Aquesta és una versió anterior. La versió actual és la 5.2.2. Blockbench 5.2.2 · Data de publicació:
Fitxers d’instal·lació 5.0.5
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 32 bits | EXE (NSIS) · en-US | Usuari actual | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Features & Changes
- New Java block/item format version with no rotation limit (#3146)
- Added Nautilus and Nautilus Baby skin presets
- Added new language "Portuguese (Brazil)" (thanks @IagoEmanuel15!)
- Reduced contrast of grid color
- When auto UV is enabled on a cube, using the resize tool will now expand UVs in the direction in which it is being expanded
Technical/API Changes
- Added new event hooks:
- display_model_stats
- interpolate_keyframes
- generate_texture_template
- Added undo message argument to finish-/ed_edit event hook
- Added displayFrame option on custom animator channels
- Added support for boolean properties on keyframes
- Added condition option for custom animation channels
- Added support for requestable native API clipboard
- The UV resolution in new projects now defaults to the format block size
- Resolution presets in template generator are now displayed relative to block size
- Added format option for forward direction, can be one of -z, +z, -x, +x
- Made Model Stats customizable via plugin
- Added animation_grouping format option to support one-per-file animation files
Fixes
- Fixed undo issue when creating armature (#3183)
- Fixed #3151 Shelf display missing as a preset option
- Fixed UV navigator showing when UV editor is not zoomed out
- Fixed selection issue with armature inside nested bone chain
- Fixed rotating armature bone chain applying rotation to all selected bones
- Fixed being able to create armature as child of armature bone
- Fixed pasting into outliner with no elements selected
- Panel update performance improvements
- Improved armature posing performance
- Fixed #3156 action.merge_splines is missing translation
- Fixed cube auto UV not supporting mirrored faces
- Fixed dragging unselected outliner elements issue
- Fixed vertical alignment in dialog forms
- Fixed timeline css issues
- Fixed undo message when cutting texture selection
- Fixed #3178 Unselect All not working in animation mode
- Fixed issue with requesting file system access if scoped access is already granted
- Fixed default values when creating keyframe extending animation on "once"
- Fixed UV editor shifting when activating texture layers
- Fixed #3189 interpolate option from mcmeta files is ignored
- Fixed several issues related to Clear Unused Texture Space
- Fixed #2841 and #2840 feature is not working correctly with layers
- Fixed incorrect UV on cubes when using per texture UV size
- Fixed vertex weight calculation issues when mesh has transformations