and ignore RTSS Reflex latency markers because they actually
lead to increased latency when they interfere with SK's framerate limiter.
+ Improve handling of WM_DEVICECHANGE for DBT_DEVNODES_CHANGED to throttle the
performance-related problems from plugging/unplugging controllers, without
causing some games to stop supporting controller hotplug altogether.
+ Disable DXGI Flip Model by default in Metro 2033 to avoid visual glitches.
+ Fixed scRGB HDR-related issues in Clair Obscur: Expedition 33.
25.4.10.3 9 d’abril del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added initialization delay in Assassin's Creed Shadows for Ubisoft+
+ Added Cloth Physics Fix support for suckers who gave Valve money in exchange
for an even buggier version of Assassin's Creed Shadows.
+ Fixed several ReShade compatibility issues in Unreal Engine.
25.4.10.1 9 d’abril del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added initialization delay in Assassin's Creed Shadows for Ubisoft+
+ Added Cloth Physics Fix support for suckers who gave Valve money in exchange
for an even buggier version of Assassin's Creed Shadows.
25.4.9.5 9 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Added initialization delay in Assassin's Creed Shadows for Ubisoft+
+ Added Cloth Physics Fix support for suckers who gave Valve money in exchange
for an even buggier version of Assassin's Creed Shadows.
25.4.9.3 8 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Added Cloth Physics Fix support for suckers who gave Valve money in exchange
for an even buggier version of Assassin's Creed Shadows.
25.4.9.2 8 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Disable Cloth Physics Fix for users who do not have SK's framerate limiter
enabled in Assassin's Creed Shadows (...why?!).
+ Do not send Escape key-up message when alt-tabbing into a game.
+ Do not run stuck keys fix unless "Continue Rendering" mode is enabled or
user opts-in to "Fix Stuck Keys" feature.
25.4.9 8 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Updated Assassin's Creed Shadows Plug-In for 1.0.2 patch.
25.4.8.3 7 d’abril del 2025 11,6 MB 64 bits EXE (Inno Setup) 11,6 MB64 bits EXE (Inno Setup) 11,6 MB
Notes de la versió
+ Added cloth physics fix and blackbar removal to Assassin's Creed Shadows
+ Added warning when launching Nixxes games that use DLSS Frame Generation
+ Compatibility updates for RTSS, Unity Engine and Rise of Ronin (Steam)
25.4.1.1 1 d’abril del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added JPEGNotQuality setting (defaults to 96) for JPEG screenshots imported
to Steam, refer to Global\osd.ini -- does not apply to thumbnails.
* Compression 'Quality' of JPEG: 0=Oh No!, 100=Still crap...
+ Block WM_DEVICECHANGE messages for DBT_DEVNODES_CHANGED because it is
unnecessary and kills performance in many Steam Input games.
+ Removed Denuvo for free-tier users; Patreon subscribers still get the
awesome performance and stability benefits of Denuvo.
25.4.1 31 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added Denuvo to older DLSS games for improved Streamline thread-safety.
25.3.31.3 31 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Restructure hook initialization procedure during startup to get render APIs
initialized earlier and separate input API initialization that should not
be done from DllMain.
+ Added nvngx_update.exe hung process termination back to injection service.
+ Remove multiple calls to slDLSSGSetOptions (...) during one frame in
Assassin's Creed Shadows.
+ Fixed AC Shadows flagging sl::PreferenceFlags::eAllowOTA without flagging
sl::PreferenceFlags::eLoadDownloadedPlugins, which causes DLLs to update,
but the updated DLLs never to load (i.e. why DLSS/Reflex doesn't work).

* This fix may require local injection if render hook initialization is
too slow; it cannot be fixed if delayed injection is used.
25.3.31.2 30 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Simplified control panel options in Assassin's Creed Shadows.
+ Reduced NVAPI HW sensor monitoring and VRR status check overhead on recent
NVIDIA drivers.
+ Options to override RGB colors on DualSense controllers now apply (in USB) in
games using SONY's native API.
+ Fixed occasional double keyboard input processing (SK hotkeys) when using
ReShade 6.4.0+.
+ Improved Unity Engine texture cache compatibility in versions > 2021.
+ Terminate hung nvngx_update.exe processes at game exit, rather than when
the global injection service starts/stops.
+ Added delay to ExitProcess (...) hook to ensure that SK saves its DLL cfg
in Assassin's Creed Shadows before the game crashes during its exit code.
25.3.31.1 31 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Simplified control panel options in Assassin's Creed Shadows.
+ Reduced NVAPI HW sensor monitoring and VRR status check overhead on recent
NVIDIA drivers.
+ Options to override RGB colors on DualSense controllers now apply (in USB) in
games using SONY's native API.
+ Fixed occasional double keyboard input processing (SK hotkeys) when using
ReShade 6.4.0+.
+ Improved Unity Engine texture cache compatibility in versions > 2021.
+ Terminate hung nvngx_update.exe processes at game exit, rather than when
the global injection service starts/stops.
+ Added delay to ExitProcess (...) hook to ensure that SK saves its DLL cfg
in Assassin's Creed Shadows before the game crashes during its exit code.
25.3.31 30 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Simplified control panel options in Assassin's Creed Shadows.
+ Reduced NVAPI HW sensor monitoring and VRR status check overhead on recent
NVIDIA drivers.
+ Options to override RGB colors on DualSense controllers now apply (in USB) in
games using SONY's native API.
+ Fixed occasional double keyboard input processing (SK hotkeys) when using
ReShade 6.4.0+.
+ Improved Unity Engine texture cache compatibility in versions > 2021.
25.3.27 31 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Fixed Assassin's Creed Shadows capped framerate occasionally being restored
when it was not supposed to be, following the new memory scanning change.
+ Adjusted DLL shutdown procedure to flush INI files before anything else, since
some games terminate in the middle of unloading SK's DLL.
+ Simplified Assassin's Creed Shadows initialization code.
+ Terminate hung nvngx_update.exe instances when launching games, because it
can prevent proper launch/exit if the game infinitely waits for a broken
DLSS over-the-air-update.
+ Added INI option to disable keyboard IME services in a game, in order to
fix Assassin's Creed deadlocking when combinations of Alt+Shift are used.
25.3.26.2 26 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added memory scanning to Assassin's Creed framerate fix to prevent future patch issues...
25.3.26 28 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Updated Assassin's Creed Shadows framerate fix to work with the latest patch
* Memory scanning to prevent future patch issues is a work in progress...
25.3.25.2 25 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added new "Fully Unlocked" mode to Assassin's Creed Shadows, that patches
a few extra pieces of code in a way that the setting cannot be turned
off without restarting the game.

* In exchange for having to restart the game to switch modes, performance
is better than the basic unlock setting.

+ Turned the "FMV Playing" indicator into an option (disabled by default now).
25.3.25 24 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added multi-frame generation options back to Assassin's Creed Shadows
+ Apply Special K's framerate limiter to FMVs in AC Shadows to fix judder
+ Enabled cutscene frame generation by default in AC Shadows
25.3.23 23 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Improved ReShade compatibility in Assassin's Creed Shadows.
25.3.22.4 24 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Fix missing DLSS options for RTX 4xxx and newer GPUs in Assassin's Creed Shadows

* RTX 2/3xxx users may manually set [NVIDIA.DLSS] SpoofFeatureSupport=true to
accomplish the same; beware the Frame Generation Nasal Demon.

+ Various other DLSS-related improvements in Assassin's Creed Shadows.
25.3.22 23 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Various DLSS, Frame Generation and Framerate Unlock improvements for Assassin's Creed Shadows.
25.3.21 20 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added cutscene framerate unlock for Assassin's Creed Shadows
25.3.20.6 20 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added cutscene framerate unlock for Assassin's Creed Shadows
25.3.20.4 20 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Re-enable Reflex in Assassin's Creed Shadows, after fixing some of what's broken when Frame Generation is enabled.
25.3.20.3 20 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Various fixes for compatibility with Assassin's Creed Shadows.
+ Disabled AC Shadows' broken Reflex implementation by default.
25.3.20 20 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Fixed potential infinite framerate limiter wait when VRR limiter mode is
active and there is no established SwapChain yet.
25.3.11.2 11 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Added support for dragging and dropping SpecialK.7z or SpecialK{32|64}.dll
onto SKIF's main window to perform a version upgrade.

+ Disable Low-Level Keyboard Hook if AutoHotkey is running before a game
is launched to avoid bugs in AHK's hook management in some games.
+ Change NvAPI call failures from message boxes to log entries instead

* NOTE: NVIDIA driver 572.70 is bugged and cannot save driver settings!

+ Added support for extracting 7Zip files using RunDLL on Special K's DLL

rundll32 "SpecialK64.dll", RunDLL_Extract7Zip NameOf7ZipFile.7z

+ Always show DLSS Auto Exposure options, even if the game does not use it.
+ Uninstall low-level keyboard hooks when a debugger attaches to prevent flaky
keyboard input while debugging.
+ Added support for games that have multiple instances of DLSS/DLSS-G/DLSS-D
in existence at the same time (often for menu screens / cutscenes).
25.3.9 9 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Improved driver-forced Over The Air DLSS/DLSS-G update detection.
+ Added warning to control panel when driver-forced overrides are active.
+ Stop disabling DLSS DLL override when user supplies an invalid local DLL.
+ Ignore NVNGX when it loads an older version of DLSS than is already loaded.
+ Added "Start with SpecialK" to context menu of .exe files as an installer option.
25.3.6 6 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Auto-load REFramework.dll in Monster Hunter Wilds so that it does not have
to be loaded as dinput8.dll and will work more stable.
+ Prevent REFramework from breaking various DirectInput code that causes input
problems in Monster Hunter Wilds, provided you load it as REFramework.dll
instead of dinput8.dll.
+ Disable Reflex Sleep permanently in Monster Hunter Wilds, after profiling
their Reflex implementation is so bad that it's only increasing latency.

* Make sure you are using nightly build from 25/3/4 or newer of REFramework;
the only purpose for Reflex Sleep was to improve framegen pacing when
the game's anti-tamper runs every frame and REFramework removes the
frame pacing obstacle at its source.
25.3.3 5 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Disabled Reflex Sleep unless DLSS frame generation is active in MH Wilds.
+ Disabled most of SK's debug-related functionality in Monster Hunter Wilds
to help keep REFramework from crashing.
25.3.1.1 1 de març del 2025 11,5 MB 64 bits EXE (Inno Setup) 11,5 MB64 bits EXE (Inno Setup) 11,5 MB
Notes de la versió
+ Disable NvAPI_D3D_Sleep (...) calls in Monster Hunter Wilds if Reflex is
not enabled in the game, or if SK is forcing Reflex off.
+ Automatically workaround SteamAPI issues in Monster Hunter Wilds if user
has not reset their INI after using an older version.
+ Enabled background-processing by default in Monster Hunter Wilds.
+ Fixed NVIDIA Reflex-related issues in Monster Hunter Wilds caused by the
engine randomly inserting Reflex Latency Analysis Flash Triggers, and
also never inserting Input Sample latency markers.
25.2.29 1 de març del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Added nvngx_dlssg.dll and nvngx_dlssd.dll to the list of DLLs that
Special K can auto-load an alternate version of.

* Place the DLLs in the same PlugIns\ThirdParty\NVIDIA directory as dlss...

+ Fixed potential issue with older games that use DLSS without Streamline,
which could prevent them from loading NVNGX.
+ Minor tweaks to anti-tamper workaround in Monster Hunter: Wilds
+ Allow DirectStorage overrides in Monster Hunter: Wilds;
reset SK's config for MHW if you've previously run 25.2.28.x...
25.2.28 28 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Added option to prevent Streamline's fake frame pacing for fake frames.

[NVIDIA.DLSS]
AllowFlipMetering={true|false} Default: false
+ Restore partial latency statistics (DXGI) on systems that do not have
NVIDIA Reflex capable hardware installed.
+ Fixed potential to load ReShade AddOns twice when using local injection
+ Various fixes for MonsterHunterWilds anti-tamper
* Game will deliberately corrupt graphics if it detects modification.
25.2.21 21 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Removed reshade::addon_event::display_change from SK's codebase, because
it was not merged into ReShade 6.4.0 and some addons behave funny with it.
+ Added DLSS Multi-Frame Generation Rate to text OSD and control panel.
+ Added pacing option to Alt-Tab for ADHD users with poor impulse control.
+ Added command console variable to control Alt-Tab pacing:

Input.Keyboard.AltTabPace (Milliseconds between Alt-Tab if >= 0)

+ Made Windows Key / Alt+Tab block/unblock into a configurable feature in the
new Input Management | Keyboard section of the control panel.
+ Added command console variables to control keyboard special key blocking:

Input.Keyboard.EnableAltTab
Input.Keyboard.EnableWinKey

-1 = Don't Care, 0 = Block, 1 = Allow
25.2.18 19 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Fixed issues in 32-bit games that use (low-level) keyboard/mouse hooks.
+ Prevent games from using low-level keyboard hooks to block Alt-Tab.
25.2.17 16 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Fixed cursor issues in Kingdom Come Deliverance 2 once and for all.
25.2.16.3 16 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Added DontHookWndProc=true to Kingdom Come Deliverance 2 to keep the mouse
cursor from randomly appearing when the game detects modified memory.
+ Enabled drag-n-drop functionality (for INI files for all graphics APIs;
texture mod drag-n-drop still requires D3D11.
+ Added config profile for Avowed and set "Treat Foreground Window as Active",
because the game is using the wrong test for window activation.
+ Added an INI option to control whether Alt+Tab stuck-key fixes are
applied even for non-background-render scenarios.

[Window.System]
FixStuckAltTabKeys={true|false} Default=true
25.2.16.2 16 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Fixed Mouse Cursor Issues in Kingdom Come Deliverance 2
+ Fixed background input issues in Avowed and Hello Kitty Island Adventure.
+ Fixed stuck keys when alt-tabbing in many games while background render mode is active.
25.2.15 16 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Fixed Mouse Cursor Issues in Kingdom Come Deliverance 2
25.2.7.2 7 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Fixed NieR: Automata and potentially other games processing mouse input
while "Continue Rendering" is turned on and the mouse cursor is failing
hit tests (i.e. another window is between the game and the cursor).
+ Disable forced Anisotropic Filtering in Kingdom Come Deliverance 2.
+ FORCEFULLY write the default INI values for Kingdom Come Deliverance 2,
because these issues were fixed a long time ago but users are not
resetting their INI.
25.2.6.8 7 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Hide the controller reading debug menu under Input Management / Gamepad
unless Xbox debug mode is enabled (right-click the Xbox Deadzone slider).
+ Added widescreen patch to Ender Lilies.
+ Fixed EOS frame counter in games that use both SteamAPI and EOS SDK.
25.2.6.6 6 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Xbox Guide + Start or PlayStation + Start now triggers HUDless screenshots,
provided d3d11_shaders.ini defines any HUD shaders.
+ Fixed some EOS games not triggering EOS SDK hooks for overlay/achievement
features when using Global Injection.
+ Fixed HUDless screenshots not working in some D3D11 games...
(mostly ones that use fewer than 3 buffers in their SwapChain).
+ Fixed monochrome JPEG achievement icons showing up as misaligned Red-only
textures in D3D12 achievement popups. (They are converted to RGBA now...).
+ Fixed Chrono Cross resolution uncap not working after December's D3D11 state
tracking optimization.
+ Disable Hardware Cursor in Kingdom Come Deliverance 2.
25.2.6.1 6 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Added support for DLSS 310.x+ preset J and K
+ Worked around Steam Overlay deadlock related to DirectInput 8
+ Change D3D11 hook initialization to avoid "Out of Graphic Memory" jibberish
error in NieR: Automata
+ Improved shadow rendering in Tales of Graces f
+ Workaround various problems with Kingdom Come Deliverance 2
+ Fixed console command D3D11.ShaderMods.ToggleConfig <shader_config.ini>
+ Disabled "Continue Rendering" in Hello Kitty Island Adventure to fix input
25.2.6 6 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
+ Added support for DLSS 310.x+ preset J and K
+ Worked around Steam Overlay deadlock related to DirectInput 8
+ Improved shadow rendering in Tales of Graces f
+ Workaround various problems with Kingdom Come Deliverance 2
+ Fixed console command D3D11.ShaderMods.ToggleConfig <shader_config.ini>
+ Disabled "Continue Rendering" in Hello Kitty Island Adventure to fix input
25.2.5.4 5 de febrer del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.29.3 - v 25.2.5.4:

+ Added support for DLSS 310.x+ preset J and K
+ Improve shadow rendering in Tales of Graces f
+ Workaround various problems with Kingdom Come Deliverance 2
+ Fixed console command D3D11.ShaderMods.ToggleConfig <shader_config.ini>
+ Disabled "Continue Rendering" in Hello Kitty Island Adventure to fix input
25.1.29.3 30 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.27.2 - v 25.1.29.3:

+ Fixed a bug in Tales of Graces f that prevents users from unlocking
achievements unless the Steam Overlay is enabled.

* This bug is not caused by Special K, but it is serious enough to
warrant a hotfix for everyone.
25.1.29.1 29 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.27.2 - v 25.1.29.1:

+ Fixed a bug in Tales of Graces f that prevents users from unlocking
achievements unless the Steam Overlay is enabled.

* This bug is not caused by Special K, but it is serious enough to
warrant a hotfix for everyone.
25.1.27.2 27 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.3.1 - v 25.1.27.2:

+ Various improvements for ReShade and Tales of Graces f.
+ Fixed SKIF to support new Steam client art asset filesystem locations
+ Added Discord-friendly HDR AVIF screenshot support to SKIV and Special K.
25.1.3.1 4 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.3 - v 25.1.3.1:

+ Revert 24.12.29.1's optimizations that could cause incorrect game rendering (D3D11).
25.1.3 3 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.2.2 - v 25.1.3:

+ Fixed INI file not saving at exit
+ Revert changes introduced in 25.1.1
25.1.2.2 3 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.2.1 - v 25.1.2.2:

+ Fixed potential crashing in D3D12 games when exiting.
25.1.2.1 2 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.1.1 - v 25.1.2.1:

+ Re-enable anti-cheat workarounds for various Asian gambling games.
+ Add hack to workaround dgVoodoo thread sync wonkiness in 32-bit D3D12.
+ Fixed local injection in D3D11 games not working.
25.1.1.2 2 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.1.1 - v 25.1.1.2:

+ HOTFIX to continue installing queued hooks even if one of them fails due to memory protection.
25.1.1.1 2 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 25.1.1 - v 25.1.1.1:

+ HOTFIX to install DXGI/D3D11 hooks immediately rather than deferring them.
25.1.1 2 de gener del 2025 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 24.12.27.2 - v 25.1.1:

+ Various optimizations for UI, input and D3D11 render state tracking.
+ Added new ADHD Multi-Monitor Mode, refer to the overhauled Display menu...
24.12.27.2 27 de desembre del 2024 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 24.12.20.2 - v 24.12.27.2:

+ Fixed recent change that would cause the control panel to crash in Steam games
if Steam cloud is disabled or SteamAPI integration is turned off.
+ Revert scheduler changes related to Sleep (0) behavior in 24.12.15 that cause
Silent Hill 2 to crash.
+ Fixed CPU affinity mask potentially overflowing and not working in 32-bit.

[ReShade Stuff]

+ When ReShade is used as dxgi.dll in D3D12 games, SK no longer gives warnings
about compatibility problems.
+ Avoid using explicitly constructed ReShade effect runtimes as much as
possible when SK is not running in Hookless ReShade (compatibility) mode,
to avoid confusing AddOns that think these are normal ReShade runtimes.
+ Added checks to detect ReShade's incorrectly reported D3D11 immediate device
context reference counts that may cause deadlock during game exit or when
temporary D3D11 devices are constructed and destroyed (ie. overlay init)

+ Avoid destroying the SwapChain that Special K creates during initialization
to setup D3D11 hooks, because poorly written ReShade addons may crash.
+ Create an IDXGIFactory2 rather than IDXGIFactory when initializing hooks to
avoid complications from ReShade calling QueryInterface to upgrade an
interface that SK has not yet wrapped.
+ Fixed potential deadlock in RenoDX mods, the ones that do not check for
nullptr before dereferencing ptrs will simply have to crash until fixed.

[QoL Stuff]

+ Automatically apply anti-cheat bypass to all Hoyo games according to their
digital certificate, so I no longer have to manually do this when they
release a new game.
+ The option to disable the Steam overlay's rendering now also blocks it from
installing input hooks, making it finally inert.
+ Fixed absent custom resolutions caused by a typo in the Display menu a few
years ago...
+ Restored missing audio devices in the list of pairable display/audio output
mappings, lost about a month ago.

[Optimization]

+ Lowered CPU overhead in D3D11 games related to third-party overlay color
correction shader replacement when an HDR display is attached.
>> State tracking for them will only occur during Present (...) calls now.
+ Further reduce performance overhead in D3D11 across the board for CPU-bound
scenarios in games that make a lot of draw calls.
+ Optimized Get/SetMute to avoid constructing a temporary ISimpleAudioVolume
COM object every time it is called.
+ Reduced performance overhead of the Steam and battery management sections of
the control panel (battery overhead applies to framepacing widget too...)
+ Ignore D3D11DeviceContext Set*Resource state tracking unless the render mod
tools window is open.
+ Added internal settings to control D3D11 state tracking for map/unmap and
set shader resources API calls, and disabled them for a few high overhead
games.
+ Optimized D3D11 state tracker to ignore set shader calls, and draw calls unless
specific combinations of render mods that actually need them are active.
+ Optimized shader tracker to avoid clearing active RTV cache at the end-of-frame
unless render mod tools window is open.
+ Optimized timer queries used by SK's shader profiler and HDR widget to suspend
while render mod toolkit / HDR widget are not active.
+ Optimized D3D11 Stateblock Restore code to bypass invoking SK's state tracking
hooks.
+ Optimized control panel's end-of-frame input polling and cursor status checks.
24.12.20.2 20 de desembre del 2024 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 24.12.20.1 - v 24.12.20.2:

+ HOTFIX for NVIDIA Vulkan/DXGI interop issues introduced in 24.12.20.
24.12.20.1 20 de desembre del 2024 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 24.12.19.3 - v 24.12.20.1:

+ Fixed EOS crash in games using extremely old versions of EOS SDK lacking
support for EOS_UI_AddNotifyDisplaySettingsUpdated (i.e. Path of Exile 2).
+ Add mutex to SK_IWrapD3D11DeviceContext::Release (...) to handle recursion
during deferred destruction of D3D11 Immediate Device Context singleton.
+ Eliminate unnecessary load of Windows.Gaming.Input.dll in games that do not
actually use the API.
+ Fixed various minor issues discovered using static analysis with PVS-Studio.
24.12.19.3 19 de desembre del 2024 11,4 MB 64 bits EXE (Inno Setup) 11,4 MB64 bits EXE (Inno Setup) 11,4 MB
Notes de la versió
Below are the highlights between v 24.12.12 - v 24.12.19.3:

+ Overhauled Windows.Gaming.Input implementation to support hot-plugging
PlayStation controllers and enabling "Xbox Mode" without requiring a
complete game restart.
+ Add logarithmic scaling to deadzone compensation on PlayStation controllers
and extend the option to native Xbox controllers also.
+ Fixed off-by-one issue when quantizing the x-axis in some PlayStation device
configurations.
+ Allow DualSense users (non-Edge version) to access the Impulse Trigger
strength slider.
+ Correctly show PlayStation icon in GameInput games only when PlayStation
input/output is active, for native GameInput remove the icon.
+ Reduce latency on HID output reports (i.e. rumble, lighting changes, etc.)
for DualShock 4 and DualSense{Edge} controllers.
+ Clear the state of the PlayStation button when all PlayStation controllers
disconnect, so that SK doesn't block all other buttons because it thinks
the user is trying to input a PlayStation + <...> button combo.
+ Correctly implement AVIF screenshot encoder quality; quantizer was set to
lossless at all quality levels before!
24.12.12 13 de desembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.12.8 - v 24.12.12:

+ Disabled Anisotropic Filter optimization in Metaphor: ReFantazio because most of the game's textures are not mipmap-complete.
24.12.8 8 de desembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.24.3 - v 24.12.8:

+ Uncommented checks for PlayStation controllers when a game uses
Windows.Gaming.Input warning about potential incompatibility.
24.12.3 2 de desembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.24.2 - v 24.12.3:

+ Implemented support for GameInput in SK's UI
+ Added PlayStation controller support to games using GameInput (Steam Input does not support this)
+ Added Xbox Impulse Triggers -> DualSense Adaptive Triggers for Windows.Gaming.Input and GameInput games
24.11.24.2 24 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.16.3 - v 24.11.24.2:

+ Fixed D3D11 screenshots occasionally causing display mode changes to fail if
resolution changes after taking a screenshot.
+ Cleaned-up Mouse Cursor section of Input Control Panel and removed the old,
"Low-Level Mouse Settings" section.
+ Update ReShade Add-on API headers to include new events in the next release.
+Enable Fake Fullscreen mode by default in STALKER 2, because it uses that
crap (in D3D12) for HDR...
+ Disable SteamAPI file hash checks on Fallout 4.
+ Fixed problems with SK not re-initializing D3D11 when the active SwapChain
is destroyed and re-created.
24.11.16.3 18 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.15.3 - v 24.11.16.3:

+ Added Lossy scRGB->HDR10 Quantization mode to reduce filesize on HDR PNG
screenshots.
+ Fixed problems with SK not re-initializing D3D11 when the active SwapChain
is destroyed and re-created.
+ Fixed potential issues with loading ReShade as a plug-in and config files
not correctly being passed to create_effect_runtime (...).
24.11.15.3 16 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.5 - v 24.11.15.3:

+ Allow mouselook in games even if Mouse Input is set to Disable in Background
+ Add support for generating mipmaps for BC7 textures that are mip-incomplete
+ When loading ReShade as a Plug-In, automatically load all AddOns in a Game
Profile's ReShade\AddOns\ directory and any in Global\ReShade\AddOns\
+ Hide/disable "Overbright Tonemapping" when RenoDX ReShade AddOn is detected.
+ Fixed INI parser not returning to the start of the INI to scan for macros
after looking for plug-ins to load
+ Allow Steam Input to hook and override WinMM Joystick APIs by default
+ Handle EDID Display Names that do not adhere to specs and do not space-pad
names shorter than 13 bytes
24.11.5 4 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.2.3 - v 24.11.5:

+ Numerous input management improvements and optimizations
+ Win+Up/Down can minimize/restore a game, as can Xbox/PlayStation + Lt/Rt + Various bug fixes
+ Fixed changes to SK_WindowManager::StyleHasBorder (...) in 24.10.24.4
that were causing added window borders to Baldur's Gate 3 when set to
Borderless in-game.
+ Add new fallback for WMAITX support testing on CPUs with CPUIDs that
claim the instruction is unsupported... just run the instruction and
see if it generates and Illegal Instruction exception or not, lol.
+ Allow Multitasking-on-Top to be used without Global Injection service,
but turn off certain functionality that cannot work reliably without.
+ Handle window position changes that occur without showing up a game's
window message queue.
+ Cleanup various RawInput handling code.
+ Improved/made obsolete mouse anti-warp for games that move their cursor
to the center of the screen to implement mouselook (stupid devs...).
+ Remove old compatibility hack for ReShade that was changing Flip Model
SwapChains to Flip Sequential. ReShade works with Flip Discard now.
+ Added option block screensaver activation on controller input (default)
+ Added option to have Special K disable all game handling of screensavers,
and fully manage it based on its own configurable rules.

>> Without this option, SK adds additional blocking rules, but respects
the game's own attempts to block screensaver activation.

* Many games unconditionally block screensaver, and you may not want
that behavior if you have alt-tab to work a different application
and then go AFK while the game continues running.
+ Changed screensaver activation prevention to use the Windows-defined timeout
interval and factor in gamepad input, since Windows only uses KB&M.
+ Added a message when the system screensaver activates explaining how to
configure screensaver prevention.
+ Default screensaver policy has been changed to "Game Default".
+ Always use the fully qualified path when looking up NVIDIA driver profiles
for the current game in order to avoid creating duplicates.
+ Fix bug in Ys X where it may attempt to create 0x0 textures when its window
is minimized and then crash.
+ Add explicit overrides for many of the most important SDL input settings

( -1 = No Override, 0 = Off, 1 = On )

* Refer to SDL_hints.h for details on each,

"FullPlayStationBluetoothSupport" is a combination of
SDL_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_JOYSTICK_HIDAPI_PS5_RUMBLE...

This setting is controversial, it will allow rumble and haptics over
Bluetooth, but will cause your gamepad to become incompatible with
games that use DirectInput until powered off and back on...

^ If that sounds familiar, it is the entire reason ValvePlug was created.

*** Unlike the Steam Client, SDL never enables those things without consent,
and that means rumble may be missing from many games that use SDL.
+ Allow SDL to use DirectInput gamepads at sanity level 1
+ Improve Vulkan/DXGI Layer detection for NVIDIA drivers to handle cases
where vulkan-1.dll is calling DXGI directly instead of nvoglv{32|64}.
+ Turn Multitasking-on-Top off by default again, because at levels aggressive
enough to work, some windows will not be raised above the game.
+ Make sure SK always calls the real ShowWindow (...) instead of its hook.
+ Handle undocumented special cases SWP_NOCLIENTMOVE and SWP_NOCLIENTSIZE,
to fix problems with Sonic Generations
+ Added support for minimizing/restoring borderless games by pressing the
normal Windows keybinds to do so (Win+Down / Win+Up).
+ Avoid unnecessary window position and border style API calls when no actual
change is required.
+ Allow WS_ICONIC window style to be set if borderless override is not on.
+ Add WS_EX_WINDOWEDGE to list of extended window styles that have borders.
+ Fixed ReShade Plug-In selection UI not correctly turning Compatibility Mode
off (necessary for some ReShade Add-Ons to work).
+ HDR Remastered tooltip now ON
24.11.2.3 3 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.2.2 - v 24.11.2.3:

+ Workaround CAPCOM DRM catching exceptions it should not be using a Vectored Exception handler during CPU test for illegal instructions.
24.11.2.2 2 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.2 - v 24.11.2.2:

+ Fixed missing DLSS and other API functionality caused by 24.10.31.4
+ Remove all cursor anti-warp config settings and control panel items.
24.11.2 2 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.11.1.1 - v 24.11.2:

+ Added INI setting to disable DirectStorage hooks.

[Render.DStorage] EnableHooks={true|false} Default: true
+ Disable DirectStorage integration in Monster Hunter Wilds
24.11.1.1 1 de novembre del 2024 11,3 MB 64 bits EXE (Inno Setup) 11,3 MB64 bits EXE (Inno Setup) 11,3 MB
Notes de la versió
Below are the highlights between v 24.10.26.2 - v 24.11.1.1:

+ Fixed changes to SK_WindowManager::StyleHasBorder (...) in 24.10.24.4
that were causing added window borders to Baldur's Gate 3 when set to
Borderless in-game.
+ Add new fallback for WMAITX support testing on CPUs with CPUIDs that
claim the instruction is unsupported... just run the instruction and
see if it generates and Illegal Instruction exception or not, lol.
+ Allow Multitasking-on-Top to be used without Global Injection service,
but turn off certain functionality that cannot work reliably without.
+ Handle window position changes that occur without showing up a game's
window message queue.
+ Cleanup various RawInput handling code.
+ Improved/made obsolete mouse anti-warp for games that move their cursor
to the center of the screen to implement mouselook (stupid devs...).
+ Remove old compatibility hack for ReShade that was changing Flip Model
SwapChains to Flip Sequential. ReShade works with Flip Discard now.
+ Added option block screensaver activation on controller input (default)
+ Added option to have Special K disable all game handling of screensavers,
and fully manage it based on its own configurable rules.

>> Without this option, SK adds additional blocking rules, but respects
the game's own attempts to block screensaver activation.

* Many games unconditionally block screensaver, and you may not want
that behavior if you have alt-tab to work a different application
and then go AFK while the game continues running.
+ Changed screensaver activation prevention to use the Windows-defined timeout
interval and factor in gamepad input, since Windows only uses KB&M.
+ Added a message when the system screensaver activates explaining how to
configure screensaver prevention.
+ Default screensaver policy has been changed to "Game Default".
+ Always use the fully qualified path when looking up NVIDIA driver profiles
for the current game in order to avoid creating duplicates.
+ Fix bug in Ys X where it may attempt to create 0x0 textures when its window
is minimized and then crash.
+ Add explicit overrides for many of the most important SDL input settings

( -1 = No Override, 0 = Off, 1 = On )

* Refer to SDL_hints.h for details on each,

"FullPlayStationBluetoothSupport" is a combination of
SDL_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_JOYSTICK_HIDAPI_PS5_RUMBLE...

This setting is controversial, it will allow rumble and haptics over
Bluetooth, but will cause your gamepad to become incompatible with
games that use DirectInput until powered off and back on...

^ If that sounds familiar, it is the entire reason ValvePlug was created.

*** Unlike the Steam Client, SDL never enables those things without consent,
and that means rumble may be missing from many games that use SDL.
+ Allow SDL to use DirectInput gamepads at sanity level 1
+ Improve Vulkan/DXGI Layer detection for NVIDIA drivers to handle cases
where vulkan-1.dll is calling DXGI directly instead of nvoglv{32|64}.
+ Turn Multitasking-on-Top off by default again, because at levels aggressive
enough to work, some windows will not be raised above the game.
+ Make sure SK always calls the real ShowWindow (...) instead of its hook.
+ Handle undocumented special cases SWP_NOCLIENTMOVE and SWP_NOCLIENTSIZE,
to fix problems with Sonic Generations
+ Added support for minimizing/restoring borderless games by pressing the
normal Windows keybinds to do so (Win+Down / Win+Up).
+ Avoid unnecessary window position and border style API calls when no actual
change is required.
+ Allow WS_ICONIC window style to be set if borderless override is not on.
+ Add WS_EX_WINDOWEDGE to list of extended window styles that have borders.
+ Fixed ReShade Plug-In selection UI not correctly turning Compatibility Mode
off (necessary for some ReShade Add-Ons to work).
+ HDR Remastered tooltip now ONLY counts memory for remastered RenderTargets
and Unordered Access Views that are -still- in memory, and values decrease
as a game unloads remastered r
24.10.26.2 27 d’octubre del 2024 11,1 MB 64 bits EXE (Inno Setup) 11,1 MB64 bits EXE (Inno Setup) 11,1 MB
Notes de la versió
Below are the highlights between v 24.10.25.2 - v 24.10.26.2:

+ Fixed SKIF not being able to disable GFE notifications due to disabled code
+ Increase delay between first drawing an achievement unlock popup and taking
screenshot, so that statistics such as unlock time reliably appear.
+ Optimize SK_D3D11_SetShader_Impl (...)/SK_D3D11_EnsureMatchingDevices (...)
to use D3D11 Private Data lookups.
+ Add Alt+F4 handler override to workaround Ys X's buggy Alt+F4 code that
tends to close the game window, but leave the game running.
24.10.25.2 26 d’octubre del 2024 11,1 MB 64 bits EXE (Inno Setup) 11,1 MB64 bits EXE (Inno Setup) 11,1 MB
Notes de la versió
Below are the highlights between v 24.10.24 - v 24.10.25.2:

+ Change compiler settings to generate code more compatible with the Steam
overlay on some systems.
+ Enable Multitasking-on-Top mode by default
+ Make gamepad input activity hide the cursor as default policy
when enabling cursor auto-hide
+ Add checks to prevent confusing SKIF and SKIV when SK needs to send
signals to SKIF during injection.
+ Prevent turning off "Background Render" mode while Fake Fullscreen is
enabled.
+ Improve SDL detection for games (i.e. Ys X) that use SDL, but have
overridden the default window class name.
+ Add various default behavior overrides for SDL games to avoid double
input polling and buggy window management without recompiling SDL.

* An INI parameter has been added to control this,

[Compatibility.General]
SDLSanityLevel={0,1,2} Default=1

0=Do Nothing
1=Set SK Optimized Values if no SDL environment variables are set
2=Force SK Optimized Values
24.10.24 23 d’octubre del 2024 11,1 MB 64 bits EXE (Inno Setup) 11,1 MB64 bits EXE (Inno Setup) 11,1 MB
Notes de la versió
Below are the highlights between v 24.10.23.2 - v 24.10.24:

+ Fix NVIDIA's Vulkan interop not being detected on SDR systems in newest driver releases.
+ Add support for 8-bpc Render/Compute HDR remastering in Shadow Generations.
+ Add D3D11/DXGI Debug Layer minimum severity level to message logging UI.
+ Add anti-cheat workaround for Genshin Impact.
24.10.23.2 24 d’octubre del 2024 11,2 MB 64 bits EXE (Inno Setup) 11,2 MB64 bits EXE (Inno Setup) 11,2 MB
Notes de la versió
Below are the highlights between v 24.10.22 - v 24.10.23.2:

+ Various fixes for Sonic X Shadow Generations
24.10.22 22 d’octubre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.10.21.2 - v 24.10.22:

+ Downgrade compiler version used so that games that ship with an outdated version of msvcp140.dll in their game directory cannot break SK
24.10.21.2 21 d’octubre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.10.5 - v 24.10.21.2:

+ Added control panel option to enable/disable Metaphor thread scheduling fixes.
+ SDR Gamma Boost no longer affects color saturation and Color Boost has been set to 33.3% by default.
+ Fixed double keyboard input processing in Ys X.
+ Added Texture Filtering settings (Anisotropy and LOD Bias) for D3D11
+ Fixed black HDR screenshots in D3D12 games.
+ Workaround memory leaks on Proton caused by broken implementation of WASAPI session enumerator.
24.10.5 6 d’octubre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.26 - v 24.10.5:

+ Various window management fixes
+ Disabled Flip Model in FFXV for non-HDR users.
+ Added INI option to run games on Intel Performance cores only
+ Fixed issues with HUDless screenshot capture.
24.9.26 26 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.20.1 - v 24.9.26:

+ Fixed forced 10-bpc being applied to AMD's Vulkan interop; it is a compat.
hack for NVIDIA's interop-only and does not work on AMD's driver.
+ Do not list XInput slot# for UI controller in the Input Management section
of the control panel when only a PlayStation controller is attached.
+ Revert back to asynchronous initialization by default for Streamline games,
unless the new AllowFakeStreamline setting is set to false.
+ Force AllowFakeStreamline OFF in Ratchet & Clank
+ Added crash_handler.exe to internal injection blacklist
+ Added up to 100 ms spin if D3D11 hooks initialize before DXGI capabilities
have been determined (i.e. flip model); if initialization times out, we
will assume that Flip Model and Tearing are both supported.

+ Added option to disable strict Streamline compatibility, because it
is not compatible with various DLSS3->FSR3 mods that do not implement
all of Streamline.

[Compatibility.General]
AllowFakeStreamline={true|false} Default=true

This may hurt stability in games that use real Streamline, but it is
unlikely the myriad of mods pretending to be Streamline will be made
more compatible any time soon.

+ Added LOD Bias and Anisotropic Filtering options to the D3D12 control panel

+ Added INI option to force a Mipmap LOD bias in D3D12 games

[Render.D3D12]
ForceLODBias=[-32.0,32.0] Default=0.0 (Unchanged)

>> An LOD Bias of 0.0 is technically valid, but using this INI, it cannot
be set... consider using -0.000001 if you want to force all LOD Bias
in a game to 0.0 for some reason.

- Negative biases increase sharpening and shimmering in texture filtering,
the most likely use-case for a user to override them would be applying
a small negative LOD bias to sharpen textures when using DLSS/FSR.

+ Add workaround for implicit AMD OpenGL/DXGI Interop so that OpenGL-IK
will always work without interference from AMD's D3D12 SwapChain.
24.9.24.2 24 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.20.1 - v 24.9.24.2:

+ Added options to force anisotropic level and upgrade standard bilinear or trilinear texture filtering to anisotropic in D3D12 games.

[Render.D3D12]
MaxAnisotropy=[1,16] Default: -1 (No Preference)
ForceAnisotropic={true|false} Default: false

+ Fixed compatibility problems with God of War: Ragnarok
24.9.20.1 22 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.19.5 - v 24.9.20.1:

+ Improved performance on NVIDIA systems with VRR displays
24.9.19.1 19 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.18.4 - v 24.9.19.1:

+ Added auto-loading of .asi files from a game's directory or from
any subdirectory of Special K's Profiles\<Game Name> directory.

* This makes SK an automatic ASI loader and eliminates the need
for third-party software to use ASI mods such as FFXVIFix.

> Just drop your .asi file(s) into the appropriate directory and go!

( Feature is disabled-by-default in most games, but can be opted-in )

To opt-in per-game, or globally (Global\default_SpecialK.ini), set:

[SpecialK.System]
AutoLoadASIFiles=true

+ Added an internal blacklist of third-party overlays that cannot be used
in NVIDIA Streamline games because they will crash frame generation.

* These are nothing to do with Special K itself, but blocking them puts
an end to really cryptic errors from the overlays being blamed on SK.

Currently only one overlay is known to be 100% incompatible and blocked:

- fpsmon-64.dll

This overlay creates useless "Operation Completed Successfully" error
dialogs and then proceeds to b0rk the game.

When the developer goes through the hell that is making their overlay
compatible with NVIDIA Streamline and DLSS3 Frame Generation, the
software will be removed from the blocklist.

+ Tweaked DirectStorage queue lengths in Final Fantasy XVI
24.9.18.4 18 de setembre del 2024 10,7 MB 64 bits EXE (Inno Setup) 10,7 MB64 bits EXE (Inno Setup) 10,7 MB
Notes de la versió
Below are the highlights between v 24.9.17.3 - v 24.9.18.4:

+ Fixed potential "Steam is Offline" errors in Final Fantasy XVI for some users
+ Fixed edge-case where DLSS3 Frame Generation is active on a VRR display, but SK was not disabling tearing while the game has VSYNC turned off.

+ Baldur's Gate 3 has native DualSense support now, but lacks DualSense Edge support, so SK is configured to identify DualSense Edge controllers as DualSense to make them work natively in Baldur's Gate 3.

+ Adjusted SEH Exception logging code for compatibility with GOG Galaxy API

+ Use Flip Sequential by default if a game is already Flip Model and uses Sequential, or if upgrading a Blt Sequential game to Flip Model, or if ReShade is loaded.

>> This helps screenshot compatibility in games when using ReShade.

+ Enable "Fake Fullscreen" by default in FFXVI to make HDR less of a nuisance
+ Patched out graphics debugger check from Final Fantasy XVI Retail
24.9.17.3 17 de setembre del 2024 10,7 MB 64 bits EXE (Inno Setup) 10,7 MB64 bits EXE (Inno Setup) 10,7 MB
Notes de la versió
Below are the highlights between v 24.9.16 - v 24.9.17.3:

+ Hotfix for DirectStorage instability in Final Fantasy XVI
+ Hotfix for VBlank counting thread running while a game has destroyed and is re-creating a SwapChain.
+ Added RAM warning if used system RAM reaches >= 98% while a game is running
+ Added command console variable to control DXGI Budget Scale (see 24.9.10)

DXGI.VRAMBudgetScale (Range: 0.1 - 5.0)

[ Press Ctrl+Shift+Tab to Open/Close the Command Console ]

* Some games will respond in real-time to changes to this.
* Changes made from the command console are saved to SK's per-game INI.

This allows tweaking over- or under-reporting of available VRAM to get a game to load in higher detail
assets or evict memory to reduce stutter.

+ Disable tearing if using a VRR screen w/ DLSS3 Frame Gen, so FG can use G-Sync instead of randomly tear :)
+ Improved precision of real-time VRR refresh rate calculation
+ Restored the gray bars of 'animation error' (as PresentMon calls it) to users with drivers that support
HW GPU Scheduling + HW Flip Queue

+ Added CPU affinity INI option

[Scheduler.System]
ProcessorAffinityMask=[1,0xFFFFFFFFFFFFFFFF] Default=0xFFFFFFFFFFFFFFFF

This is a bitmask, so map out the processor numbers you want in binary and then convert to decimal.

(i.e. ProcessorAffinityMask=1365 -> 10101010101 (6 physical cores))
24.9.17.2 17 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.9.16 - v 24.9.17.2:

+ Hotfix for VBlank counting thread running while a game has destroyed and is re-creating a SwapChain.
+ Added RAM warning if used system RAM reaches >= 98% while a game is running
+ Added command console variable to control DXGI Budget Scale (see 24.9.10)

DXGI.VRAMBudgetScale (Range: 0.1 - 5.0)

[ Press Ctrl+Shift+Tab to Open/Close the Command Console ]

* Some games will respond in real-time to changes to this.
* Changes made from the command console are saved to SK's per-game INI.

This allows tweaking over- or under-reporting of available VRAM to get a game to load in higher detail
assets or evict memory to reduce stutter.

+ Disable tearing if using a VRR screen w/ DLSS3 Frame Gen, so FG can use G-Sync instead of randomly tear :)
+ Improved precision of real-time VRR refresh rate calculation
+ Restored the gray bars of 'animation error' (as PresentMon calls it) to users with drivers that support
HW GPU Scheduling + HW Flip Queue

+ Added CPU affinity INI option

[Scheduler.System]
ProcessorAffinityMask=[1,0xFFFFFFFFFFFFFFFF] Default=0xFFFFFFFFFFFFFFFF

This is a bitmask, so map out the processor numbers you want in binary and then convert to decimal.

(i.e. ProcessorAffinityMask=1365 -> 10101010101 (6 physical cores))
24.9.16 16 de setembre del 2024 10,7 MB 64 bits EXE (Inno Setup) 10,7 MB64 bits EXE (Inno Setup) 10,7 MB
Notes de la versió
Below are the highlights between v 24.8.11.1 - v 24.9.16:

+ Enhanced HDR Screenshots and DLSS3/FSR3 compatibility.
+ Improved compatibility with Vulkan/D3D12 interop in emulators.
+ Bug fixes for Star Wars Outlaws
+ Added framerate unlocks for Final Fantasy XVI
+ Improved FFXVI Startup Speed
24.9.15 16 de setembre del 2024 10,8 MB 64 bits EXE (Inno Setup) 10,8 MB64 bits EXE (Inno Setup) 10,8 MB
Notes de la versió
Below are the highlights between v 24.8.11.1 - v 24.9.15:

+ Enhanced HDR Screenshots and DLSS3/FSR3 compatibility.
+ Improved compatibility with Vulkan/D3D12 interop in emulators.
+ Bug fixes for Star Wars Outlaws
+ Added framerate unlocks for Final Fantasy XVI
24.9.14 15 de setembre del 2024 9,8 MB 64 bits EXE (Inno Setup) 9,8 MB64 bits EXE (Inno Setup) 9,8 MB
Notes de la versió
Below are the highlights between v 24.8.11.1 - v 24.9.14:

+ Enhanced HDR Screenshots and DLSS3/FSR3 compatibility.
+ Improved compatibility with Vulkan/D3D12 interop in emulators.
+ Bug fixes for Star Wars Outlaws
24.8.11.1 12 d’agost del 2024 9,8 MB 64 bits EXE (Inno Setup) 9,8 MB64 bits EXE (Inno Setup) 9,8 MB
Notes de la versió
Below are the highlights between v 24.7.30 - v 24.8.11.1:

+ Add additional HDR metadata logging in games that use HDR metadata
+ Auto-fix games that use invalid HDR metadata values when SK is not
configured to disable HDR metadata outright (HDRMetadataType=-2)
+ Increase maximum HDR pipeline remaster RenderTarget size (after upgrade)
from 128 MiB to 256 MiB. Resources that require more VRAM will continue
to be ignored, which may affect users supersampling to > 8K.
+ Add support for HDR10 UAV upgrades in Trine 4.
>> Unordered Access View format mismatches were not being handled for
the case where the original format had the same number of bits as
the new format (i.e. R10G10B10A2 = 32-bpp, R8G8B8A8 = 32-bpp)
+ Apply IDXGISwapChain3::SetColorSpace1 (...) whenever a D3D11/D3D12 SwapChain
overlay instance is (re)created, for compatibility with RenoDX / ReShade.
+ Improved handling of wide gamut scRGB colors when doing HDR->SDR tonemapping

+ Ignore texture hashing on D3D11 array textures because injection is not
supported and it reads from unallocated memory in Trine 4.

+ Fixed display of achievement titles and descriptions containing % characters
in ImGui popups since ImGui expects a printf-formatted string...

SKIFsvc

- Applied various compiler options that applies modern security mitigations (@AnubyteCode)
24.7.30 31 de juliol del 2024 9,8 MB 64 bits EXE (Inno Setup) 9,8 MB64 bits EXE (Inno Setup) 9,8 MB
Notes de la versió
Below are the highlights between v 24.6.20.1 - v 24.7.30:

+ Various improvements to HDR->SDR screenshots

+ Various bug fixes related to games:
+ Added cached memory addresses for Elden Ring 2.2.3.0 to speed-up game start.
+ Fixed potential crash in Elden Ring when turning the game's
framerate limiter back on starting with the latest patch.
+ Added fix-up for Talos Principle 2's addition of FSR3 Frame Generation;
FSR3 always destroys the existing SwapChain and creates a new one when
toggling frame generation on/off.
+ Disable D3D9[Ex] and OpenGL hooks in Talos Principle 2 to speed up init
+ Disable texture caching in Kingdom Come Deliverance by default
+ Added default config AsyncInit=false for Crash Bandicoot N'Sane Trilogy
in order to ensure SK can upgrade it from Blit Model to Flip Model
+ Fixed OpenGL instability in Tomb Raider 2

+ Added option to Global\osd.ini to assign a keybind to toggle command console

[OSD.System]
ConsoleToggle=... Default=Ctrl+Shift+Tab

* Set ConsoleToggle=<Not Bound> to disable the console

+ Various other minor improvements and bug fixes
24.6.20.2 26 de juny del 2024 9,8 MB 64 bits EXE (Inno Setup) 9,8 MB64 bits EXE (Inno Setup) 9,8 MB
Notes de la versió
+ Bumped the version number to trigger SKIF's update check

SKIF v 1.1.5.2

- Hotfix to fix crash when reading latest appinfo.vdf format used by the new Steam Client Beta
- Some features will remain broken until the app gets updated to parse the new format properly
24.6.20.1 21 de juny del 2024 9,8 MB 64 bits EXE (Inno Setup) 9,8 MB64 bits EXE (Inno Setup) 9,8 MB
Notes de la versió
Below are the highlights between v 24.6.4.3 - v 24.6.20.1:

+ Framerate unlock support for Elden Ring 2.2.0.0
+ A lot of HDR related improvements, including but not limited to:
* Improved HDR->SDR screenshot tonemapping
* Added PNG HDR screenshot support
A PNG will be copied to the clipboard every time a screenshot is taken
in HDR games so that you can paste the HDR image directly to Discord.
* Various other improvements to the HDR processing
+ Added support for snipping clipboard-only screenshots (HDR or SDR) using the mouse.
+ Various other minor game changes, bug fixes, and improvements
24.6.4.3 10 de juny del 2024 9,7 MB 64 bits EXE (Inno Setup) 9,7 MB64 bits EXE (Inno Setup) 9,7 MB
Notes de la versió
Below are the highlights between v 24.5.13 - v 24.6.4.3:

+ Various HDR related improvements, including but not limited to:
* Added HDR Screenshot Compatibility Mode checkbox to HDR control panel menu
* Added Overbright Bits tonemapping for HDR games that qualify
* Improved luminance heatmap (exposure) visualization on wide gamut colors
+ Various input related fixes and QoL improvements
+ Various QoL changes related to the ReShade functionality
+ Various other minor game changes, bug fixes, and improvements

SKIF v 1.1.5.0

- The app now uses a smaller 800x675 regular mode on tiny resolutions
- Fixed missing icons for jump list/desktop shortcuts for some games/platforms
- Fixed OverlayTestMode not being cleared properly when re-enabling MPO support
- Various bug fixes and QoL changes
- Updated to ImGui v 1.90.6
24.5.13 24 de maig del 2024 9,7 MB 64 bits EXE (Inno Setup) 9,7 MB64 bits EXE (Inno Setup) 9,7 MB
Notes de la versió
NVIDIA Streamline Compatibility

It is no longer necessary to delete sl.interposer.dll for Streamline compatibility
It is possible to use scRGB HDR in DLSS Frame Generation games now

DirectStorage Features

DirectStorage Control Panel section indicates what, if any, features a game actually uses
GPU Decompression can be forced off to improve performance on low-end GPUs or high-end CPUs
Telemetry built-in to DirectStorage (yes, this really is a thing) can be forced off

DLSS Features

DLSS Control Panel section to configure Preset, Resolution Scaling and Sharpening overrides
DLSS Active Resolution, Preset and Frame Generation status added to text OSD
Alternate DLSS versions can be loaded from a shared location without replacing game files

Latency / Framepacing Features

Latency Widget (NVIDIA) overhauled to include GPU/CPU Busy and CPU/GPU-bound indicators
Frametime graph can be configured to measure intervals using Start-of-Frame or End-of-Frame
New "DLSS-G Pacing" limiter mode enables framerate limits in Framegen without adding latency
AutoVRR mode has been enhanced to control NVIDIA Reflex based on user's latency preferences
Latent Sync auto-bias dynamically adjusts latency reduction as much as possible without tearing
Effective VRR Display Refresh Rate added to OSD / Control Panel for NVIDIA users
Resizable BAR configuration added to Display Menu (NIVIDA)

HDR Features

Auto-detect when games switch from SDR to HDR and disable SK's own HDR when applicable
Configurable Content EOTF (i.e. Linear, sRGB, 2.2, 2.4, Custom) for Inverse Tonemapping
HDR10 is now available as an alternative to scRGB for games that glitch in FP16 color
Improved HDR remaster compatibility by offering 16-bpc UNORM as an alternative to FP16 color
DLSS3 Frame Generation can now be used with BOTH, SK's HDR10 and scRGB HDR modes
"Zero-Copy" mode reduces memory bandwidth usage by 1/2 in native DXGI Flip Model games
GPU-side image processing time added to HDR widget to measure GPU overhead
AVIF Screenshot Support and Configurable Encoding Quality for AVIF / JPEG-XR
Advanced ReShade (6.0+) integration allows post-processing before SK does Tonemapping
Improved Perceptual Boost with new Color Intensity setting

Input Features

Add Support for DualSense Edge in some games that only support DualSense
Native support for DualShock 3/4 and DualSense (USB and Bluetooth) controllers
"XInput Mode" enables PlayStation controllers in games that only support Xbox controllers
Configurable Battery Level indicator warns before a PlayStation controller's battery dies
DualSense Edge users can map left/right paddles and function buttons to keyboard
DualShock4 and DualSense (Edge) users can map trackpad click to keyboard
Wireless PlayStation controllers can be turned off by pressing PlayStation + Triangle
Individual gamepad input APIs can be blocked to prevent games from displaying wrong input icons
Blocking keyboard input to games will no longer prevent using ReShade and Steam overlays or Alt+F4
Added Chorded input functionality using PlayStation / Guide Button + Some Other Button
Improved compatibility with Steam Input

OpenGL Features

Automatically upgrade games color buffers to 10-bpc unless they use sRGB gamma
Automatically upgrade games depth/stencil buffers to 24-bit and 8-bit respectively
Eliminated 1 extra framebuffer BltCopy during OpenGL/DXGI interop if HDR is used
OpenGL's Debug Output extension (and necessary debug context) can be turned on in any game
Workaround AMD driver bugs that try to enable AMD's OpenGL/DXGI interop in non-OpenGL games

Display Management Features

Active Refresh Rate Indicator for VRR displays (NVIDIA-only)
"Fake Fullscreen" allows windowed native HDR in games that need Fullscreen Exclusive (NVIDIA-only)
Screensaver is automatically disabled when playing Borderless Fullscreen games using a gamepad

Audio Features

Audio output can be redirected to a different device while games are running
Display devices can pair with audio devices; auto

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