Aquí hi ha 5 versions de legendary, des de 18 de maig del 2023 fins a l’actual, 0.21.1. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
5 versions en 3 anys · unes 1,5 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 0.21.1Darrera versió | 9 de setembre del 2026 | — | 64 bits PortableARM64 Portable Notes de la versióThis is a small hotfix release, primarily to backport a few more changes from Heroic's fork of Legendary.
Concrete changes
Linux binaries are now smaller (~13MiB -> ~3MiB)
Wrapper EXE support is added again, fixing support for some titles expecting "EpicGamesLauncher.exe" to be their parent process (e.g. Rockstar titles)
Linux: Running games managed by a third-party launcher (Ubisoft Connect / EA App) now works correctly when using Legendary inside Flatpak (or installed into /usr) and using umu to run Proton
macOS: Symlinks (used by some native games) are now supported
What's Changed
Set CWD when launching a title through the EA app by @CommandMC in #776
Add Wrapper EXE support by @CommandMC in #777
ci: exclude dev dependencies from zipapp packaging by @imLinguin in #782
feat: support symlink by @kphrx in #783
release: 0.21.1 Lowlife by @imLinguin in #786 |
| 0.21.0 | 4 d’agost del 2026 | — | 64 bits PortableARM64 Portable Notes de la versióAfter years of slumber legendary-gl upstream is back with new 0.21.0 release, with some highlights like:
- ChunksV5 manifests, including encryption support
- Ubisoft games launch with uplay protocol support
- Legendary now requiring at least Python 3.10 (pypi, zipapp)
Together with multitude of improvements and bug fixes.
What's Changed
- Detect games specifying "the EA app" for their ThirdPartyManagedApp as Origin games (#632)
- Skip library items with no appName (#649)
- fix: add required arg name for FileLock >=3.15.3 (#656)
- Update Ubisoft game instructions (#591)
- fix: update graphql host (#713)
- [utils/cli] Accept empty string as a falsey value in strtobool (#701)
- fix: prevent .netrc credentials from being injected into api calls (#736)
- ci: update actions (#739)
- feat: support encrypted manifests and chunks (#738)
- Move to pyproject.toml and the uv build system (#741)
- Handle file tasks case-insensitively (#690)
- [core] check for STEAM_COMPAT_DATA_PATH in default.env too when resolving save paths (#714)
- tech: make python 3.10 a minimum required version (#746)
- fix: add 3rd param to setexchangecode callback (#745)
- fix: save-sync chunk read crash (#747)
- feat: support launching games with uplay protocol (#750)
- tech: ensure boolean types are always returned (#752)
- Bump urllib3 from 2.6.3 to 2.7.0 (#754)
- fix: support non-encrypted variants of v5 manifests (#756)
- [cli/core]: report grant date information with info (#748)
- Add achievement handling (#729)
- Display UAC prompt for games which requires admin rights (#668)
- cli: remove redundant if statement (#762)
- fix: unset old_manifest for all types of repair (#697)
- ci: automate pypi and releases drafting (#761)
- Bump idna from 3.11 to 3.15 (#755)
- Add Ruff (#743)
- release: 0.21.0 Lowlife (#765)
- fix: avoid KeyError when game metadata is missing id/namespace (#769)
- Make case_insensitive_file_search a no-op on Windows (#772)
- chore: fix typo (#771)
- ci: add id-token permission (#773) |
| 0.20.34 | 8 de desembre del 2023 | — | 64 bits Portable Notes de la versióAnother set of long-overdue fixes, alongside a critical hotfix for the Webview login being broken.
As always you can support Legendary development via Ko-Fi ♥
Note: Due to some compatibility issues no DEB package is provided for this release.
### CLI Changes
- `launch` command
- DLC with executable can now be launched (e.g. Unreal Engine Editor for Fortnite)
- `download` / `install` command
- Added `--bind` parameter to bind to one or more IPs (e.g. to use multiple network interfaces simultaneously)
### Changes
- Added support for overriding config directory via `LEGENDARY_CONFIG_PATH` environment variable
### Bug fixes
- Fixed `info` command crashing if game has no custom attributes set
- Fixed a deadlock when deleting expired user information
- Correctly check for SDL tags and write tags to config after successful verification (#584/#608)
- Fixed importing EGL auth on Linux (#589)
- Fixed opening URLs on Wine, e.g. EA App/Origin game launches (#595)
- Avoid unnecessary buffer copies in download worker (#621)
- Fixed `list-files` not working with empty install tag `""`
- Fixed `disable_sdl` config option
- Added python3 shebang
- Fixed `auth --token` not working
- Ignore private apps in user library (metadata cannot be fetched for those)
- Fixed webview login not working as it now requires a user-agent containing `EpicGamesLauncher` for some reason |
| 0.20.33 | 17 de juny del 2023 | — | 64 bits Portable Notes de la versióCLI Changes
- install command
- info command
- uninstall command
Changes
- Commands modifying the installed game data will now abort if another instance of Legendary is running a command that modifies it
- Authentication data is now protected by a file lock to prevent two simultaneously running instances from invalidating OAuth tokens (based on #566 by @CommandMC)
- non-TTY output is now forced to be UTF-8 to solve some issues on Windows's stupid encodings, mainly affecting Heroic
- Game executables are now searched case-insensitively when importing to fix them not being found in some cases #542 by @CommandMC
- Added a warning if a game ships with the Epic Online Services Installer, as it may require manual setup for the game to work properly (e.g.
Fall Guys)
- The downloader will now check if files exist locally to automatically redownload missing files on update rather than simply trusting the currently installed manifest
Bug fixes
- Fixed a crash in list-saves if a game no longer has metadata (e.g. was removed from account)
- Fixed info command not displaying install information if DLC is available
- Fixed a potential crash during metadata refresh if data for multiple platforms is cached locally
- Fixed save sync always requesting all save games even if an app name is specified
- Fixed cloud save file pattern matching not behaving the same as the Epic Games Launcher itself
- When running update the installed version for an app is now updated even if no files changed, e.g. with Civilization VI DLC that had its version increased along the base game even though no changes were made to the files |
| 0.20.32 | 18 de maig del 2023 | — | 64 bits Portable |