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Godot RE Tools: baixar versions anteriors

Godot reverse engineering tools.

Aquí hi ha 12 versions de Godot RE Tools, des de 28 d’abril del 2025 fins a l’actual, 2.7.4. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2025: 2 2 25 2026: 10 10 26

12 versions en 1 any · unes 8,3 per any

VersióDataMidaFitxers
2.7.4Darrera versió 11 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Fix encrypted projects not opening
- Fix loading C# assemblies when in PCK
- Fix crash when exporting animation_library resources
- Fix log spam after scene export
Full Changelog: v2.7.3...v2.7.4
2.7.3 10 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Fix encrypted games not opening correctly
- Fix custom encryption scripts not working
Full Changelog: v2.7.2...v2.7.3
2.7.1 8 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Fix func_godot wad export failing
Full Changelog: v2.7.0...v2.7.1
2.7.0 3 d’octubre del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Add support for exporting animation_library GLB imports
- Fix Android UI scaling beyond screen limits
- Upgrade ILSpy C# decompiler to 11.0
- Fix C# Subprojects not being created in already-extant directories
- Translation export fixes, add option to only run "Resource strings" stage
- Fix C# assembly finding
Full Changelog: v2.6.4...v2.7.0
2.6.4 12 d’agost del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
Security fixes:
- Fix inline scripts being executed when loading text resources or binary project configuration files
- special thanks to @NotNite for reporting this!
Bug fixes
- Fix crash when loading 3.x C# projects
- Fix scenes being loaded with incorrect dependencies when cached UID path differs from text path
- Fix encryption key not being set for --list-files and --patch-translations
- Load Dialogic translation IDs during translation recovery
- improves translation key recovery for games using the Dialogic system by up to 99%
- Add execute_visual_shader_node_scripts configuration option to execute VisualShader node scripts during scene loading/recovery (for recovering scenes from games such as FogPiercer)
- As this option executes arbitrary code, this defaults to off and it is highly recommended that you examine the code for the game before enabling it.
Full Changelog: v2.6.3...v2.6.4
2.6.3 28 de juliol del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Fix scene instances being duplicated when converting binary scenes to text
- Fix Recovery window right-click menu not scaling to high-dpi screens
Full Changelog: v2.6.2...v2.6.3
2.6.2 28 de juliol del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Fix 3.x csharp scripts being mapped to incorrect duplicate path
- Update plugin prepopulated cache
Full Changelog: v2.6.1...v2.6.2
2.6.1 27 de juliol del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- Linux: Fix Wayland not being used when starting GDRE without any CLI flags
- Fix UTF-8 string marshaling in NativeAOT bridge by @EFrostBlade in #427
New Contributors
- @EFrostBlade made their first contribution in #427
Full Changelog: v2.6.0...v2.6.1
2.6.0 16 de juliol del 2026 — 64 bits ZIP
Notes de la versió
Note for mod developers
2.6 changes the default formatting of GDScripts from spaces to tabs. If you are patching the decompiled scripts for your mod loader, you will either need to update your patches to account for this, or change the "Indent Type" option in the configuration dialog to Spaces
What's changed
- HiDPI support: GUI mode now displays scaled on HiDPI screens
- Much improved scene export:
- Fix incorrect normals and tangents on Godot 3.x exported scenes
- better multi-threaded scene export, significantly speeds up recovery in games with many imported scenes
- Improved conversion of shader materials to base materials
- Add RDShaderFile exporter to export imported GLSL shaders back to GLSL
- Add ability to decrypt non-pck-encrypted (i.e. hacked-in) files using CustonDecryptor scripts (see Custom decryptors for more details)
- Cache plugin downloads when first downloading them
- Improve reliability of plugin downloads
- bin-to-text: Ensure project's engine version for writing text resources instead of the resource's engine version
- Improve script decompilation original filename heuristics by @mrexodia in #420
- Fix Linux wayland performance
New Contributors
- @mrexodia made their first contribution in #420
Full Changelog: v2.5.0...v2.6.0
2.5.0 14 de juny del 2026 — 64 bits ZIP
Notes de la versió
What's Changed
- fix: specify UTF-8 encoding when reading .csproj file on Windows by @YuroGod in #397
- Update SCONSFLAGS_TEMPLATE to enable path overrides by @nikitalita in #399
- Fix CLI parsing by @nikitalita in #400
New Contributors
- @YuroGod made their first contribution in #397
Full Changelog: v2.5.0-beta.5...v2.5.0
2.4.0 27 de desembre del 2025 — 64 bits ZIP
Notes de la versió
What's Changed
- Add option to initialize git repository after recovery
- Add support for exporting DPITextures
- Re-enable multi-threaded scene export
- Fix individual cs script export
- Fix crash during export of certain ETC2 textures
- Re-create converted Area3D/NavMesh/Occluder meshes in exported scenes
- Fix setting scene import parameters
Full Changelog: v2.3.2...v2.4.0
0.9.1 28 d’abril del 2025 — 64 bits ZIP

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