Aquí hi ha 5 versions de Collapse, des de 1 de desembre del 2024 fins a l’actual, 1.84.1-pre. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
5 versions en 1 any · unes 3,7 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 1.84.1-preDarrera versió | 11 d’abril del 2026 | — | 64 bits EXE Notes de la versióHewwo, it's neon-nyan here~
It's beeeeeen a while since the last 1.83.x update. For now, this release is focusing on more quality improvements, bug fixes and internal code reworks rather than new features as we are preparing on reworking Collapse for new codebase.
That being said, this 1.84 update will be the marked as the last V1 release after roughly 4 years since the start of this project as we are going to move into V2 codebase starting this year (at Q3 or Q4 2026). Thank you so much for your continous support and interest in this project💖
Welcome to 1.84.x Release (Codename: Columbina)
UpdateIsAvailable-Campaign-Columbina
And so without further ado, let's dig into what's new in this release so far.
Preview 1.84.1 (Codename: Columbina) - What's new?
Reworked Background System
Since months, HoYoverse has updated HoYoPlay to support multiple background to display, including static image and dynamic background ones. This has been our backlog since this release as due to "spaghetti-code" nature of our entire codebase, this made us harder to adapt the changes and thus making Collapse still only support one static background image.
Thanks to this massive rework, we are now able to pull-off this feature by splitting the parts of the code into its own element, making it more easier and more manageable for the change and for incoming improvements.
We are also moving to FFmpeg as our secondary library for background video decoder if no built-in codec is present. You will be prompted to install the FFmpeg library if none of the required built-in Windows Media Foundation codec for VP9 or any codec is present.
> FFmpeg is licensed and distributed under GNU Lesser General Public License, version 2.1 (LGPLv2.1)
2026-04-11.16-22-41.webm
The experience might still be sluggish due to rushed implementation. But this will be improved in future updates🤞
Update: 2026/03/27
Due to corrupted video background situation in any regions for Zenless Zone Zero game, FFmpeg has been set as a default decoder for Collapse Launcher now (You can opt-in for using built-in Windows Media Foundation decoder, though). You might be asked to install a new one if you don't have any defined in your system's Environment Variable.
2026-03-27.11-55-13.webm
Reworked Localization System #861
This is more like development-experience improvement rather than user focused ones. Previously in order to implement the localization for new elements, we have to manually map each class properties to represented JSON entries. Thanks to newly source-generated class mapper, every JSON entries will be mapped automatically. Each class properties can now be bind into UI element directly, making the UI able to update the visual itself rather than being told manually, one-by-one (which is expensive).
Reworked Download Speed Limiter #859
The feature has been long broken since last 1.83.x release due to inconsistency and changes to other download-related libraries. Even though if you're enabling this feature, you might experience that the download speed "isn't actually being limited" and noticing that your bandwidth is still being fully utilized. This feature should now be fully fixed by decentralizing the code of the feature into its own library and making it easier to maintain.
This feature could also be applied for any game plugins whose have v1-update4 API standard fully implemented.
Minor UI Adjustments
Not so noticeable UI changes at all. But it's worth to mention here.
1. News Carousel Design
image
2. About Card
image
Other Changes
- [New] Adding Files Clean-up Button to the Menu Bar, by @bagusnl
image
- [Imp] Switching Static Libraries Compiler from MSVC 19 to Clang 20.1, by @neon-nyan
- [Imp] Caching Page Loading, by @neon-nyan
- [Imp] Detach SDK Loading (for Sentry, Libsql.Client), by @neon-nyan
- [Imp] Add Plugin Details (Breadcrumbs) to Sentry Reports, by @bagusnl
- [Imp] Update overlay mask according to UI changes, by @shatyuka
- [New] Implement async preload download with per |
| 1.83.14-pre | 4 de gener del 2026 | — | 64 bits EXE Notes de la versióUpdateIsAvailable-Campaign
yay, update~
What's changed? - 1.83.14
- [New] Allow game process to be run as child process of Collapse, by @gablm
- This allows stuff like Steam Overlay/controls to work.
- User can enable it under Game Settings -> Advanced Settings.
- [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
- User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
- Availability of certain options depends on the system you are running on.
- Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
- The longer you play, the stutter should go away.
- Ray tracing comparison: #853 (comment)
- [Fix] Misc settings not loading, by @gablm
- This affected stuff like Advanced game settings, command line, etc
- [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
- More details: #845
- [Fix] Plugin news not reloaded on page/region refresh, by @gablm
- [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
- [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
- More details: #849
- [Fix] HSR Repair/Cache update method, by @neon-nyan
- More details: #852
- TL;DR: Completely rewritten
- [Fix] Sophon not resuming update, by @neon-nyan
- After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
- [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
- More details: #854
- [Fix] Game update does not work on games without separate audio package, by @gablm
- [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
- [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
- [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
- Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
- This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
- More details: #846
🛡 VirusTotal GitHub Action analysis:
- CollapseLauncher-preview-Setup.exe
🛡 VirusTotal GitHub Action analysis:
- CL-1.83.14-preview_Portable.7z |
| 1.83.12 | 26 d’octubre del 2025 | — | 32 bits EXE Notes de la versió- [Imp] Update Discord RPC submodule, by @bagusnl
- [New] Update backend install and repair systems for Honkai: Impact 3rd Sophon changes:
- Add fetcher for Block files. This implementation should now accepts patching for block files which are older than current version (e.g. 8.4 -> 8.5)
- Re-implement Generic file parsing and updating
- Process Audio and Block fetching in parallel simulatneously
- Make `KianaDispatch` and `SenadinaFileResult` fetch asynchronously
- Improve CDN caching mechanism
- Reimplement Audio & Video file parsing and updating
- Add mechanism to fix basic asset
- `ProgressPerFile` counters are now containing how many bytes of downloadable data instead of the byte size of each of progressing files
- Add additional speed counter on `ProgressAll` status to the UI
- Simplify `base.ProgressBase` `PopRepairAssetEntry()`
- Refactor Unused files checking mechanism
- `HonkaiRepairV2` now uses its own new `UpdateProgressCounter()` method to update the `ProgressAll` or `ProgressPerFile` counters
- Add matching field exclude mechanism
- Use `HashSet` for checking ignored assets
- Implement repair for Block/BlockUpdate and Audio/AudioUpdate kind
- [New] Keep ScreenShot folder post-uninstall for Genshin Impact, by @Cryotechnic
- [Fix] Use MemoryStream instead of FileStream for image background, by @shatyuka
- This prevents file conflict issues when possible
- [Imp] Use `CDNCacheUtil`'s `GetCachedUrlStatus` to reduce duplicate code, by @neon-nyan
- [Regression] Disable MobileMode on all games, by @bagusnl
- [Fix] Fix metadata update causing file.Length == 0, by @neon-nyan
- [Fix] Fix updater window crashing due to early application resource sets, by @neon-nyan
- [Loc] Update Localizations by Localizers <3
Full Changelog: https://github.com/CollapseLauncher/Collapse/compare/CL-v1.83.11-pre...CL-v1.83.12-pre
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- This program will not transfer any information to other networked systems.
- Read our full [**Privacy Policy**](https://github.com/CollapseLauncher/Collapse/blob/main/PRIVACY.md)
- Also read our [**Third Party Notices**](https://github.com/CollapseLauncher/Collapse/blob/main/THIRD_PARTY_NOTICES.md) for license used by third party libraries that we use.
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[SignPath.io]:https://signpath.io |
| 1.82.13 | 5 de gener del 2025 | — | 32 bits EXE Notes de la versióWhat's new? - 1.82.13 [Hotfix]
- [Loc] Localization Sync from Transifex, by Localizers <3
- [Fix] [Regression] False "Obsolete Version" detection on Sophon method while the update is actually available, by @neon-nyan
- [Fix] Crash due to NullReferenceException while ToastCOM's NotificationService is failing to initialize, by @neon-nyan
- [Imp + Fix] UI Improvements, by @shatyuka
- Update overlay mask on Image Cropping dialog
- Hide all invisible system buttons
- Implement Taskbar State/Progress API (will be used in the future)
- Fix repair status flicker
- [Fix] [Regression] Crash while checking Cache files on Honkai Impact 3rd, by @neon-nyan
- [Fix] Fix more Issues on Sophon, by @neon-nyan
- 0 total size on display while falling back from Update to Install mode on Sophon
- Double logging while falling back from Update to Install mode on Sophon
- [Fix] [ZZZ GSP] Wrong index assigned to the resolution list and width rounding issue, by @neon-nyan
- If the default resolution exist on the fullscreen resolution list, the index of that resolution will be shifted to the first index. Previously in Collapse, it was manually added to the top while it actually not deleted to the fullscreen list, making it duplicated. Now, it should matches the behaviour
- Some resolution which have rounding digits might have displayed incorrectly.
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Full Changelog: https://github.com/CollapseLauncher/Collapse/compare/CL-v1.82.12-pre...CL-v1.82.13-preCode Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation
- This program will only transfer user data to user configured database server. Exception data will be sent to [Sentry.io] for error tracking purposes (user are able to disable the behavior in App Settings).
- Read our full Privacy Policy
- Also read our Third Party Notices for license used by third party libraries that we use. |
| 1.82.4 | 1 de desembre del 2024 | — | 64 bits EXE (Inno Setup) |