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Pixelorama: baixar versions anteriors

Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool.

Aquí hi ha 16 versions de Pixelorama, des de 21 d’agost del 2024 fins a l’actual, 1.2.3. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2024: 3 3 24 2025: 9 9 25 2026: 4 4 26

16 versions en 2 anys · unes 7,7 per any

VersióDataMidaFitxers
1.2.3Darrera versió 15 de setembre del 2026 — 64 bits EXE (NSIS)64 bits ZIP32 bits EXE (NSIS)32 bits ZIP
Notes de la versió
Bug fixes and enhancements:
- Fixed various stability and rendering issues
- Improved layer management and export options
- Refined user interface and canvas navigation
1.2 29 de juliol del 2026 — 64 bits ZIP64 bits EXE (NSIS)32 bits EXE (NSIS)32 bits ZIP
1.1.10 29 d’abril del 2026 — 64 bits ZIP32 bits ZIP
1.1.9 12 d’abril del 2026 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.9] - 2026-04-12
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), @Bartkk0, Akane Angèle (@AkaneAngele), @AlRado, Vance Palacio (@vanceism7), Olof Knight (@InsaneAwesomeTony), @magley, @makinori
Built using Godot 4.6.2
Added
- It is now finally possible to split layers when exporting spritesheets! #1456
- Implemented the ability to export tilesets as images or Godot TileSet resources from the Project Properties window.
- Duplicating cels is now possible, either from the cel button menu, or by using a shortcut, which is Alt + D by default. #1470
- A search bar has been added in the Preferences.
- You can now load and save exr image files on desktop platforms.
- A read-only option for the global palettes has been added in the Preferences, that, if disabled, allows global palettes to be modified, without creating a project palette copy, like it used to work before version 1.1.5. #1466
- Added a "Collapse main menu" preference that unites the menu bar into a single "Main menu" button. This preference is turned on by default on mobiles, but turned off by default on other platforms.
- On mobile, quick access buttons for save, undo, redo, copy, cut, paste, delete as well as Shift, Control and Alt have been added on the top bar next to the menu.
- On the web version, a confirmation message when the user attempts to close the tab and has unsaved changes has been added.
- A max velocity setting for mice is now exposed in the dynamics panel. #1430
- Added new image size presets when creating a new project. #1455
- Added a shortcut for canvas rotation. #1449
- It is now possible to set a shortcut for the Grayscale View menu option. #1443
- Implemented support for the Thai language.
Changed
- The export dialog's file browser has changed. Now, users select the entire path of the exported file from there, instead of just the folder, and the file name text field has been removed.
- The mimetype of pxo files has been changed to application/x-pixelorama.
- The export file directory & name are stored inside pxo files.
- Undo/redo now works for layer properties. #1413
- Pixelorama now uses a more centralized crash monitor solution that detects both if a session has crashed, and if an extension caused Pixelorama to crash. #1472
- The brush size found in the dynamics panel is now relative to the brush size in the tool properties. #1430
- Marking folders as favorites in the file manager windows is now saved between sessions. Recent folders are also being saved. #1434
- The Android version no longer requires storage permissions, as now we are using the Storage Access Framework — thanks to the update to Godot 4.6.
- Extension tags are now arranged in alphabetical order in the Extension explorer, and tags are now case-insensitive. #1458
- Decimals are now allowed for reference image values. #1468
Fixed
- Fixed major slowdown when pasting an image into a tilemap cel, or when deleting the entire cel.
- Improved idle GPU performance because the window was being constantly re-drawn, even if nothing was visibly changing.
- Brush size no longer changes in odd increments if share tool options is enabled.
- In tilesets, unselected tiles can now be deleted, if they are unused in any tilemap layer. #1460
- Fixed transformed tiles not getting erased in tilemaps that have place-only mode enabled.
- Fixed crash when deleting the content of a tilemap cel.
- Fixed Pixelorama freezing when exporting GIFs and when exporting to an already existing file, if single-window mode is disabled. #1260 #1333
- On mobile, the UI is no longer getting cut on fullscreen by camera notches and curved sides.
- Fixed right tool not selected by stylus when invert button is pressed. #1426
- Fixed various visual bugs during undo/redo. #1432
- Fixed toggling the "Display Layer Effects" option not updating the effects of the unselected layers. #1457
- In dynamics, fixed tools having a non-zero velocity even when it just started drawing. This pre
1.1.8 31 de desembre del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.8] - 2025-12-31
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), @Bartkk0
Built using Godot 4.5.1
Added
- Added support for multi frame/cel swapping! #1393
- You can now search & rename tilesets in the project properties dialog. #1383
- Various improvements to the import image dialog have been made when importing an image as a spritesheet, such as a preset system and the ability to include or exclude empty tiles. #1385
- The recorder panel now has more options, such as the ability to use FFMPEG to export the recording as a gif file, and the ability to set a custom rectangular area of the screen to record. #1387
Changed
- Gif files are now being exported frame by frame, which saves memory space and users can now see the current progress of the export. #1396
- The override.cfg file, which is used to store settings such as single-window mode, window transparency and audio driver is now stored in the same place as the config.ini file, instead of the same folder as the Pixelorama executable.
- When double clicking on a layer button to rename it, the entire text is now automatically selected. #1411
Fixed
- The "apply all" toggle when importing multiple images is now faster. #1390
- Fixed a visual bug with clipping masks. #1389
- Clear the saved processed images from memory when closing the export dialog, so that they don't waste space in memory. #1397
- Fixed selection animated borders setting not being applied on startup.
- Non-valid names for projects are no longer allowed in the project properties. #1383
- Fixed guides being appended twice when loading Krita & Photoshop projects, leading to crashes when hovering over the canvas rulers.
1.1.7 29 de novembre del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.7] - 2025-11-29
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.5.1
Added
- Importing GIF files is now possible without needing FFMPEG!
- Holding Control + Shift and moving the mouse right or left now changes the brush size. This shortcut can be changed from the Preferences.
- The shortcuts category in the Preferences now have search bars to filter by name, or by shortcut.
- Added mouse motion shortcuts to quickly change the color hue, saturation, value and alpha. By default, these shortcuts are empty, but they can be changed from the Preferences.
- Added a button in the palette panel that unlocks the palette grid, making the swatches automatically resize based on the available free space of the panel, instead of having a fixed width and height.
- A single tool mode has been added as a preference that makes the right mouse button activate the same tool as the left mouse button, instead of being independent.
- Selecting "Paste from clipboard" while having a Lospec Palette URI copied will now automatically download that palette.
- Removing all backups is now possible from the Preferences, under the Reset category.
Changed
- The default UI scale factor now depends on the monitor properties, instead of always being set to 1.0.
- In the shortcut category of the Preferences, the Default shortcut profile is no longer selectable, and the Custom profile is now the default one. If you want to restore the default shortcuts, you can press the new "Reset" button.
- The distance between panels in the interface has been increased from 8 pixels to 12, making it a bit easier to grab the split handler in order to resize the panels.
- Palette swatches get selected on mouse button release and not press, making them more consistent with the rest of the buttons in the interface.
- Scrolling on the palette panel is now smoother and works like the rest of the scrollable areas on the interface.
Fixed
- Fixed crash when drawing and there is no active palette.
- Fixed a crash that sometimes happened when loading multiple projects at once. #1379
- Fix crash when opening Pixelorama with a project which had a group layer saved as current layer. #1378
- Fixed crash when adding a new palette when there is none.
- Fixed crash when drag and dropping something that is not a palette swatch (such as a cel button) into a swatch.
- Fixed crash when trying to import a zip file that is not an extension. #1375
- The timeline now scrolls to the active cel when switching projects. #1377
- Exporting videos should no longer skip the last frame.
- Fixed subwindow dialogs being too big compared to the main window size, if the UI is scaled.
- Fixed error code 1 when saving a backup, if the current session backup directory is removed while Pixelorama is running. Now, it always checks if the directory exists and re-creates it, if it is deleted.
1.1.6 31 d’octubre del 2025 — 64 bits ZIP32 bits ZIP
1.1.5 6 de setembre del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.5] - 2025-09-06
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
- Project palettes have been implemented, with undo/redo support! #1335
- Implemented loading Krita (.kra) files with animation support. Only projects using RGBA with 8-bit color depth are supported at the moment.
- Loading animations from Photoshop (.psd) files is now possible.
- Loading palettes from Aseprite (.ase/.aseprite) files is now possible.
- Implemented loading Piskel (.piskel) files with animation support.
- Added a zoom parameter to the offset shader. #1330
- The currently selected frame & layer are now remembered inside .pxo files.
- Added an option to transform content in Modify selection. #1309
- Relative paths are now supported in the CLI. #1326
Changed
- Bumped extensions API version to 7.
- When clicking on the remove layer button, now all selected layers get removed. This is consistent with how frames get deleted, and is what users would expect.
- During animation playback on frames of a tag, if the user changes to a frame of a different tag, then the frames of that tag are being played. #1311
- Using the move tool on a tilemap layer while draw tiles mode is active now clears the selection, if there is any. #1340
- Current frame & layer are used as default values when importing an image as a new frame, new layer or to replace a cel.
Fixed
- The bucket tool's flood fill has been further optimized. #1306
- Creating rectangular selections now snap to the grid correctly, if snapping is enabled. #1338
- Pasted selections now get snapped to grid. #1340
- Pasting a selection on a tilemap layer while draw tiles mode is active now updates the tileset. #1340
- Backups no longer appear in the recent project list. #1341
- The names of the projects are no longer being translated in tabs. #1334
- Fixed the drop shadow dialog not having a selected option by default for the affect option button.
1.1.4 13 d’agost del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.4] - 2025-08-13
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
- Implemented the ability to set shortcuts for toggling layer visibility and lock from the preferences. There are no default shortcuts for these at the moment.
Fixed
- Fixed selection tools selecting pixels in wrong positions. #1318
1.1.3 6 d’agost del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.3] - 2025-08-06
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
- Implemented limited support of Photoshop (.psd) file importing. #1308
- Added ability to edit individual tiles in tilemap layers even in place only mode. #1253
- Added support for batch removal of unused tiles in tilemap layers. #1253
- Added a way to re-apply the last image effect from the Effects menu. #1310
- Clicking a palette swatch with the left/right color now directly adds the color to that swatch. #1300
- You can now remove colors from palette swatches by holding Control while clicking on them. #1300
- A new "Auto add colors" option has been added. When enabled, new colors drawn on canvas will automatically get added to the palette, if space is available. #1300
- An "ignore in onion skinning" layer property has been added.
Changed
- The tilemap layer system has been refactored behind the scenes. This has changed how isometric tiles are being handled, so make sure to keep backups of your old projects if they contain isometric tiles. #1253
- Isometric tilemap layers now use a pixelated grid that is more accurate. #1252
- The backup system has been re-written, now multiple old sessions are being stored, regardless if Pixelorama crashes or not. #1299
- Made the movement of frame tags more intuitive. #1281
Fixed
- Fixed transformations making semi-transparent pixels darker due to alpha pre-multiplication.
- Resizing selections while holding Shift now works properly from all corners.
- Fixed resizing tilemap selection when the tilemap cel grid has an offset.
- Fixed loading APNGs.
- Significantly improved performance of the bucket tool, when a selection is active. #1304
- Made the offset pixels effect only accept integer values for the offset.
- The FX icon in the layer button is now properly if all effects have been applied.
- Fixed crash when increasing the width of a palette.
- Fixed crash when creating a convolution matrix layer effect.
1.1.2 26 de juny del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.2] - 2025-06-26
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), @VernalUmbrella, @zibetnu
Built using Godot 4.4.1
Added
- The selection transformation system has been completely remade, finally allowing support for easy rotation and skewing! #1245
- A new isometric box tool! #1246
- Added bucket tool fill mode where regions from the merging of all layers are filled. #1258
- Using the move tool on a layer group now moves the content of all of its children.
- You can now hide all other layers when holding Alt and clicking on the visibility button of a layer.
- Users can now change the alpha of the transformation preview from the preferences.
- Added the ability to double-click on the canvas preview to get at the same point on the main canvas. #1244
Fixed
- Transformed content no longer gets lost when pressing Control + an arrow key. #1245
- Transformed content no longer gets lost when cloning layers & frames.
- Pressing Enter or Cancel when changing the value of a slider in the options of a selection tool when there is an active transformation, no longer confirms/cancels the transformation.
- Fixed a bug where some child layer of group layers were not rendered. #1268
- Group layers with blend modes other than passthrough received a performance boost. #1269
- Fixed a bug where pasting images from the clipboard sometimes did not work, due to them being in different formats than the project image. #1245
- Fixed a bug where changing a palette color in a copied palette also changed the color in the original palette as well. #1274
- Closing the app with Zen Mode no longer hides all panels when opening the app again. #1238
- Fixed broken tool shortcuts on some keyboard layouts. #1283
- The override.cfg file is now being saved to the correct directory. #1285
- Panels can no longer be moved if the Moveable Panels option is turned off. #1242
- Using the bucket tool now confirms the active transformation. #1245
- The canvas rotation now affects the direction of the arrow keys. #1245
- The pixel grid gets immediately redrawn when its visibility is toggled. #1240
1.1.1 6 de maig del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1.1] - 2025-05-06
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
- Implemented isometric & hexagonal tile shapes for tilemap layers! #1213
- Implemented a hexagonal grid type, with support for both pointy-top and flat-top orientations.
- It is now possible to flatten all selected layers into one layer.
- Hexagonal pointy-top and flat-top presets have been added in the tile mode offsets dialog.
- Added a single bezier mode in curve tool, that works similarly to Aseprite's curve tool. #1216
- OpenRaster (.ora) and Aseprite (.ase/.aseprite) files are now being displayed as options in the "Open" dialog.
- Added shortcuts for going to the previous/next frame of the same tag. By default, they are mapped to Control + < and Control + > respectively.
- Holding the "automatically change layer" shortcut (Control + Alt by default) now displays a rectangle around the selected cel, or around the cel whose non-transparent pixels are being hovered by the cursor.
- Users can now color code their cels in the timeline.
- A button for reporting extensions has been added to the extension explorer. #1214
Changed
- Resizing the canvas, cropping to content and centering frames now moves the offset of each tilemap layer instead of affecting its tileset. #1213
- Scaling the project also scales the size of the tiles by the same amount that the project was scaled. For example, scaling a 64x64 project to 128x64 would scale 16x16 tiles to 32x16. #1213
- Switched "tags by column" and "tags by rows" in the export dialog, when exporting spritesheets.
- The minimum window size has been decreased to (300, 200). #1221
- The pencil/eraser/shading brush flip/rotation UI is now consistent with the tiles panel flip/rotation UI, and it also supports the same shortcuts.
- The shortcut groups in the Preferences have been re-organized. The Buttons group has been removed, instead the shortcuts are grouped according to their respective panels, such as Timeline, Global Tool Options and Palettes.
- Cels with a non-zero z-index display a "z" in the timeline.
- The reference image rotation incerement step was changed to 0.01. #1210
- When opening the new tag dialog, the name field automatically grabs focus.
Fixed
- Value sliders and rulers are no longer displaying integers as floats.
- Fixed a crash when using the lasso and polygon select tools outside of the canvas.
- Using the bucket tool on draw tiles mode on an empty tilemap no longer crashes the app. #1213
- Fixed a crash when switching between tilemap layers with different tilesets, while having selected tiles the positions of which do not exist on the new tilemap's tileset. #1213
- Duplicating tilesets in the project properties no longer crashes the app when a previously deleted tileset is still selected. #1213
- Fixed the import tag option not pasting the frame content, and not working for tilemap and audio layers.
- Z-indexed cels are now being rendered with their proper order in the canvas. #1220
- The "change layer automatically" shortcut (Control + Alt by default) no longer works when a selection tool is active, thus preventing the shortcut conflict with the "transform copy selected content" shortcut.
- Prevent switching project tabs and saving, if a native save file dialog is already open. This prevents rare cases of saving two open projects with the same name, thus leading to data loss.
- The native save file dialog now always has a default name for the saved .pxo file.
- Fixed horizontal scrolling on the timeline on macOS. #1219
- Fixed selection resizing not working from the tool options. #1212
- The tile indices that appear when holding Control and a tilemap layer is selected, now scale based on the grid cell size. #1213
- Applying layer effects to passthrough group layer immediately updates the canvas.
- The "select pixels" from the cel menu now works properly with undo.
- Fixed a "section not found" error in the Preferences when la
1.1 28 de març del 2025 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.1] - 2025-03-28
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), Spencer Beckwith (@spencerjbeckwith), @myyc, João Vitor (@dev-joaovitor)
Built using Godot 4.4
Added
- Tilemap layers have arrived! Tilemap layers allow artists to create tiles, and easily preview and dynamically modify them within Pixelorama. #1146
- Indexed mode has finally been implemented! #1136
- Audio layers have been added, allowing artists to easily synchronize their animations with audio. #1149
- Added a new text tool. Destructive only for now, meaning that once the text is confirmed, it cannot be changed later. #1134
- A "Paste from Clipboard" option has been added to the Edit menu, allowing images from the operating system's clipboard to be pasted into Pixelorama. Note that copying images from Pixelorama into the OS' clipboard has not been implemented at the moment.
- A color curves image and layer effect has been added.
- A gradient layer effect has been added, alongside its already existing image effect equivalent, allowing for non-destructive gradient generation.
- It is now possible to load custom Godot shaders as image and layer effects.
- Importing OpenRaster (.ora) and Aseprite (.ase/.aseprite) files is now possible. Exporting to these file formats is not yet supported.
- Loading custom dithering patterns as images is now possible. This is not exposed somewhere in the UI yet, users have to go to Pixelorama's data folder (the same place where its settings, backups etc are kept), and create a "dither_matrices" folder and add the images there.
- A new Reset layout option has been added to the Layouts submenu, that can be used to reset default layouts to their original state.
- Implemented support for multiple grids. #1122
- Overhauled the gradient edit widget's UI and added options such as reverse and evenly distribute points, and gradient presets.
- Users can now color code their layers in the timeline.
- A new "Select cel area" option has been added to the Selection menu that makes a rectangular selection around the content of the active cel, and it is mapped to Control + T by default.
- Added a "Select pixels" option in the right click popup menu button of cel buttons
- Added a shortcut to swap tools, Shift + X by default. #1173
- Added V as the default shortcut for the crop tool.
- A "Show Reference Images" option has been added to the View menu, allowing quick and easy reference image toggling.
- Hiding the notification labels is now possible from the Preferences.
- StartupWMClass has been added to Pixelorama's Linux .desktop file. #1170
Changed
- The Manage Layouts dialog has been replaced by new items in the Layouts submenu, that are responsible for adding and deleting layouts.
- The default shortcuts of the Move tool and the Pan tool have been changed to M and A respectively.
- The "Image" menu has been renamed to "Project". This name should be more accurate, since this menu has options that affect the entire project.
- Simplified the change layer automatically shortcut to just Control + Alt.
- The image and layer effects have been organized into subcategories.
- Layer buttons in the timeline now have a small icon on their right side that denotes their type, such as pixel layers, group layers, 3D layers, tilemap layers and audio layers.
- Layer buttons in the timeline also have an icon if the layers contain at least one layer effect.
- The import dialog is always being opened when opening images from File > Open.
- The extension crash preventing system has been revised. #1177
- The minimum cel size is now smaller, and it can get even smaller by decreasing the font size from the Preferences.
- System font names are now sorted by alphabetical order.
- The red, green, blue and alpha buttons in invert and desaturate layer effects have been made into "RGBA" buttons instead of checkboxes, just like they are in their image effect counterparts.
- "Tile Mode" under the Selection menu has been renamed to 
1.0.5 18 de novembre del 2024 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.0.5] - 2024-11-18
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.3
Added
- Add density to the square & circle brushes. 100% density means that the brush gets completely drawn. Anything less leaves gaps inside the brush, acting like a spray tool.
- Selection expanding, shrinking and borders have been added as options in the Select menu.
- Mouse buttons can now be used as menu shortcuts. #1070
- Added confirm and cancel buttons in the selection tool options to confirm/cancel an active transformation.
- OKHSL Lightness sorting in palettes has been implemented. #1126
Changed
- The brush size no longer changes by Control + Mouse Wheel when resizing the timeline cels or the palette swatches.
- Improved the UI of the Tile Mode Offsets dialog and added an "Isometric" preset button.
- The Recorder panel now automatically records for the current project. This also allows for multiple projects to be recorded at the same time.
Fixed
- Opening the Tile Mode Offsets dialog no longer crashes the application.
- Panels no longer get scrolled when using the mouse wheel over a slider.
- Fixed layer effect slider values being rounded to the nearest integer.
- Fixed memory leak where the project remained referenced by a drawing tool, even when its tab was closed.
- Fixed memory leak where the first project remained forever references in memory by the Recorder panel.
- Slightly optimize circle brushes by only calling the ellipse algorithms once while drawing
Removed
- The Recorder panel has been removed from the Web version. It wasn't functional anyway in a way that was useful, and it's unsure if we can find a way to make it work.
1.0.3 13 de setembre del 2024 — 64 bits ZIP32 bits ZIP
Notes de la versió
[v1.0.3] - 2024-09-13
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), alikin12, Vaibhav Kubre (@kubre), Donte (@donte5405)Built using Godot 4.3Added
- Added new global layer buttons that change visibility, lock or expand all layers on the first level. #1085
- Added a new Gaussian blur image and layer effect.
- A new Index Map layer effect has been added. #1093
- Is it now possible to adjust the opacity of onion skinning. #1091
- Added option to trim the empty area of the exported images. #1088
- A quality slider has been added to the export dialog, when exporting jpg files.
Changed
- The layer opacity and frame buttons are now fixed on top, always visible regardless of the vertical scroll position. #1095
- The default blend mode of layer groups is now pass-through.
- The color picker popup when editing gradients is now moveable.
Fixed
- Fixed an issue where the '\n` escape character got inserted inside the palette name, causing the palette to fail to be saved.
- The export dialog has been optimized by caching all of the blended frames. Changing export options, besides the layers, no longer cause slowness by re-blending all of the frames.
- Optimized the lasso and polygon select tools, as well as the fill options of the pencil and curve tools. The time they take to complete now depends on the size of the selection, rather than checking all of the pixels of the entire canvas.
- Fixed a crash when re-arranging palette swatches while holding Shift.
- Fixed a crash when using the move tool snapped to the grid.
- Fixed wrong preview in the gradient dialog when editing the gradient and dithering is enabled.
- Fixed a visual bug with the preview of the resize canvas dialog.
- Fixed wrong stretch mode in the cel button previews. #1097
1.0.2 21 d’agost del 2024 — 64 bits ZIP32 bits ZIP

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