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Baixar me3 0.11.0 per a Windows

A framework for modding and instrumenting games.

garyttierney Llançadors i mods #65 Llançadors i mods
Aquesta és una versió anterior. La versió actual és la 0.13.0. me3 0.13.0 · Data de publicació:

Fitxers d’instal·lació 0.11.0

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
32 bits EXE (NSIS) · en-US Usuari actual — github.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

me3 v0.11.0
Windows Installation
Download the me3_installer.exe setup wizard.
Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.
Linux Installation
curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.11.0/installer.sh | sh
me3 - v0.11.0 - 2026-02-28
🚀 Features
- 357ea39 (host) Log game version on attach in #639
- 0b5092f (installer) Improve upgrade logic and clean uninstallation in #645
> fix #644
- 8790a68 Offload file logging to the launcher
- 1d43d39 Use a named pipe for logging on Linux
- 053780d Implement shared memory IPC
🐛 Bug Fixes
- ede89b5 (cli) Avoid me3 update crash by using explicit native TLS agent in #643
> fix #642
> Upstream:https://github.com/algesten/ureq/blob/main/src/tls/mod.rs#L29-L42
> https://github.com/algesten/ureq/blob/main/src/lib.rs#L599-L616
- 096bfc7 (linux) Resolve Steam metadata when custom exe is used in #719
> Recently we split up the launch code and introduced a check for Linux
> launches to verify that the game was being run under Steam, while before
> it would unconditionally run under Steam even with a custom exe.
> This check is unfortunately a breaking change for users who were already
> passing --exe on Linux, so we need to accomodate that situation.
- 58fbf37 (linux) Append null terminator to wine DOS path conversion in #720
> Custom sounds and filesystem overrides were not loading on Linux when
> running the release build, even though they worked in the debug build.
> In the code that converts Linux paths to Wine DOS paths
> (normalize_dos_path), the string being passed to Wine (os_path) was
> missing a null-terminator (0).
> - In a debug build, the memory allocator accidentally had a zero byte at
> the end, so it worked.
> - In a release build, the memory was not zeroed out, causing the
> function to read garbage data and fail to resolve the path.
> Appended a null byte (0) to the end of the os_path array to
> guarantee it is properly null-terminated before sending it to the Wine
> function.
- b1153ac (linux) Convert Unix paths to DOS for WINE in #700
> Some APIs used by the game expect to work with Windows paths, and
> currently we passthrough the Unix path directly which can cause path
> parsing errors and missing game functionality. wwise is known to have
> problems with those paths, and this workaround should deal with that
> until we can investigate hooking closer to the fs/io code in wwise.
> Fixes #683
- 51206fc (linux) Mount any needed filesystems under SLR in #661
- f51911a (linux) Ignore empty Steam directories
- 302663d Disable Steam input configuration check in #728
> This isn't working quite correctly. Certain users no longer see double
> inputs, but a larger number of users see no controller input at all.
> Needs more investigation to determine how this is supposed to be applied
> properly.
- a9a0c47 Configure SDL to use Steam Input unless it's disabled
📚 Documentation
- 62e7d9f Explain new "load_early" profile setting in #652

https://github.com/garyttierney/me3/releases/tag/v0.11.0

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