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Unity 6000 6000.3.7f1 አውርድ

The world’s leading platform for real-time content creation

ይህ የቆየ ስሪት ነው። የአሁኑ ስሪት 6000.6.8f1 ነው። Unity 6000 6000.6.8f1 · የተለቀቀበት:
6000.3.7f1 የ6.3 (LTS) መስመር አካል ነው፤ እስከ 4 ዲሴምበር 2027 ድረስ ድጋፍ ያገኛል። endoflife.date

የመጫኛ ፋይሎች 6000.3.7f1

አርክቴክቸርአይነትወሰንየፋይል መጠንአውርድSHA256
64-bit EXE (NSIS) ሁሉም ተጠቃሚዎች — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) ሁሉም ተጠቃሚዎች — download.unity3d.com VirusTotal

አገናኙ እና SHA256 የተወሰዱት ከWindows Package Manager የማህበረሰብ ማኒፌስት ነው። የወረደውን ፋይል ከማስኬድዎ በፊት ሃሹን ያነጻጽሩ።

የልቀት ማስታወሻዎች

Known Issues in 6000.3.7f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- : Crash with multiple stack traces when opening scenes with a certain Plugin installed (UUM-133643)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.7f1 Release Notes
Changes
- uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153)
Fixes
- 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937)
- Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424)
- Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor. (UUM-132540)
- Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. (UUM-115091)
- Documentation: Fixed links to the Create a Profiler module page.
- DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. (UUM-89085)
- DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892)
- Editor: Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai). (UUM-126905)
- Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175)
- Editor: Added version information to UnityCrashHandler executable. (UUM-132574)
- Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout. (UUM-131954)
- Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds. (UUM-116130)
- Editor: Fixed add Columns from SearchWindow. (UUM-132150)
- Editor: Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
- Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. (UUM-132551)
- Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests. (UUM-116419)
- Editor: Fixed inconsistent checkboxes position. (UUM-132515)
- Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing. (UUM-132217)
- Editor: Fixed label for built-in scene. (UUM-125472)
- Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section. (UUM-126644)
- Editor: Fixed naming for shadergraph uGUI samples to follow new menu names. (UUM-132809)
- Editor: Fixed performance regression issue on AssetDatabaseScalability. (UUM-132351)
- Editor: Fixed Project tab is barely visible when using Light Editor theme. (UUM-132553)
- Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type. (UUM-132190)
- Editor: Fixed the contextual menu of the main toolbar slider showing multiple separators. (UUM-131672)
- Editor: Fixed underline issue with wrapping. (UUM-132463)
- Editor: Fixed underline issue with wrapping. (UUM-132475)
- Editor: Fixed water decal sampling in Sample Water Surface VFX Graph Node. (UUM-132609)
- Editor: Fixed water height sampling when distant wind speed is high. (UUM-121090)
- Editor: Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
- EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix. (UUM-129585)
- Graphics: Fixed for point light shadow artifact when soft shadows are enabled. (UUM-128839)
- Graphics: Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them. (UUM-129828)
- iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type. (UUM-132968)
- iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing. (UUM-130881)
- Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created. (UUM-110845)
- Physics 2D: Fixed low-level physics scripting documentation typos and bad links. (UUM-132991)
- Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value. (UUM-107629)
- Profiler: Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted. (UUM-128226)
- Shaders: Fixed a rare crash when calling ShaderUtil.GetMaterialProperties. (UUM-130712)
- Shaders: Fixed number formatting in shader compilation log messages. (UUM-132747)
- SRP Core: Fixed an empty Rendering Debugger after the build performed. (UUM-131802)
- SRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times. (UUM-132472)
- SRP Core: Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP. (UUM-131330)
- Text: Added ATG support for line-height. (UUM-132202)
- Text: Added Indent tag support to ATG. (UUM-131288)
- UI Toolkit: NullReferenceException thrown when docking builder after deleting element. (UUM-128717)
- UI Toolkit: Show warning when VisualElement material is not compatible. (UUM-114770)
- Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
- Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
- WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats. (UUM-131865)
Package changes in 6000.3.7f1
Packages updated
- com.unity.2d.animation: 13.0.2 to 13.0.4
- com.unity.2d.common: 12.0.1 to 12.0.2
- com.unity.2d.tooling: 1.0.0 to 1.0.2
- com.unity.collab-proxy: 2.11.2 to 2.11.3
- com.unity.ide.rider: 3.0.38 to 3.0.39
- com.unity.mobile.android-logcat: 1.4.6 to 1.4.7
- com.unity.testtools.codecoverage: 1.2.7 to 1.3.0
- com.unity.xr.hands: 1.7.2 to 1.7.3
- com.unity.profiling.systemmetrics.mali: 1.1.0 to 1.1.1

https://unity.com/releases/editor/whats-new/6000.3.7

በIDE እና የኮድ አርታዒዎች ውስጥ በጣም ታዋቂ

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