Aquí hi ha 18 versions de LDtk, des de 26 de febrer del 2021 fins a l’actual, 1.5.3. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
18 versions en 3 anys · unes 6,2 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 1.5.3Darrera versió | 15 de gener del 2024 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 1.5.2 | 12 de gener del 2024 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 1.3.4 | 21 d’agost del 2023 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió- You can now use the mouse MIDDLE button to reset any custom field input to its default value.
- Added customizable entity fields colors (each entity field can have its own custom color)
- Added a new app setting to adjust the "single-layer mode" intensity.
- Added customizable default entity width/height (in Project settings)
- LDtk will now properly finish its "long tasks" while the app is minimized (eg. loading, saving, updating auto-layer rules etc.)
- Entity min width and min height now default to width and height respectively.
- Better color display for level names in world view
- Better default display in the new Select modal
- Fixed newly created custom fields that have a display scale of 0%
- Fixed empty list of values in Rule Editor window, in pure auto-layers
- Fixed rules randomization of flipped tiles
- Fixed the preview of tiles generated by a given rule
- Added entities worldX/Y pixel coordinates to JSON |
| 1.3.3 | 10 de maig del 2023 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió1.3.3
- Added custom UI icons for IntGrid layer values.
- Added custom min/max size limits to entities when then are resizables.
- If you change the "grid size" of a Layer or a Tileset, LDtk will now try to remap all existing data to this new grid size (if that's possible).
- Added an option to allow/disallow tiles stacking in the Rules Assistant window.
- Added multi-columns view to auto-layer rule editor.
- When using the "Single layer mode", the others layers are now faded away a bit more.
- Hiding details (CTRL-H) now also hides the grid
- Added quick search for IntGrid palettes in the left sidebar.
- Fixed visibility icon in layer list when hiding details
- Fixed various minor bugs in the new tool options from the left panel.
- Renaming a project will now also rename sibling .meta files (Unity) accordingly.
- Fixed message dialog size
- Updated old sample maps |
| 1.2.2 | 5 de gener del 2023 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió• Fixed a crash on Home screen for macOS
• Fixed path to samples on macOS |
| 1.2.1 | 3 de gener del 2023 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió• Fixed a crash on Home screen for macOS
• Fixed path to samples on macOS |
| 1.2.0 | 2 de gener del 2023 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió• Fixed a crash on Home screen for macOS
• Fixed path to samples on macOS |
| 1.1.3 | 16 d’abril del 2022 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió• Fixed a crash on Home screen for macOS
• Fixed path to samples on macOS |
| 1.1.2 | 14 d’abril del 2022 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 1.1.1 | 4 d’abril del 2022 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versió• Super Simple Export now also creates one CSV file per IntGrid layer.
• You can right click on a folder on the Home screen to create a new project there.
• Fixed IID's values and Entity references when duplicating a level.
• Fixed unexpected fill color for "hollow" Entities that use a Tile as a texture. |
| 1.1.0 | 1 d’abril del 2022 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versióOther changes
• Updated the look of notifications in the bottom right corner. Errors and Warnings will now also blink once to catch more user's attention, as needed.
• Added a shortcut link to previous major version notes in "Release Notes" window
• If you have "Open last project" enabled, but close current project, then re-opening LDtk will now bring you back to Home screen.
• Removed recommendation to enable "External levels" in Project Settings panel.
• Fixed missing coordinates display after going to World view.
• Fixed intGridValue presence in JSON for non-IntGrid layers |
| 1.0.0 | 31 de març del 2022 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) Notes de la versióOther major changes
• IntGrid values sorting: that's right, you can now sort your IntGrid values. Please note that re-organizing values will not remap them: so moving value "1" down, for example, will not modify it ("1" value stays "1"), only values order changes.
• Image reloading bug fixes:
• • Reloading of images (tilesets, backgrounds etc.) will no longer occur if the app is not focused. As soon as LDtk is focused, images are updated.
• • Fixed a critical crash when reloading an image which has a different width/height.
• • You are no longer limited to deleting the last IntGrid value.
• Project colors: when you pick a color, a list of all colors used in this project will be displayed, to make consistent color usage easier.
• "Identifier" format policy: you can now pick your prefered "Identifier case policy" (default is "1st letter uppercased").
File format changes
Worlds
• Added worlds array and World JSON structure to the docs. This was added as a preview for the upcoming new feature "Multiple Worlds in a single project". Learn more about that here: #231
JSON changes
• All new projects will now discard by default the deprecated data of IntGrid layers (ie. the pre-"CSV format" data). More informations here: #358
• IntGridValues array index should no longer be used to guess IntGrid values, since the array can be manually sorted by users. See #553
• To avoid unnecessary file changes and renamings (bad for versioning systems), the following changes have been made:
• Irrelevant worldX/worldY values are now "-1" for all levels if the world layout is Horizontal or Vertical
• Irrelevant __neighbours array is now empty for all levels if the world layout is Horizontal or Vertical
• tileId in Entity Definitions has been replaced by tileRect to support multiple tiles instead of just single ones. The tileId will still be exported for now, but will be removed completely soon.
• levelUid in Neighbours arrays has been replaced by levelIid (new string based IID). The levelUid will still be exported for now, but will be removed completely soon.
• Merged the autoTilesetDefUid into tilesetDefUid for all Layer Definitions. This should have no impact if you properly used the __tilesetDefUid found in Layer Instances, as recommended in the docs. The autoTilesetDefUid will be dropped completely in a later update.
• Added __smartColor to Entity instance JSON.
• Fixed format of value "type" in JSON (now, it's always a String)
• Fixed unexpected intGridValues in JSON for non-IntGrid layers
• Fixed nullable Floats fields to now be really null in JSON.
Multi-worlds experimental preview
You can try multi-worlds using debug menu. Please note that this feature is highly experimental and will probably evolve a lot in upcoming updates. Don't use for production.
• Open an existing project,
• Open debug menu (CTRL+SHIFT+D),
• Create a new world,
• Navigate through worlds using the context menu in empty spaces between levels.
• Right click on an existing level in World view to move it between worlds.
Other changes
• External level files will no longer be prefixed with their index in array to avoid unnecessary renamings when inserting new levels. This can be re-enabled in Project panel, using an Advanced Option at the bottom.
• Fixed enumTags and customTileData typing in QuickTypes files.
• LDtk logs are now stored in a more legitimate location, depending on your OS. To locate your log file, just open settings (F12 key) and look for the Log File line.
UI
• Entities can now use rectangle of tiles for their representation instead of just single tiles.
• Added support for 9-slice scaling mode for Entity tiles (how it works: https://en.wikipedia.org/wiki/9-slice_scaling).
• New dialog to configure auto-layer Rules modulo, with support for X/Y offsets.
• You can now use up/down arrow keys to quickly increment/decrement an input value
• You can now freely adjust fill/outline/tile opacities of Entities.
• Current Level properties can now be edited directly from |
| 0.9.3 | 21 de febrer del 2022 | — | Qualsevol processador EXE (NSIS) Notes de la versióAseprite support: you can now load an Aseprite image directly as a tileset or as a level background. It will be automatically reloaded if it changes on the disk, just like any another image. Level PNG export: it's now possible to export a single flattened PNG per level, making the "Easy to integrate with your game engine"-thing even easier. You can still export one PNG per layer per level if you prefer. Fixed offseted "Close project" buttonFixed "textLanguageMode" typo in JSONMinor bug & doc fixes |
| 0.9.2 | 20 d’abril del 2021 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 0.9.1 | 16 d’abril del 2021 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 0.9.0 | 16 d’abril del 2021 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 0.8.1 | 1 de març del 2021 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |
| 0.8.0 | 26 de febrer del 2021 | — | 64 bits EXE (NSIS)32 bits EXE (NSIS) |