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Baixar Godot Engine (Mono) 4.2.1 per a Windows

The Mono version of the Godot Engine

Aquesta és una versió anterior. La versió actual és la 4.7.2. Godot Engine (Mono) 4.7.2 · Data de publicació:
4.2.1 forma part de la branca 4.2, que va arribar al final de vida el 9 d’octubre del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 4.2.1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits ZIP → Portable — — github.com VirusTotal
32 bits ZIP → Portable — — github.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

2D
- Fix UV editor not using texture transform (GH-84076).
- Fix generating terrain icon with certain image formats (GH-84507).
- Keep scene tiles even if the TileMap is invisible (GH-85753).
- Fix TileMap occluders (GH-85893).

3D
- Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog (GH-84933).

Animation
- Fix imported track flag on sliced animations (GH-85061).
- Prevent a crash when calling AnimationMixer::restore with an invalid resource (GH-85428).
- Fix AnimationPlayer seeking for Discrete keys (GH-85569).
- Fix Tween loop initial value (GH-85681).

Audio
- Fix importing WAV files with odd chunk sizes (GH-85556).

Buildsystem
- Use Python venv if detected when building VS project (GH-84593).
- Fix the Web platform team's codeowners link (GH-85746).
- Fix invalid Python escape sequences (GH-85818).

Core
- Set language encoding flag when using ZIPPacker (GH-78732).
- Fix crash when hashing empty CharString (GH-85389).
- Prevent infinite recursion when printing errors (GH-85397).
- Fix property groups overriding real properties (GH-85486).
- Do not reload resources and send notification if locale is not changed (GH-85787).

Documentation
- Improve and clarify texture filtering documentation (GH-83907).
- Fix documentation for icon_and_font_color editor setting (GH-85491).
- Improve documentation for CameraAttributesPhysical.exposure_shutter_speed (GH-85599).
- Fix missing heading in translated online class reference (GH-85877).

Editor
- Remove exp hint of a few properties (GH-80326).
- Fix UV editor not showing polygon correctly (GH-84116).
- Inspector: Fix clearing array/dictionary element with <Object#null> (GH-84237).
- Allow dragging editable children (GH-84310).
- Fix errors on file rename or move in the Filesystem Dock (GH-84520).
- Fix issue with 3D scene drag and drop preview node (GH-85087).
- Fix SnapGrid is almost invisible in light theme (GH-85585).
- Fix theme application in various editor dialogs (GH-85745).

Export
- Fix order of operations for macOS template check (GH-84990).
- iOS: Use mdfind to check if Xcode is installed in one-click deploy code (GH-85774).

GDExtension
- Fix updating cached singletons when reloading GDScripts (GH-85373).
- Fix crash when using incompatible versions of Godot Jolt (GH-85779).

GDScript
- Improve autocompletion with get_node (GH-79386).
- Filter groups and categories from autocompletion (GH-85196).

GUI
- Enable scrolling of output with UI scale changes (GH-82079).
- VideoPlayer: Fix reloading translation remapped stream (GH-84794).
- Restored Control properties when you undo a parenting of a Control to a Container (GH-85181).
- Make sure Window's title is respected before we compute the size (GH-85312).
- RTL: Fix CharFX character offset calculation (GH-85363).
- Limit window size updates on title change (GH-85542).
- Fix size and visuals of the InputEventConfigurationDialog (GH-85790).
- Limit window size updates on title translation change (GH-85828).

Import
- Fix memory leak on error paths in tinyexr loader (GH-85002).
- Fix memory corruption and assert failures in convex decomposition (GH-85631).

Input
- X11: Send IME update notification deferred (GH-85306).
- Fix IME key event being erased in macOS (GH-85458).
- Fix SubViewport physics picking (GH-85665).

Navigation
- Fix missing NavigationLink property updates in constructor (GH-83802).
- Fix missing NavigationRegion property updates in constructor (GH-83812).
- Fix missing NavigationAgent property updates in constructor (GH-83814).
- Fix missing NavigationObstacle property updates in constructor (GH-83816).
- Fix memory leak in 'NavigationServer3D' involving static obstacles (GH-84816).
- Fix NavigationRegion2D transform update (GH-85258).

Particles
- Only allow MeshInstance3D-based nodes in particles emission shape node selector (GH-84891).

Plugin
- Correctly check scripts that must inherit EditorPlugin (GH-85271).

Porting
- Do not consume mouse messages in windows with no_focus on Windows OS (GH-85484).
- Set what were default values for Web platform linker flags -sSTACK_SIZE and -sDEFAULT_PTHREAD_STACK_SIZE (GH-86036).

Rendering
- Fix buffer updates going to the wrong cmd buffer if barriers were 0 (GH-83736).
- Fix bad parameter for rendering_method crashes Godot (GH-84241).
- Add shadows_disabled macro in Compatibility renderer (GH-84416).
- Vulkan: Fix incorrect access to the buffers on Android (GH-84852).
- Use vertex input mask for creating vertex arrays (GH-85092).
- Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial (GH-85269).
- Set ReflectionProbe frame before mapping id in mobile renderer (GH-85635).
- Add a descriptive error message when creating a mesh surface from the wrong array type (GH-85646).
- GLES3: Skip batches with zero instance count while rendering canvas (GH-85778).
- macOS: Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native (GH-85785).
- Ensure that 2D meshes use a proper input mask (GH-85972).

Shaders
- Automatically ensure correct normals in Compatibility renderer (GH-82804).
- Comment the shader template light function by default (GH-84594).

XR
- Remove unused grip touch action from default OpenXR action map (GH-85048).

https://github.com/godotengine/godot/blob/4.2.1-stable/CHANGELOG.md