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Baixar GameMaker 2024.2.0.132 per a Windows

The Ultimate 2D Game Engine

Aquesta és una versió anterior. La versió actual és la 2024.14.4.222. GameMaker 2024.14.4.222 · Data de publicació:

Fitxers d’instal·lació 2024.2.0.132

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Usuari actual — gms.yoyogames.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

2024.2 brings a lot of bug fixes and performance improvements already (especially in-game, but also a number of stability and project-loading fixes in the IDE). In terms of new features and notable changes, you will also find: Projects are now saved/loaded in a new format and there have been multiple changes to sort entries in a predicatable manner and avoid source control conflicts; Sequences now have audio effect tracks, so you can manipulate the audio in your Sequences over time; the code editor and compiler will now better catch functions which have not had all required arguments provided; #macro definitions now support inheritance (as was always implied by the IDE using a tree for the configs editor); Tilemaps are now compressed in your rooms; Static functions now have non-anonymous names to help with debugging issues, the in-game debug UI dialogs have had a number of fixes/additions and there have been various fixes to the Debugger inside the IDE; there is a new gml_pragma() option "optimise" for HTML5 games to turn on/off further JS optimisations; a new Gaussian Blur filter has been added for you to use in your games; fixed that borderless games would still resize themselves when using async dialogs, despite not being exclusive fullscreen; fixed issues with building Extensions on case-sensitive operating systems; and there have been a number of tweaks and improvements for the in-IDE bug reporting tool so it's even smoother and easier to send us a report when issues do occur.
Be aware that due to the changes in project format, 2024 IDEs will no longer allow you to set 2023-and-older runtimes as active and they will not appear in the table in Preferences > Runtime Feeds. Projects created/edited in 2024 IDEs can generally be used in older IDEs, so that's not a problem, but if you need to use older runtimes to create or build your projects then you need to use the matching older IDE also.
For all the public general changes, bug fixes and new features which have been added for 2024.2 click here to open its Milestone page
Before You Update
- Always ensure your SDKs and other external tools are the correct versions for this release before doing any builds - Required SDKs FAQ
- Also, if you use antivirus/antimalware or have any restricted user permissions on your machine, always check your external settings allow for this new release to work properly - User Permissions and Internet Access Required by GameMaker
Changes To The Release Notes
- The milestone page linked already higher up this page shows what is fixed or changed in this release (the "Closed" list)
- It also shows you what else is intended for the Monthly release and is yet to be fixed or implemented if you're using a Beta version (the "Open" list)
- You can expand the "Show More" near the top of that page to read the overview/summarised information about what is in the release - including detailed information on all the GML language changes and the differences between individual Beta release
- That Milestone page will stay up-to-date during Beta periods as features are added and bugs are found, and so this is the new way of seeing all of the "Headline Known Issues"
- To see what's already planned for upcoming releases or went into old releases, you can do this on the Milestones list page

https://gms.yoyogames.com/ReleaseNotes.html

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