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Baixar ludusavi 0.24.2 per a Windows

Backup tool for PC game saves

mtkennerly Jocs per a PC #29 Jocs per a PC
Aquesta és una versió anterior. La versió actual és la 0.31.0. ludusavi 0.31.0 · Data de publicació:

Fitxers d’instal·lació 0.24.2

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits ZIP → Portable — — github.com VirusTotal
32 bits ZIP → Portable — — github.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

* Fixed:
* When multi-backup was enabled and Ludusavi backed up a game for the first time,
it would first insert an empty backup in that game's `mapping.yaml`
and then insert the real backup after.
This behavior was meant for updating old backups from before multi-backup was added,
but it was mistakenly being applied to brand new backups as well.

Ludusavi will automatically detect and fix this.
If the empty backup has a differential backup associated,
then the oldest differential backup will replace the empty full backup.
Otherwise, Ludusavi will remove the entry for the empty backup.

**If you use Ludusavi's cloud sync feature,**
please run a preview in restore mode,
which will automatically fix any of these incorrect initial backups,
and then perform a full cloud upload on the "other" screen.
* For Lutris roots, after reading `pga.db`,
Ludusavi did not properly combine that data with the data from the `games/*.yml` files.
([Verified by nihaals](https://github.com/mtkennerly/ludusavi/pull/359))
* Ludusavi assumed that a Lutris root would contain both `games/` and `pga.db` together.
That's true for new installations of Lutris,
but older/existing installations would store them separately
(e.g., `~/.config/lutris/games` and `~/.local/share/lutris/pga.db`).
To fix this, you can now specify a different `pga.db` path explicitly.
In some cases, Ludusavi can prompt you to update the root automatically.
* CLI: The `find` command's `--steam-id` and `--gog-id` options
only considered primary IDs from the manifest.
They will now also consider secondary IDs (e.g., for DLC or different editions).
* Changed:
* Updated translations.
(Thanks to contributors on the [Crowdin project](https://crowdin.com/project/ludusavi))

https://github.com/mtkennerly/ludusavi/releases/tag/v0.24.2

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